Human Slayer Two Weapon Fighter Build Help


Advice


So my first character that I played for ten years (started when I was 14) was a rouge and he eventually ended up being reincarnated in a massive home-brew world. Well, now 4 years later I am playing that reincarnation (rest of the players playing relatives of old heroes for a fun flare) and I want him to be more combat oriented while still having that acrobatic, sneak attack, fighting flare, and being able to do most rouge stuff. The Slayer Class makes this possible finally.

BACKSTORY
If you care about back story and flavor read these three paragraphs, if you don’t you can skip to the fourth. When the original character (named Haun) was killed for the final time it was of his choosing after the rest of his party had turned to gods. You see he had been a bad character most his life and only after being sent to hell (2 year game to get him out, had to start another character it sucked) and put through numerous other tortures was he given another chance to be good. At which point he became kinda like Rorschach from the Watchmen comics. A monster to monster type guy. Long story short the group he was in, the mightiest heroes in all the planes, in order to win a massive material plane war and keep it from being destroyed took over as gods (long story) and split the plane into two by making a deal with the big evil (thought they couldn’t beat him outright).

They would split the world in two (good side/Evil side), think Berlin Wall, and all evils not on their evil side would be wiped by cleansing of evil from good guy group of gods. Well, my character didn't like this idea, disagreeing with this decision he didn’t change with them to gods and went to kill big evil guy alone as a mere mortal. Well, in this adventure he was confronted by his evil self (Basically he was so powerful that when he was given another chance his evil actually broke out of him as like an evil shadow self) and he couldn’t beat him. The only way to beat this evil other self was to become one again with it and beat the evil himself from within with his mind and actions like he should have done before in his life and so magic blah blah and boom - Thus he was born anew, a beautiful black human baby that would grow into a buff tall man (originally a pale high elf unusually short for his race and scrawny).

Well, this new character (named Midnite) doesn’t remember any of that. All he knows is that he is supposed to right the world. You see his original incarnation was right in his first life and although the party did save the world, it was a temporary fix. Born on midnight, with the symbol of owl on his back (old emblem for original character) he was prophesied by his tribes elders to slay the great evil and connect the two sides making them whole. He was trained in stealth, acrobatics, and combat. He will be a serious character but will lighten up and enjoy making fun with his companions once they get to know one another. I see him as a quiet, but thoughtful guy. Witty, but not loud mouthed. He’ll enjoy dancing and women (unlike other incarnation, poor guy died a virgin I’m afraid) and he’ll never give up once he has his preys sent. Whew okay so that is the character.

If you skipped the back story please come back now
So, my situation. I have scoured tons of books and collected the feats and abilities that retain the acrobatic, stealthy, ruthless, tricky, and nimble way I envision him fighting, but I don’t know how to optimize it. I’m not very good at that and I want this character to be good so I turn to you guys. How can I make a two weapon wielding acrobat with the following stats and feat options good at every level. Any help would be very much appreciated.

What I specific need help with:

  • Which feats and abilities will put out the most damage?
  • Which feats and abilities should I throw out?
  • Are there things I am missing?
  • How should I break it down level by level?
  • Suggestions to any other aspect of the character is welcome[/list]

    Here are his stats:
    The Slayer (I would like a 20 level Slayer build)
    CG Male Human
    High Points Given By DM
    STR 18
    DEX 20
    CON 16
    INT 18
    WIS 12
    CHA10

    Here is what I have collected and am trying to make work:

    TRAITS:
    Criminal: +1 Disable Device (Always a Class Skill) [DM will work changing trait to fit character if you really like]
    Opportunistic: +1 AoO’s

    FAVORED CLASS
    Gain ⅙ of a new slayer talent - so a new slayer talent at 6th, 12th, 18th level. I was thinking of taking at lease these for these slayer talents:
    Lethal Acrobatics
    Acrobatic Charge,

    SLAYER TALENTS
    Must haves:
    Fast Stealth (unfortunately for role-play reasons I have to take first)
    Slowing Strike
    Assassinate
    Evasion

    Other than that I’m open to seeing which feats I can get out of ranger combat and other ways to get abilities that help the build

    FEATS:

    Two Weapon Fighter Feats
    Weapon Focus - Scimitar (DM lets us use like two short swords for purposes of TWF)
    Two Weapon Fighting
    Short Blade Warrior (Rite Publishing 3rd Party Pathfinder)
    Improved Two Weapon Fighting
    Improved Two Weapon Fient (Needs combat expertise so should Take as Ranger)
    Greater Two Weapon Fighting
    Two Weapon Rend
    Double Hit (Miniatures Handbook 3.5)

    Integral to Idea of Build
    Combat Reflexes
    Robilar's Gambit (Players Handbook 2 DnD 3.5)

    Spring Attack Feats
    Dodge
    Mobility
    Elusive Target (Complete Warrior 3.5)
    Spring Attack
    Dance of Ruin (Rite Publishing 3rd Party Pathfinder)
    Disorienting Maneuver (Ultimate Combat Pathfinder)

    Critical Feats
    Critical focus
    Bleeding Critical

    Sneak Attack Feats
    Telling Blow (Players Handbook 2 - 3.5)

    Combat Expertise Feats
    Combat Expertise
    Karmic Strike (complete warrior 3.5)
    Improved Two-Weapon Feint
    Improved Trip

    Acrobatic Feats
    Acrobatic
    Acrobatic Dodge (Adventurer's Handbook: Genius Guide Volume 1 3rd part pathfinder)

    I really like Feats
    Hamstring (3rd party pathfinder Necromancers of the northwest)
    Hamstring (Complete Warrior DnD 3.5)
    Flick of the Wrist (Complete Warrior DnD 3.5)

    Let me know if I should add anything or take anything away from this post to make it better. Thank you so much for all your help in advanced!

  • Grand Lodge

    I will post something tonight on this.

    One thing Before I start commenting tonight.

    Look over the Unchained Rogue. I feel they did a Decent job strengthening the class. The only thing I feel they left out was Giving them better saves. Other than that it is beautiful. The thing about Slayers is...you want to build STR and bypass the TWF feat Pre-reqs. But doing that really hurts the whole Acrobatic Vibe of the character. The new unchained rogue gets Weapon finesse for free @ 1 and then Dex to damage @ Level 3. With such High Scores I feel you could overcome the Rogues poor saves with pure Ability modifier and a feat investment. You can also move about the stats and get a rogue with more face skills and drop that 12 into Str for a +1 @ 4 and power attack at Level 5.

    Lastly I would like you to look over the stealth rules in Pathfinder. It is actually not that great of a skill unless you have things to hide behind or superior Lighting Conditions and with Lighting conditions comes the need for special vision. It really just sucks to be the scout without magical aids.


    Hey Fruian thanks man!

    I'm about to step out with my mom all day for Mothers Day (Happy Mothers Day Mom) but when I get back the first thing I'll look at is the Unchained Rouge. I haven't seen it yet. I'm excited.

    The only instant reaction I have is that my DM kinda wants me to play a different class at least a little different, but if it looks real good he is a cool guy and will let it work

    I totally agree with you about stealth with the rules as written, but we have house ruled this a bit to make it pretty useful and I have a lot of fun with both the role-play aspect and the fun tactical thinking-of-way-to-be-clever-and-use-it-on-dm-process that the stealth skill provides.

    Finally the owl tattoo this character was born with grants him supernatural ability to see in the dark at 120 feet. I forgot to mention that, but that will help a bit.

    Thank you so much for the reply!


    Fruian Thistlefoot wrote:

    I will post something tonight on this.

    One thing Before I start commenting tonight.

    Look over the Unchained Rogue.

    I can't find the Unchained Rogue anywhere on the net and I don't own that book yet. Is it somewhere I may have overlooked.

    Looking forward to your thoughts.

    Thanks!

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