| DM Aron Marczylo |
The mesmerist will attempt to charm the sleeping man. Holding out her hypnocoin and will focus her attention on him I know that you are sleeping but your subconscious can hear me, it wants to hear me, Relax. Just relax. Surrender. Friendship is good. I am your friend.
Can she focus her hypnotic state to give him a -2 to his saves? DC 15.
not sure how you could do that actually as his eyes are closed.
| DM Aron Marczylo |
Looking over the adventure. I'm going to say due to what's happening to him your charm appears to make him walk sideways for a second, before once again heading north. It'd spoil it to go much deeper into it, but you have control of him and manage to get him around the precipice.
You manage to make your way past the area and walk on for another hour before coming to a heavily wooded area. Luckily there are many paths that have been walked over, however there is a single large grizzly bear standing in the path, eating berrys. It notices you, however it does nothing for the moment, but Kalkamedes is fighting his way towards where the bear is standing. There's a good chance it won't like him getting too close.
Edit: As M had attempted to enchant him she felt a psionic backlash, however she manages to retreat before any damage or pain was caused.
Edit 2: The Map has been updated
Arashi Bluebeak
|
Arashi stops short.
"Is that a bear? Stop him!"
Arashi assists Amahl in hanging onto Kalkamedes.
str: 1d20 + 2 ⇒ (4) + 2 = 6
"N'Neka! You've spoken of speaking to walrus'. Do you have any advice on talking to bears?"
| DM Aron Marczylo |
was tempted to say Wild Empathy, however it appears your type of druid doesn't have that :p
Kalkamedes is continuing on his path and the bear, clearly not wanting a fight begins to growl as a warning in your direction.
Amahl "the Fat" Bishankar
|
Amahl sighs at the bear's growl. He begins to shout, as loud as he can and waves his arms to make himself appear larger, trying to frighten the bear away. "I have no wish to make battle with this bear. Can we convince it to step aside?"
| DM Aron Marczylo |
I guess I can assume that Arashi was not able to scout a path around the bear?
Not this time I'm afraid. It's a heavily wooded area and attempting to find a way around this place may get you lost and unable to complete before morning. You're on a timer so it's either somehow move the bear away or kill it.
Arashi Bluebeak
|
Very well! Here's my best gambit!
Arashi will attempt to move closer to the bear, ahead of Kalkamedes. He will try to get close enough to smash a flask of alchemist's fire in front of the creature in the hopes that the flames will drive it away!
Ranged Touch(10 ft in front of bear): 1d20 + 4 ⇒ (15) + 4 = 19
Intimidate: 1d20 + 8 ⇒ (12) + 8 = 20
| DM Aron Marczylo |
The flame erupts and burns the berrys, scaring the bear as the flames erupt. The bear, already quite exhausted appears to have been scared off by the flames.
Kalkamedes continues on northward into the distance.
After a few more hours you come to a well-travelled road where Kalkamedes is following eastward with a fork fast approaching.
| DM Aron Marczylo |
I can entangle them. Good idea.
I've put them on the map. Due to their positioning you probably will catch 4, but it'll still slow the party, you can't get the other two and Kalkamedes is still marching forward.
Arashi Bluebeak
|
One thought is to try and tether Kalkamedes to a tree and use entangle on the four closest to us. The other two would have to try and pass through the entangle area to get to us. We could then try to pick a few off while they are impaired with focused ranged attacks. I don't know if they're carrying ranged weapons.
N'Neka Omenala
|
I can't edit the map, but a 40' radius is ENORMOUS and can catch them all.
It's going to slow everything down. How's everyone's archery? Are we good? If so, lemme know and I'll ask the GM to drop down said Entangle.
| DM Aron Marczylo |
Lol, forgot how useful it was. My ex always loved using Entangle as it was such a HUGE area. Plus pisses the GM off when his well planned encounter runs into a entangle.
You manage to set off your spell and trap many of the bandits in the entanglement as they didn't see this coming. Vines wrapping up and gripping them down to the earth.
Reflex: 1d20 + 1 ⇒ (10) + 1 = 11
"Witch! They have a witch!" one of them shouts
Initiative:
Arashi: 1d20 + 3 ⇒ (8) + 3 = 11
N'Neka: 1d20 + 8 ⇒ (9) + 8 = 17
M the Magnificent: 1d20 + 1 ⇒ (9) + 1 = 10 When I was looking at the name I was thinking of her being somekind of stage magician or magician's assistant.
Amahl: 1d20 + 2 ⇒ (3) + 2 = 5
Bandits: 1d20 + 1 ⇒ (15) + 1 = 16
Edit: Kalkamedes: 1d20 + 1 ⇒ (11) + 1 = 12
Roll off:
K: 1d20 + 1 ⇒ (11) + 1 = 12
B: 1d20 + 1 ⇒ (5) + 1 = 6
Order:
N'Neka
Kalkamedes
Bandits
Arashi
M
Amahl
That spell went off in a surprise round to N'Neka would get another chance to act.
N'Neka Omenala
|
"Witches use hexes, you dolts," says N'Neka, moving up and firing an acid dart at the nearest bandit. "That will hold them, friends. Amahl, perhaps you can keep our dear walker hobbled while we attend to our 'witchfinders'."
Acid Dart: 1d20 + 3 ⇒ (16) + 3 = 19
for: 1d6 ⇒ 3
Arashi Bluebeak
|
To save time I'll give my action now, to take pace once my init comes up. Looks like a 20' move will bring one of the bandits into point blank shot range. If not Arashi's move action will simply take hime 20' forward.
Arashi will move to bring the frontmost bandit within 30 feet and then attack with his sling.
sling: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
He proves too excitable at the onset of battle to focus. He shrieks with avian fury as his bullet goes awry.
Amahl "the Fat" Bishankar
|
Amahl groans as his attempt to trip Kalkamedes fails. "We must give them the chance to surrender!" He says in a low voice, then raises his voice to shout to be heard by the brigands. "We have no interest in harming you! We are escorting a sleepwalker. Put down your arms and we will leave you in peace. Struggle against us and we shall be forced to destroy you. You have been offered quarter; you will not recieve a second offer!"
Intimidate: 1d20 - 1 ⇒ (11) - 1 = 10
Meanwhile he tries to hold K back with his strength. Strength check: 1d20 + 3 ⇒ (3) + 3 = 6
| DM Aron Marczylo |
N'neka's acid dart burns into one of the men, but they all continue to make their advancement on the group.
Kalkamedes continues to move on, unstopped by Amahl's grip and walks straight into the Entagled area and ends up getting grappled by all the weeds and roots.
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
not certain if he's inside the weeds, but I'll just rule that he is as he's likely to go in there soon.
The Bandits attempt to break free of their bonds, but they all appear to be trapped and unable to move from their current area.
Str Check: 1d20 + 2 ⇒ (6) + 2 = 8
Str Check: 1d20 + 2 ⇒ (6) + 2 = 8
Str Check: 1d20 + 2 ⇒ (2) + 2 = 4
Str Check: 1d20 + 2 ⇒ (6) + 2 = 8
Str Check: 1d20 + 2 ⇒ (2) + 2 = 4
Str Check: 1d20 + 2 ⇒ (6) + 2 = 8
I'm going to number the bandits for clerity so I know what/who you aim for.
Arashi manages to miss the bandits who are stuck and struggling in the weeds that apear to have come to life and grappled them in place.
Order:
N'Neka
Kalkamedes
Bandits
Arashi
M
Amahl
I'm tempted to just speed this up as it's unlikely the bandits will get up, but you never know. That was just bad rolling :p
| DM Aron Marczylo |
This is REALLY not going in their favor. Hoping to jump a few people for money and now they're bound in a mass of roots and weeds.
Round 2:
Order:
N'Neka
Kalkamedes
Bandits
Arashi
M
Amahl