UncleDuck2
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Hey Guys,
Now I'm GM'ing in Harrowstone atm and I got a question. The party that i'm trying to kill.... I mean guide through the adventure only consists of three members: A rogue, a cleric and a wizard.
How do I make the bosses a little easier. Or shouldn't I do that, because the Splatter Man for example is really hard :D
Anyone got any tips or ....?
Thank you!
| justaworm |
Cool! I would also frequently change out the NPC helping the party to be more thematic to the region, unless it just would make sense for the violinist and her husband to stick with the party.
There are also some portions that a party of 3 without a meat shield can manage (like most of the investigative portions of book 2 and early portions of book 3). In book 4, it may not be a meat shield that would most help the party, but possibly something like a hunter or slayer. Actually, the main NPC that approaches the party for help would make a good choice there ... if the party were willing to work with him.
UncleDuck2
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Yeah, The Elven fighter was just so greatful for us saving his wife he said this was a one time deal, he and his wife have to go back to their Elven lands :D
The violinst wife was from a extra sidebook from legendary publishing
For Book 2 a fourth player is going to join us, so I don't think it will give a problem there. Think he was going to go Barbarian or ranger.
I'm introducing him in a extra little campaign i'm cooking up with some darkstalkers and the like ;)