| Lost Soul |
So, I know the general question has been asked several times, but I was wondering specifically what can and can't be combined together for a specific character.
Specifically, a level 15 Half-Orc Bloodrager (with Beast Totem via Primalist archetype.
1-Claws x 2 (From one of the beast totem Rage powers)
2-Bite (From the Tusked trait)
3-Gore (From the Helm of the Mammoth Lords)
4-Unarmed Strikes x3 (as iterative attacks from BAB)
4.5-Instead of Unarmed Strikes, a Beaststrike Club.
5-Hooves x2 from Monstrous Extremities
The way I think it works...
a) If using the Beastrike Club, the character would lose one Claw attack;
b) Bite and Gore can both be used (certainly there's no shortage of monsters who can do both at the same time)
c) Improved Unarmed Strike, for a non-monk, has to be a punch and so would also cost a claw attack.
Thanks in advance!
Imbicatus
|
Unarmed strikes can be kicks even without monk/brawler/whatever levels.
| Dragonchess Player |
You start with weapon and/or unarmed attacks, which follow the normal iterative and/or two-weapon fighting/flurry of blows rules. Note each "limb" or extremity being used for weapon/unarmed attacks.
Then, each "limb" or extremity not used for weapon or unarmed attacks can make a single natural weapon attack*; creatures with both bite and gore attacks are exceptions. If natural weapon attacks are combined with weapon and/or unarmed attacks, each natural weapon attack is treated as secondary (-5 on attack rolls, only apply 1/2 Str mod to damage); Multiattack reduces the attack roll penalty to -2 (but does not increase the Str damage) and Feral Combat Training allows you to substitute a natural weapon attack as an unarmed attack (to take advantage of iteratives/flurry of blows with a bite, for example).
*- "Some creatures treat one or more of their attacks differently, such as dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature's description."