Trait or Feat?


Homebrew and House Rules


I have a trait that I designed that I am wondering if it should be a feat instead:

Magical Homeleand [Regional]
Requirement: From the Prester's Realm or a similar area
Your homeland is populated by many strange and wondrous creatures, blending into the environment just as much as the normal animals and plants. You can use Knowledge (Nature) instead of Knowledge (Arcana) to identify the abilities and weaknesses of Magical Beasts. You can also use Wild Empathy to influence Magical Beasts with an Intelligence score of 1 or 2 without penalty.

What do you think? Is it too good for a trait? Would it be more balanced without the wild empathy modification? Currently only NPCs have it so it's not a big deal yet but I wanted to check peoples' opinions.


Has a decent knowledge trade plus a class specific ability, but grants no bonuses. Decent for a trait; weak for a feat. I may also allow it to add Knowledge Nature as a class skill - as a trait.


Trait, as-is.

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