| MinisculeMax |
So, a little trouble i've always had, at least what I feel, is distributing wealth properly to players, just because tables i've encountered confused me a bit.
There are tables which refer to players having a gold value in treasure per level, so let's use level 2 as an example. The Character Advancement table says that players at level 2 should have an average of 1,000gp, assuming it's a mid fantasy setting.
Is this table claiming that each player should have a personal treasure value of around 1,000, or that the party as a whole (assuming the average of 4), should have 1,000 in total?
If it's the former, my players have always been quite under armed.
This is obviously a problem because this is either claiming that the party as a whole should have 1,000 gold, or that each individual member should have 1,000 gold, the difference is massive.
| WatersLethe |
So, a little trouble i've always had, at least what I feel, is distributing wealth properly to players, just because tables i've encountered confused me a bit.
There are tables which refer to players having a gold value in treasure per level, so let's use level 2 as an example. The Character Advancement table says that players at level 2 should have an average of 1,000gp, assuming it's a mid fantasy setting.
Is this table claiming that each player should have a personal treasure value of around 1,000, or that the party as a whole (assuming the average of 4), should have 1,000 in total?
If it's the latter, my players have always been quite under armed.
This is obviously a problem because this is either claiming that the party as a whole should have 1,000 gold, or that each individual member should have 1,000 gold, the difference is massive.
It's per character. I believe the main purpose of that value is to give a number for how much equipment a character made at that level should have. In practice, as you level you could quite possibly get more or less than that amount.
| MinisculeMax |
It's per character. I believe the main purpose of that value is to give a number for how much equipment a character made at that level should have. In practice, as you level you could quite possibly get more or less than that amount.
Alright, thank you!
Generally what I had done was give each player 500gp, that way depending on whether or not I was wrong, my players would either be living high fantasy or low fantasy, and not overpowered or underpowered to an extreme.
Thanks a bunch!
| DM_Blake |
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You should read that whole chapter, or at least the whole guide on placing treasure:
A "typical" encounter for 1st level characters is a CR1 encounter. That awards 300xp, divided 4 ways (the baseline party is 4 characters) that equals 75xp per encounter. That means 14 encounters to reach 2nd level. The table I just linked says each of those encounters should have, on average, 260gp. That divides out to 65gp per character. Over 14 encounters that is 910gp . If you add that to the starting equipment of those characters, that should give you your 1,000gp goal (the value that is indicated on the wealth by level chart for 2nd level characters.
You see, it all fits together.
But you cannot just look at the tables. If you only look at just the WBL table, you might get confused about what it means. But if you read the whole chapter where it explains that table and the related tables and how to use them, it all makes sense.