Investigative Mind and Taking 10


Rules Questions


Investigative Mind:

Range personal
Target you
Duration 10 minutes/level or until discharged

Your mind is able to correlate information effectively. When attempting an Appraise, Knowledge, Linguistics, or Spellcraft check, you can roll twice and take the higher result. If you have an ability that allows you to roll twice, you cannot use that ability and this benefit on the same roll.

The spell is discharged once you have used its benefit a number of times equal to your caster level.


Lore Master (Ex):

At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

Taking 10:

When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

If I interpret the above correctly, having Investigative Mind Effect on me allows me to roll twice. Lore master then allows, for knowledge checks, to instead of roll for one of them, calculate as if I rolled a 10. I still get to roll the second die since I am not forced to take 10 on it, too.

So in effect, I could assure a minimum of 10+skill, and have 1d20 roll to see if i can do better than average. Is that correct, ruleswise?
(While it seems clear, I am not familiar with the handling of skills/spells/feats that allow you to roll multiple dice for a check and the validity of taking 10 in conjunction with them.)


I would say no. Taking a 10 forgoes the rolling of the die. If this had been a feat that said roll again, taking the second result, I would say you could do as you requested.

However, this is an interesting question, and one I'd be curious what others feel.


Bradley Mickle wrote:

I would say no. Taking a 10 forgoes the rolling of the die. If this had been a feat that said roll again, taking the second result, I would say you could do as you requested.

However, this is an interesting question, and one I'd be curious what others feel.

Aye, but "forgoing the rolling of the die" is exactly what i would aim for, only i would do that for ONE of the dice only.

I know there is several spells working like this, e.g. for diplomacy, or rogue talents for certain skills.

They all let you roll 2 dice, then use the better. If I'm hoping but not sure if an average roll will succeed, that may be a nice failsafe.

May i inquire if yours is just a gut feeling or you feel you found some contradiction to it?


Any more thoughts anyone?

Grand Lodge

Meager Rolmug wrote:
Any more thoughts anyone?

I'd have to agree with Bradley Mickle on this.

You make the decision first whether to take 10 or roll.
If you choose to roll, you roll 2 dice and take the higher result.

My reasoning would be the text of investigative mind. It says you roll twice and take the higher result. It does not say that you make the skill check twice and take the higher result.

Take ten also says instead of rolling the dice, you treat the result as a ten. Investigative mind calls out only triggering when you roll the dice.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Investigative Mind and Taking 10 All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions