Mythic slayer help


Advice

Scarab Sages

I have a sword and board slayer in a home game and we recently aquired an artifact that granted us mythic power. I have never used mythic rules and I understand that ACG doesn't have mythic support so I am asking you, the boards, what your opinions are.
-redpandamage


Depends on what kind of slayer you're playing really. Mythic is made to have an open access, so that you could take Mythic paths that aren't really helpful to you, but overall you can find 1-2 of the group that tend to synergize well with a character build.

If you're playing a Sword and Board, you may want to consider The Guardian or Champion Mythic Paths. Guardian is more geared for combat sturdiness and resisting all the things, with a bit of helping allies and getting better healing depending on your path ability choices.

Mythic Champion fights ALL the things. Their abilities tend to focus around being better harder faster, and more metal than your usual fighting type. Stuff like better charges, combat maneuvers, expanding abilities focused on a weapon focus apply to all weapons of that weapon's category, even stuff like turning off an opponents DR or Fast Healing.

Scarab Sages

I think champion or trickster might work as paths but what I'm looking for is specific mythic abilities that work well.

Grand Lodge

Champion abilities are the ones you want.

Ask your DM to make endless hatered to work with your ability. Remember It is +1 and not 2 like favored enemy.

Other good path abilities are punishing blow, impossible speed, fleet warrior, legendary item x3, critical master, and +2 to main stats like con are good.

Liberty's Edge

Under the Champion Path:
You might also look at Precision (especially if you're doing Sword&Board Offensively). I'm not positive but I think it would improve the accuracy of your off hand attacks as well.


I disagree with Dinosaurs. Precision applies to "the additional attacks you gain by having a high base attack bonus". Dual wielding attacks are not additional attacks gained by having a high base attack bonus.

I'm also not of the opinion +2 to a stat is worth a path ability. Otherwise, I agree with Fruian.

Liberty's Edge

Jaunt wrote:

I disagree with Dinosaurs. Precision applies to "the additional attacks you gain by having a high base attack bonus". Dual wielding attacks are not additional attacks gained by having a high base attack bonus.

I'm also not of the opinion +2 to a stat is worth a path ability. Otherwise, I agree with Fruian.

This might be the case, like I said I was unsure. Regardless, Precision is still a powerful ability.


Given that he's a sword and board slayer, does it even matter? Precision is good for full BAB dudes, I agree. I'm a bit iffy on S+B Slayers in general, but my doubts are beyond the scope of the request.

Grand Lodge

Quote:
I'm also not of the opinion +2 to a stat is worth a path ability. Otherwise, I agree with Fruian.

A 2x wish for an inherent ability boost is 50,000 gold. But you can still spend the 125,000gp to boost one stat +5 and get the extra +2 as well as all mythic tier ups and Level ups. Stacking it with your +6 enhancement belt you can easily achieve 40+ in your main attribute. For the Slayer/ranger Sword and Board that isn't bad since you're going to go double slice and get full Str to OH damage.

It just depends if you like to stack up on a single attribute. I did it on my Archmage for Int and never regretted the +1 to DCs.

It really is a Boring Choice tho when in Mythic you should pick just a few strong options and just flavor out your character because the PC tends to break the power scale.

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