| Stephan Cleaves |
Jirelle and Lirianne are joined by Ranzak, the goblin raider promo character, in the second scenario - Cat and Mouse - of The Wormwood Mutiny adventure. The trio take on Rahadoumi Captain and the ship Man's Promise!
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I welcome constructive feedback about the series and ideas for improving the videos. I've been making little changes and additions in each episode as they occur to me.
Thanks for taking the time to read my post!
| Ripe |
Just a few observations:
- Jirelle's structure damage reduction work as long as she is in a party [doesn't matter if she is on ship or not]
- Ranzak always get a d4 to acquire a boon [which work great considering he also get to roll a d6 to see if he can explore again if he acquired a boon]
- Ranzak can also evade ANY bane [including Villains and Henchman] and send them to another random character at his location
- why you kept using Cutlass with Jirelle when she had Cat-o-Nine-Tails which is far superior weapon [even Rapiers are better then Cutlass]? With Cutlass you get a d10+d6+3 which give you a spread of 5-19 [average 12], while Cat give you d10+3d4+3 and a spread of 7-25 [average 16]. Also, because they're both Swashbuckling weapons, you can ALWAYS re-roll one die when you use them giving you an even higher average with Cat...
- don't forget that most Allies give you Swashbuckling trait on non-combat checks when used to explore again, so if they're used with Jirelle, you can reroll one die when facing Barriers or trying to acquire a boon!
| Stephan Cleaves |
Just a few observations:
- Jirelle's structure damage reduction work as long as she is in a party [doesn't matter if she is on ship or not]
- Ranzak always get a d4 to acquire a boon [which work great considering he also get to roll a d6 to see if he can explore again if he acquired a boon]
- Ranzak can also evade ANY bane [including Villains and Henchman] and send them to another random character at his location
- why you kept using Cutlass with Jirelle when she had Cat-o-Nine-Tails which is far superior weapon [even Rapiers are better then Cutlass]? With Cutlass you get a d10+d6+3 which give you a spread of 5-19 [average 12], while Cat give you d10+3d4+3 and a spread of 7-25 [average 16]. Also, because they're both Swashbuckling weapons, you can ALWAYS re-roll one die when you use them giving you an even higher average with Cat...
- don't forget that most Allies give you Swashbuckling trait on non-combat checks when used to explore again, so if they're used with Jirelle, you can reroll one die when facing Barriers or trying to acquire a boon!
Thanks for the thorough and excellent feedback. I realized during editing that I had forgotten Ranzak's d4 for boons. I hadn't forgotten his ability to evade, it just hadn't seemed like it was necessary. You make a very good point about the Cutlass vs Cat-o-Nine-Tails. Carrying the swashbuckling trait through to barriers/boons was not something I had considered. I definitely appreciate you pointing these things out. It is quite difficult to keep all this stuff in your head when you are recording/narrating it, at least I find it is. My goal is to improve in each video and your feedback will help me to do that.
| Bubbe |
Maybe I have this wrong but 6 minutes into the video Jirelle encounters the buccaneer and by the scenario she has to summon and encounter the ship Man's Promise. Only she is not commanding the ship at this time so the ship "man's promise" is banished (SS Rulebook pag. 17). Can you still encounter the buccaneer or does Jirelle has to battle the shark. I myself are confused on this.
I love the channel by the way!
| Ripe |
Maybe I have this wrong but 6 minutes into the video Jirelle encounters the buccaneer and by the scenario she has to summon and encounter the ship Man's Promise. Only she is not commanding the ship at this time so the ship "man's promise" is banished (SS Rulebook pag. 17). Can you still encounter the buccaneer or does Jirelle has to battle the shark. I myself are confused on this.
I love the channel by the way!
Jirelle was commanding the ship since it was her turn.
| Bubbe |
Thanks for clearing this up, I was misinterpreting the anchor rules. I thought the ship was "anchored" at the holy Isle since Lirianne was last commanding the ship at this location. I thought the ship remained anchored at the location the last player having command ending his/her turn, the next players could not take command when (s)he is at another location because the ship was somewhere else.
| First World Bard |
Thanks for clearing this up, I was misinterpreting the anchor rules. I thought the ship was "anchored" at the holy Isle since Lirianne was last commanding the ship at this location. I thought the ship remained anchored at the location the last player having command ending his/her turn, the next players could not take command when (s)he is at another location because the ship was somewhere else.
The ship is anchored only in scenarios where it specifically says "Your ship is anchored at Location X" Otherwise, the player whose turn it is is commanding the ship. The ship is an abstraction, not a physical thing you need to keep track of location-wise separate from the party.