| Backlash3906 |
I'm working on a guide to Variant Multiclassing from Pathfinder Unchained, and wanted to get some crowdsourced feedback before making the first version public. I generally don't like the "Tier" system, but understand it's recognition factor, so I'd like to know where people rank the various VMC options thus far.
Obviously, starting at the bottom, we have the Gunslinger, who I can only imagine being barely worth it for Fighter and Rogue builds, the former of whom can take the usual Feats and then retrain them as VMC takes over, and the latter of whom can do more or less the same, but with Talents.
A favorite situational of mine is the Witch VMC for natural weapon builds (Prehensile Hair and Nails hexes, plus a Mauler familiar | Fighter, Ranger, Monk). Wizard and Witch include a full level Familiar and are going to have some great options, due to the new wave of Familiar archetypes.
At the core of my tentative rankings is the simple question "Is this worth a feat?" Obviously, by that scale, Gunslinger fares poorly, as 3/5 of the VMC features are just feats themselves, and the other two take the place of what could be Grit Feats that grant deeds of the player's choice. On the other side of things, a Familiar at full caster level is worth three feats (Iron Will > Familiar Bond > Improved FB). Bravery is slow-going, but Armor Training front-loads a 1 point amelioration of ACP and gets rid of Medium Armor's encumbrance, and Weapon Training is equivalent to at least one Feat.
Along those lines, where would people put the other VMC options? Do you feel a Tier system doesn't work for them, as they're more build-conditional, as above with the Gunslinger? Discussion appreciated, and I hope to be able to put this guide up in the near future.