Gear / Clockwork Class


Advice


Currently I've been working on two campaigns at once and having a bit of a creationist/writers block, but is there already a class listed above that has/works with constructs and their related abilities? If not is there a class that would be best suited to fit with that, and lastly would that be a class I would create if neither of those apply. If so anyone have any cool ideas I might not have thought of?


Check out Thunderscape. It is a steam punk like setting. One of the classes is all about golems.

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