Making a Handy Haversack


Rules Questions


1 person marked this as a favorite.

Okay, let me see if I get this straight

Initial DC is 5+Caster level

Caster level for handy haversack is 9, while I do not have to meet this caster level, it's also not a prerequisite to bypass by taking +5 to the DC instead

So current DC on spellcraft is 14

I do not have secret chest, but being a spell prerequisite, I can bypass it via taking a +5 to the DC

Current DC is now 19

The handy haversack costs 2000 gold, but I need only pay 1000 gold to pay for the materials to make it.

This takes one day per 1000 gold in the haversacks BASE price, not CRAFT price

Am I missing anything?


1 person marked this as a favorite.

Everything you have stated is correct.

You can also halve the crafting time by increasing the DC by 5.


Ah right right, my take 10 only goes up to 21 at moment however, so I won't be able to do that


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Looks like you have a good grasp of the rules.

Opuk0 wrote:


This takes one day per 1000 gold in the haversacks BASE price, not CRAFT price

Am I missing anything?

Best to say "price" versus "cost" to mean "base market price" and "crafting cost" respectively. It helps to avoid confusion.

Those are the specific terms the rules generally use.

Opuk0 wrote:
Ah right right, my take 10 only goes up to 21 at moment however, so I won't be able to do that

There are numerous ways to get past that. Get a few apprentices or hirelings to take the aid another action on your check, or get a pair of gloves of elvenkind, for example.


Ravingdork wrote:

Looks like you have a good grasp of the rules.

Opuk0 wrote:


This takes one day per 1000 gold in the haversacks BASE price, not CRAFT price

Am I missing anything?

Best to say "price" versus "cost" to mean "base market price" and "crafting cost" respectively. It helps to avoid confusion.

Those are the specific terms the rules generally use.

Opuk0 wrote:
Ah right right, my take 10 only goes up to 21 at moment however, so I won't be able to do that
There are numerous ways to get past that. Get a few apprentices or hirelings to take the aid another action on your check, or get a pair of gloves of elvenkind, for example.

I was under the impression you could only get help with magic item creation if someone else had the cooperative crafting feat alongside you

And gloves of elvenkind are a bit above my available resources at the moment. Just building the haversack is gonna bring me down to around 100 gold at the moment. For references sake, I am currently level 4.


The line, "You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item." is not necessary as there are already rules allowing you to do all of that.

Anyone can help anyone else craft a magic item and provide the pre-requisites. That is already in the core rules.

CRB p549 wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

You can also use aid another to provide a bonus to a skill check, if you can perform the skill on your own.

CRB p86 Aid Another wrote:

You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.) In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once.

In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.

In short, the bonuses provided by the feat Cooperative Crafting are: +2 Circumstance bonus to make an item and you increase the amount you can craft to double per day (instead of 1,000gp per day it is now 2,000gp per day). When you accelerate crafting an item (+5 DC) that means you can and your buddy can effectively quarter the time it takes to make an item.


Hmm, I'll definitely need to keep that in mind for when I make a clockwork servant at a later point


Waitaminute. You mean I don't even need the spell for the item? Level 3 wizard with 1k gold to spare could be crafting a Handy Haversack at a DC 19 easy and doing it in a day if they have an owl familiar with the Valet archetype?

That's... craziness. I feel like Oprah. YOU get a Haversack, and YOU get a Haversack, and YOU...

I can't WAIT to get 3rd level!


Mark Hoover wrote:

Waitaminute. You mean I don't even need the spell for the item? Level 3 wizard with 1k gold to spare could be crafting a Handy Haversack at a DC 19 easy and doing it in a day if they have an owl familiar with the Valet archetype?

That's... craziness. I feel like Oprah. YOU get a Haversack, and YOU get a Haversack, and YOU...

I can't WAIT to get 3rd level!

Yep, any third level party should be able to have Handy Haversacks all around, as long as they have 8 days or so to make them. If they can't afford 1,000gp per character yet, just make some for retail, use the profits to make some for the group.

(yeah, I know, doesn't work since they have to sell them at half price, but there are in-game ways to get around this, too).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yep. Item crafting was intentionally designed to be easy.


Mark Hoover,

Correct, you do not need the spell (increase the DC by 5, unless it is spell-trigger, spell-completion or potion) and your Valet familiar effectively decreases the time it takes to craft items. These are in the rules.


Great topic, Opuk.
Thank you for sharing it.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Making a Handy Haversack All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions