Knockback Enchantment or Rules?


Rules Questions


We're playing today and one of my players is asking if there is a way to launch enemies with a swing. He's a large character and wants to be able to do something (A little less dramatically) than this Link

I would like to know if there is an enchantment for weapons that adds knockback or a push effect or rules for smacking away smaller creatures.

Thank you.


Awesome Blow (Monster) Feat

If you are willing to allow him to take a Monster Feat, this would work well.


Xah Doom wrote:

Awesome Blow (Monster) Feat

If you are willing to allow him to take a Monster Feat, this would work well.

Thank you! That looks like what he'd be looking for. I'd allow it, but sadly he doesn't have a single one of those prereques, besides being large.


Our game uses universal impact/stagger rules.
16.KNOCKBACK/IMPACT :being hit really hard can cause a character to be staggered and possibly knocked back/down.
· If a character takes more damage from a single hit than their CON score,they must FORT save VS. dmg dealt or be staggered for 1 round.
· They are also knocked back 1 square for every 5 points by which they fail the save.It they hit an obstruction they take 1d6 and are knocked prone.
· If a character is knocked back more than 1 square they must make a reflex save vs. The damage dealt or be knocked prone.
· Feats/abilities that increase HP ,Fort saves,or stability also increase ones stagger dmg threshold(ex:Toughness/Great fortitude)
They are homebrew.


Kaladore wrote:

Our game uses universal impact/stagger rules.

16.KNOCKBACK/IMPACT :being hit really hard can cause a character to be staggered and possibly knocked back/down.
· If a character takes more damage from a single hit than their CON score,they must FORT save VS. dmg dealt or be staggered for 1 round.
· They are also knocked back 1 square for every 5 points by which they fail the save.It they hit an obstruction they take 1d6 and are knocked prone.
· If a character is knocked back more than 1 square they must make a reflex save vs. The damage dealt or be knocked prone.
· Feats/abilities that increase HP ,Fort saves,or stability also increase ones stagger dmg threshold(ex:Toughness/Great fortitude)
They are homebrew.

Am I missing something with your rules?

As I understand it, I would feel sorry for the barbarian with 4 attacks pushing a target out of attack range on the first swing.

At level 10 or so, barbarians will be routinely dealing over 30 damage damage, enough to cause many level appropriate enemies to fly back on a save roll of 19. Barbarians would never get their full attack routine.

Something like a hydra would be amusing too. Shame normal hydras don't do enough damage to cause knockback on creatures with typical PC constitution numbers. It would be hilarious getting pounced then willingly failing a save on the first attack to be pushed out of range of the other 7. Unless willingly failing doesn't cause knockback, but then characters just willingly fail saves to dodge pushback+prone against ludicrous DCs.

On Topic: I know unchained monk gets a style strike that can do pushback. Don't know of any weapon abilities or things like that though.


The Unchained Barbarian has a rage power titled, appropriately enough, Knockback.

It lets you swap an attack for a bull rush (though the Barbarian doesn't move). The maneuver is made at full CMB regardless of which attack you trade out. I was reading quickly so I could have missed something, but I don't believe there's a limitation on uses for it either.

So, swing your sword until you get to your last iterative, then you get a bull rush. If you're willing to let him combine old and new rage powers, with Strength Surge this gets utterly hilarious.

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