New Class building help request - the shield bearer (Shield maiden)


Homebrew and House Rules

Grand Lodge

I am asking for help in creating a "shield bearer" class, as a;
light armored,
has skills and skill points,
Not a spell caster,
melee combatant,
focused on the use of a weapon and shield in tandem...

the closest I get to making this official is:
Ranger, variant via - Advanced player guide 124,
Weapon and shield combat style.
Archetype, Guide.

The goal; Now I want to dump the tracking, wild empathy, 3rd level endurance feat, favored terrain, terrain bond, spell casting, etc. in lew of fast tracking, weapon and shield feats.

Note that the ranger combat style (*may be) interpreted as enabling one to learn and use "Shield slam" at 2nd level, and "Shield mastery" at 6th...

it would also be nice if you could shield an ally as part of this class by somehow providing those behind you (something of the following) cover/concealment/shield bonus, protection from Attacks of opportunity, etc.

(*Sorry Captain America Fans, but Shield throwing is not a part of this class concept. It doesn't pay to be throwing your weapons away.*)

How Does one suggest an new item idea to Pathfinder society-
Shield Knuckling - like shield spikes, only that the shield is Balanced, Braced, and knuckled for optimal bashing...

Or the "Comet fist" a blunt damage version of the Klar...

Grand Lodge

Erm, not "Fast Tracking" I meant making Weapon and shield use the priority...

Silver Crusade

This forum is for Pathfinder Society Organized Play. We don't get to add or change classes for PFS. Flagging the thread to move, probably to the Advice Forum.

Grand Lodge

This is my actual PFS character. Human Ranger, Guide/skirmisher, Weapon and shield style. Traits: Shield bearer (so I can provide an adjacent ally +2 shield AC), Reckless: +1 acrobatics and acrobatics is a class skill. I take full advantage of the human bonus skill rank and the preferred class bonus skill rank.
Str 15, Dex 15, Con 12, int 13, wis 14, cha 10. this is 20 points; the human +2 raised strength from 13 to 15.
1st level feats, Two weapon fighting and Improved shield bash. Using the mace alone I have a +3 to hit. Mace and Comet fist, reduces this to +1 but two rolls...
RANGER FOCUS: save it for a difficult fight. being able to "TRACK" and having "wild empathy" actually benefited the group.

unlike the mentally retarded fighter with it's nonexistent skill list and skill points - this character has the skills to pay the bills. I can jump, I can climb, I can swim, I can be stealthy, I can perceive, I can ride, I can heal, I can intimidate, I can Survive.

I can benefit the rogue scout. I can act as a skilled healer in a pinch. I can hide our tracks. I can help my group survive.

Once I have earned the cash: MW Chain Shirt, Mw Light mace, Mw Comet fist (The comet fist is like the Klar, except that it deals blunt damage). effectively: a +1 bump to my rolls to hit.

2nd level: Shield smash. every shield bash is a free (non provoking) bull rush.

3rd level: endurance, Favored terrain forests, Feat purchase: double slice. effective +6 to hit with mace only, +4 to hit mace and shield, +free shield bash. Damage for both is now 1d6+2

4th level: Terrain bond (give allies a bonus in forests) 2nd use of ranger's focus, +1 dexterity.

5th level: ranger focus bonus increased to +4. feat purchase: Weapon focus- light mace. (*I could get a +1 Bashing Light steel shield for about 2,500 gp- but no. I like my comet-fist.)
Archtype: Skirmisher, no spell casting - gain hunter's trick.

6th level: Shield mastery. no more two weapon penalty for using a shield. an effective +2 bump when I can use my weapons in tandem.

7th level: 3 uses of Ranger's focus. Woodland stride. feat: weapon focus- comet-fist.

8th level: additional terrain, swift tracker, +1 dexterity (now 17)

9th level: Ranger's Luck, and feat purchase: improved two weapon fighting.

10th level: 4th use, +6 bonus, Ranger's focus. Bashing finish, every confirmed critical hit is followed with a free shield bash at the same roll to hit modifier... and is also a free bull rush.

11th level: inspired moment.

12th Level: +1 dexterity. retirement.

This character is currently only 2nd level. the journey to 12th will be one full of danger; this character may not survive. Regardless, I will have fun trying to get there.

Grand Lodge

While I can use the trait, or aid actions to help my allies - this build will be far more aggressive. Rolling for the mace and comet-fist, I will be Bashing as much as possible.

this character isn't min/maxed. it isn't perfect. it is however, the character I can role-play.

if this ranger dies I just may go with a dwarven fighter-"tactician" and focus on feats that enable me to defend the group's ranged spell casting character. provide shield bonus, provide cover, provide a concentration bonus, combat reflexes + stand still...

So that the Nuker can lob spells away!

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