Lixeon
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I have never bought a magic weapon before and I have few questions. On the chart in the Core Rulebook the cost for a +1 enhancement is 1,000gp. And the ability Keen cost +1 bonus. Now does this mean I have to first purchase the +1 enhancement bonus for my weapon and then Pay another +1 bonus to have Keen on my weapon which would be 4,000gp. Or do I just pay 2,000gp to have Keen placed on my blade.
Also what does the +1 enhancement bonus do besides allowing a weapon to become magical.
I also have a question on two of the abilities that can be placed on a weapon.
Keen says that it doubles the crit range of a weapon. So if a weapon has a crit range of 19-20/x2. Would Keen change it to 17-20/x2 or 19-20/x4.
Mighty Cleaving says you get another attack after successfully attacking the first target. So in conjunction with cleave does that mean you have the potential for Three separate attack:
1st: Initial Attack Hits
2nd: Secondary attack on adjacent enemy. Allowed by the Cleave feat
3rd: Tertiary attack allowed by the Mighty Cleaving enhancement on weapon.
Thanks for the help.
OilHorse
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I think you were looking in the wrong area. To give a masterwork weapon a +1 bonus costs 2000, 1000.
To give a weapon a special ability the weapon needs to be enchanted first, so to put keen on a weapon you have to make the weapon magical first, thus making it at least a +1 weapon.
Keen makes the weapon 17-20.
I believe you have Mighty Cleaving correct.
Fruian Thistlefoot
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A +1 ability is 2k gold not 1k
Yes you must have at least a +1 before any Named enchantments can be on it. A +1 Keen weapon has the Price of a +2 weapon+ the Cost of the Masterwork weapon.
A +1 makes the weapon magical giving it a +1 to Hit (altho a MW weapon gives that) and a +1 to damage. It also allows the weapon to bypass all DR/magic and you can now deal Half damage to Incorporeal creatures.
Mighty Cleave enchant basically allows you to spend Gold to not take the crappy feat Great Cleave. But Cleaving Finish is still better and You should probably not waste your gold on Mighty Cleave. Most Higher level encounters do not line up to be cleaved unless you're facing mass hordes of mindless undead. any creature with brains or who is large + will not line up to be cleaved down.
If you have the cleave feat then don't get mighty cleaving. Just take the Feat Cleaving Finish and put your money towards other enhancements for your blade or Get a special material Like Adamantine or Cold Iron.
| Bob Bob Bob |
Alright, so here's the cliff notes on magic weapons.
An enhancement bonus (+1, +2, +3, etc.) adds to attack and damage with that weapon.
A weapon must be at least +1 before you can add any other magical abilities to it.
A weapon's cost is the cost of the sum of its bonus equivalence (so a +1 keen weapon costs the same as a +2 weapon) plus any static costs. You're using the crafting costs numbers in your example.
Now, the crit range of a weapon is the range of numbers it crits on, this means a keen 19-20 weapon becomes 17-20. The number after the slash is the critical modifier, which is how many times you roll the extra damage.
As for Mighty Cleaving I think you have it right (the person above me has it horribly wrong, you can't do Mighty Cleaving without Cleaving).
Lixeon
|
Alright, so here's the cliff notes on magic weapons.
An enhancement bonus (+1, +2, +3, etc.) adds to attack and damage with that weapon.
A weapon must be at least +1 before you can add any other magical abilities to it.
A weapon's cost is the cost of the sum of its bonus equivalence (so a +1 keen weapon costs the same as a +2 weapon) plus any static costs. You're using the crafting costs numbers in your example.
Now, the crit range of a weapon is the range of numbers it crits on, this means a keen 19-20 weapon becomes 17-20. The number after the slash is the critical modifier, which is how many times you roll the extra damage.
As for Mighty Cleaving I think you have it right (the person above me has it horribly wrong, you can't do Mighty Cleaving without Cleaving).
So the Table 15-8 lists the base price of a +1 bonus is 2,000gp. Is that true or do I need to use a different chart. Also is the Masterwork price included in the pricing for the +1 bonus. I've tried to find the location that explains the weapon bonuses but I cant seem to find it in the Magic items area. Would someone be able to point this out to me.
Thanks again.| Bob Bob Bob |
The table is correct, the number you say in your original post is 1,000. A +1 weapon does cost 2,000 to buy (and 1,000 to make yourself). It does not include the Masterwork price.
The description of what magic weapons can do is on page 467, right under "Weapons".
A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement bonuses on attack rolls.
Deighton Thrane
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Yeah, unfortunately they don't have a step by step instruction of what needs to be done to make magic items, but the others have it right. First you need a Masterwork item to enchant, then you must add a +1 to make it a magical weapon. After that you can add any +n enhancements or any static cost enhancments. You add all +n enhancements together for the appropriate + cost, while the static enhancements cost exactly what the tell you for each enhancement.
They could have made the information a little easier to find, but at least it's not like the wild shape ability that requires you to read 3 different sections to figure out how to use it. And require another book for legal forms.
| Brian Turner 355 |
Okay so what I plan on getting eventually is a +1 Mighty Cleaving Great Axe. So here is what I think the pricing is:
Great Axe: 20gp
Masterwork: 300gp
+1 Bonus: 2000gp
Mighty Cleaving: 2000gp (+1 Bonus)
This equals out to about: 4320gp
Someone said that it should cost around what a +2 bonus costs which is 8000gp. So I seem to be missing something. What is a Static Cost?
Also can I just have the +1 bonus added to a weapon without the special ability. I would plan to add the ability later. Or do I have to buy it all at once?
Thanks again.
| JohnHawkins |
Okay so what I plan on getting eventually is a +1 Mighty Cleaving Great Axe. So here is what I think the pricing is:
Great Axe: 20gp
Masterwork: 300gp
+1 Bonus: 2000gp
Mighty Cleaving: 2000gp (+1 Bonus)
This equals out to about: 4320gpSomeone said that it should cost around what a +2 bonus costs which is 8000gp. So I seem to be missing something. What is a Static Cost?
Also can I just have the +1 bonus added to a weapon without the special ability. I would plan to add the ability later. Or do I have to buy it all at once?
Thanks again.
It is very simple
+1 Enchantment bonus and +1 for a mighty Cleaving bonus makes +2 so the weapon costs the value of a +2 weapon (8000gp)if you were to make a +2 Mighty cleaving weapon it would cost the same as a +3 weapon, all the way up to +10 weapons(although the enhancement bonus cannot be greater than +5)
Deighton Thrane
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You can have straight + enhancements up to +5, which are quite handy, because the higher enhancements also allow you to ignore certain damage reductions. Now, as for you weapon of choice, it would end up costing 8320 GP, every ability that is a effective + ability adds to the weapons equivalent + rating, so a +1 flaming, corrosive, frost, keen longsword is a +5 longsword in terms of cost. Certain abilities don't have a + cost, but have a set cost. Now that I think of it, I don't know if there are any weapon enhancements in the core rulebook that work this way, but there are a number in other books. If you only have the core rulebook and want to know what I mean, look at the armor abilities. Thing like Glamered or Shadowed add 2700 GP, and 3750 GP to the cost of the armor respectively. They don't interact with the table for + costs, they always cost exactly what they say. So having a static enhancement like Glamered doesn't make having the Shadowed enhancement any more expensive. A set with both of them would only cost 6450 GP over the regular cost. The same isn't true for the effective + enhancements, because every one taken makes the next enhancement more expensive.
EDIT - Should also point out my use of language isn't very accurate here. Technically the +1 to +5 bonuses are the only enhancements on weapons, every thing else is added abilities.
| Bob Bob Bob |
As others have covered, a +1 Mighty Cleaving weapon is a +2 equivalent weapon and costs 8320 (in your specific example). Flat costs are just that, flat costs. You can see this on Impervious which has this: "Price +3,000 gp". It costs 3,000 gp, period, no matter what else the weapon is. A +1 equivalent costs a varying amount depending on what the total +X equivalent of the weapon is. Adding a +1 equivalent ability to your +9 equivalent weapon costs a lot more than adding a +1 to a +1 weapon.
| zza ni |
i know peple allready explained that a +1 weapon with a +1 ability cost as a +2 weapon not as two seperate +1 weapons.
let me just give you the formula for the cost so you know.
the point of this formula is that more power you get into the item the more each power cost.
weapon cost = 2000 gp X (number of +)^2.
so a +1 waepon will cost 2000 X (1)^2 = 20000
+2 will be = 2000 X (2)^2 = 2000 X 4 = 8000
+3 = 2000 X 3^2 = 2000 X 9 = 18,0000
etc up to
+10 = 2000 X 10^2 = 2000 X 100 = 200,000 gp.
all you need to do is add all the "+" of an itme then use the formula to find final cost.
note also that when upgrading a magical item you only pay the cost in the difrence (to upgrade a +1 weapon to a +2 you reduce the cost of +1 from that of a +2. 8000-2000 = 6000) most buy a +1 weapon and upgrade it when they can, slowly improving it's abilities.
costfor armor or shiled enhancments are the same formula only using 1000 gp not 2000 before mulitplaying the squared +'s.
all this is after base item cost and masterwork cost(150 for armor\shield, 300 for weapon).