How does the sea hag curse work?


Rules Questions

Scarab Sages

So I'm running a scenario with a sea hag in it, and it seems kinda nasty. It has an 'evil eye curse' (not to be confused with the witch hex) that says on a failed save, the target becomes staggered. If they get whammied again, it's a fort save or fall unconcious for three days. During those three days you must make fort saves. If you fail any of THOSE, you die.

But it doesn't have a duration on the staggered. It says once a day, you make a fort save, if you fail, you fall into a coma for three days (as above). It doesn't have a 'cure' line.

So, how do you get rid of the staggered condition? Do you have to fail the save and hope you make the three fort-or-die saves? The PCs fight this sea hag, then immediately fight a magus, and they do so at level 4, so none of them will have remove curse, and potentially making most of the party staggered for that fight seems mean, but not as mean as permenantly staggering someone who fails one save!


Unfortunately, it is a CURSE, curses are save or suffer PERMANENT effects as a result of the fail. I might suggest a friendly cleric nearby sympathetic to those affected by this particular sea hag, and if they win, offers a discount (or free as part of the reward) remove curse. Hags in general are tough foes, anything that is an intelligent spell caster is a dangerous opponent.
Maybe hint to your party that buffing saves might not be a bad idea.

Scarab Sages

Guardianlord wrote:

Unfortunately, it is a CURSE, curses are save or suffer PERMANENT effects as a result of the fail. I might suggest a friendly cleric nearby sympathetic to those affected by this particular sea hag, and if they win, offers a discount (or free as part of the reward) remove curse. Hags in general are tough foes, anything that is an intelligent spell caster is a dangerous opponent.

Maybe hint to your party that buffing saves might not be a bad idea.

Really? So it's a single failed will save, and either get a remove curse (which you CAN'T CAST at that level) or basically die (Three consecutive fort saves, chances are you aren't going to make one.) That seems . . . stupid.


Please link relevant stuff.

You have to fail both a will and a fort save to end up comatose. Failing just the will leaves you permenantly staggered, which sucks but isn't totally crippling.

Scarab Sages

Snowblind wrote:

Please link relevant stuff.

You have to fail both a will and a fort save to end up comatose. Failing just the will leaves you permenantly staggered, which sucks but isn't totally crippling.

Thanks for the link, I was posting from my old gen phone which makes doing that difficult to say the least.

But check the curse text block. Save freq, 1/day. Fall into a coma if already under the effect. I could be reading this wrong, but doesn't that mean that you have to make a save EVERY DAY you have the curse, and if you fail one of those, you fall comotose? There's no 'cure' line, so making the save does nothing for you.


The secondary effect involving the coma and possible death is only if the Sea Hag targets someone who is already staggered by the first use. This means the Sea Hag would need to use their gaze attack twice on the same character and have it succeed both times. The Sea Hag only has 3 uses per day so at worst only one player character can be dropped and they'll have a full day to find a friendly NPC cleric. If a character gets hit with the first gaze attack, they actually cannot be hit by the second one unless they're foolish about it. Gaze attacks only work if you look in the enemy's eyes so if the characters look away or close their eyes, they're immune, which you should remind the players of.

Scarab Sages

Cuuniyevo wrote:
The secondary effect involving the coma and possible death is only if the Sea Hag targets someone who is already staggered by the first use. This means the Sea Hag would need to use their gaze attack twice on the same character and have it succeed both times. The Sea Hag only has 3 uses per day so at worst only one player character can be dropped and they'll have a full day to find a friendly NPC cleric. If a character gets hit with the first gaze attack, they actually cannot be hit by the second one unless they're foolish about it. Gaze attacks only work if you look in the enemy's eyes so if the characters look away or close their eyes, they're immune, which you should remind the players of.

I see. I was just confused by the stat block.

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