Raphael Valen
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hey all, im currently building a LV 13 gestalt character with 1 mythic tier, was hoping i could get some help with feats and stuff, and also have 140,000 gold to buy gear with, the race is a custom one with +2stg/dex/con +4 wis, and -2cha. a couple things i now right now, he'll be using a Large greatsword (no penelty due to the classes) and was thinking of taking vital strike and mythic vital strike as well as improved vital strike since that seems like the best option, but im not sure what rage powers or feats or items would make this guy as strong enough to survive and fight creatures at around that lv, this is my first character above lv10 lol so any help would be awesome
| nate lange RPG Superstar 2012 Top 32 |
Mythic vital strike is a very powerful option, especially with an oversized greatsword.
I'm not sure why you want to stack those two particular archetypes though? Unless you're planning to use an oversized greatsword in one hand? The main reason for leveling in either beyond 2-3 levels seems to be reducing the penalty for oversized weapons, even with only one you'd have no penalty for a large greatsword in 2 hands well before 13th (and using it one handed doesn't make sense because you'll do much more damage 2 handed). Unless there's something I'm missing, maybe consider switching out the barbarian archetype... Invulnerable rager would make you tougher... Or maybe even switch the class entirely to something that would round you out better (like improving your saves, maybe even picking up some spells)?
Raphael Valen
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well the reason behind it is well, normally if i just go fighter i would still have a penelty for the large greatsword, even if its just a -1 but i can live with it, lol and personally im a terrible caster/healer so thats sort of out lol so im not sure what else, but for feats i think i got most of them at least just got lv 7 and lv 9 to pick, i was thinking of grabbing extra rage for those lvs though. and i'll check on the other barbarian archtypes, another cool thing though i like about titan mauler is the ability to reduce my openents reach, since at that lv i can only assume we'll be fighting some big creatures lol
Raphael Valen
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LV2 Power Attack
Lv3 Furious Focus
Lv4 Weapon Specialization
Lv5 Toughness
Lv6 Vital Strike
Lv7 Extra Rage
Lv8 Greater Weapon Focus Greatsword
Lv9 extra rage
Lv10 Improved Critical
Lv11 Improved Vital Strike
Lv12 Greater Weapon Specialization
Lv13 Penetrating Strike
Mythic Feat 1: Mythic Vital Strike
these are the feats i currently have picked out for the guy right now, if i change from barbarian i'll pick something differnt for lv 7 and 9 lol
| nate lange RPG Superstar 2012 Top 32 |
Penetrating strike is pointless for this build... It comes in handy if you're hitting 7-8 times for mediocre damage each time, but when you're hitting once for huge damage it doesn't do much. I'd replace it with big game hunter or devastating strike, or something like that.
I know you said you're not good at full casters, but what about a Titan fighter/cleric that's really a melee build? I could post some details if you're willing to consider it?
| nate lange RPG Superstar 2012 Top 32 |
Hmm... I do like the idea of a Titan fighter/Goliath Druid... I'm going to post some build ideas for the cleric now and later on when I have some more time I'll post some Druid ideas too...
For the cleric, take Gorum for your god. Take the destruction[rage] and strength[ferocity] domains. For traits take fate's favored and magic lineage [divine power]. For feats: power attack, furious focus, big game hunter, wf, wpn spec, vital strike, quicken spell, greater wf, devastating strike, extra rage, imp vital strike, greater wpn spec, one of your choice. You can still rage thanks to your domains (and I think can take extra rage power with your feat if you want). For spells, you'll be able to devote a lot of them to out of combat/problem solving stuff, but can take some damage spells for dealing with swarms and things that you can't really hurt physically, and the rest will be buffs.
In combat, you'll do a ton normally... guessing at least 26 Str unbuffed, with probably a +4 enhancement bonus on your giant sword... Means you should be hitting at about +28 for something like 9d6+120. When you feel like that might not be enough you can rage (free action), cast a quickened divine power (swift action), and use both your 2 domain smites when you vital strike to do something like +35 for 9d6+180 (more if you have furious/courageous on your weapon). If you have a round to buff, you can add righteous might (and another quickened spell) and push it even higher (I'm not positive what 3d6 goes to... But i think maybe you'd be at +36 for 9d8+189, with reach).
Raphael Valen
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true i was thinking of getting a +4 Courageous sword then while raging i'll be gaining +2 additional stg and con not to mention +2 to any morale buff, cuase right now im thinking is, since we are buying stats and the highest i can start with is 18 stg, my race gives it a + 2 boost, then lv 4 and 8 for another +2 so 22 then a belt that adds +4 to stg and dex so 26 stg then with a barbarian greater rage that becomes 34 stg lol i havent had a chance to check the goliath druid but i'll check that out and the cleric and those domains :)
| nate lange RPG Superstar 2012 Top 32 |
I don't think you can get your damage quite as high with a Druid, but the awesome thing about Goliath Druids (from the giant hunters handbook) is that starting at 12th level they can use wild shape for giant form 1! That means you can spend all your time as a troll... gain reach, Str bonus, and regeneration... that last one alone will add lots of survivability. Animal companions are a losing proposition in a game like this because they won't scale up to the power level of creatures intended to fight high point buy gestalt characters, so pick a domain instead... destruction[rage] might be a good fit so that you can focus of fighter for the other side instead of trying to balance fighter and barbarian levels (and I think fighter will boost your damage more, improved rage doesn't make up for losing 6 feats and spec, gwf, g.spec). This build also doesn't have as many buffs, but again you can grab some damage spells for swarms and the like, some battlefield control spells for rounds you can't attack, and out of combat/problem solving type spells.