| Snow_Tiger |
So ya, starting new campaign at some point. In mana wastes, but no guns, instead there is some weird alchemy and mechanical stuff (but not normal alchemists because they are apparently magical). These home-brew options provided by the DM sound cool, but I think someone else is already doing one, and it is generally easier to stay with pre-existing rules, so I'm avoiding it.
Our GM has played up a skill/survival/out doors aspect of the campaign, so most everyone is doing decent intelligence fighter types, rangers, barbarians, and low int fighter/thug. So I should have room for filler skills, depending on what the others put their ranks into (by the way this is a large group, i forget how many, but more than four)
Anyways. I was thinking I could be battlefield control with a martial. I saw a few of these threads before, but they were so feat intensive, but i think antagonize plus flowing monk may be really easy, especially with some dips (maybe even think of monk as a dip and something else as a main class?)
Basically the idea is to take advantage of having one (or more) people attacking only you, and then do nasty stuff to them with redirection and such while my buddies cut everything up
I've been thinking of possible ideas like an archer (luring cavalier or even hooded champion) who doesn't care that nearby melee is going on because he can still handle himself
or perhaps half-orc cavalier order of cockatrice and get awesome intimidate
Im not very familiar with the monk/swashbuckler style stuff like crane style and the various deeds, but maybe some of those would be good here too?
Nothing magic, and preferably PFS-ish. The above are just ideas, so tear them apart and add to them, simplify, whatever. Maybe flowing monk isn't even necessary for this concept, which I'm perfectly happy about.
Thanks in advance!
Frerezar
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Flowing Monk can be a party shield in an adventure in which humanoids are prevalent. Antagonize might put a bit of an strain on an alreay MAD class, si our player (also in a western style game actually) focuses mostly on positioning himself just right. Pick up deflect arrows and a pair of Sandals of Interception and you can fulfill your role even better.
| Snow_Tiger |
well I'm thinking I could do a little bit of reducing mad by either going high strength and doing intimidating prowess, or i could do something really weird and like keep dex, cha, wis all decent and keep str at like a 10 and just stay defensive. Take like agile maneuvers or something. Im really wondering what would work better? The reason I like antagonize is that they attack you anyways, because unless people are attacking me, I'm not even close to optimized to attack them, thats why I'm thinking antagonize is good.
pH unbalanced
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My main PFS character is a Flowing Monk 4 / Staff Magus 6 -- I think those synergize very well because:
Arcane pool can enhance unarmed strikes
Staff is a monk weapon, so you can flurry with it
there is an arcana that allows you to combine your arcane pool and your ki pool
The quick offense a magus can provide will prevent the enemies from ignoring the monk and concentrating on your friends
Enlarge Person and Shield
Didn't suggest it earlier because you asked for no magic.
| Snow_Tiger |
Thank you. Actually an earlier idea of mine was to take one level in staff magus and go rest slayer, and treat the magic as an extra goody when not in the mana wastes. So I guess it could sort of work if the build doesn't rely on taking 4 levels ( does it?)
Changed my mind from the staff magus/slayer because standard damage melee was already covered, which is why I'm looking at the cool controll abilities of the flowing monk.
Edit: what I'm mainly asking is whether antagonize and flowingonk would work together in practice, or if it's just a silly idea