Injecting Flavor into a Ninja


Advice


Pathfinder Rulebook Subscriber

So, I'm looking to build a human ninja who was raised by Goblins, and as such shares their sense of humor (and love of pyrotechnics), and I've been looking around for some good pranks that a character with high stealth, as she'll undoubtedly have, can perform. Most of the ones I've found have the Fey in mind, and involve their magic and as a ninja, she has tricks, not magic, and not until level two

So, I'm looking for some decent pranks that can be done with a reasonable skill check for a level one character, also, any fun ninja stories you might have to give me an idea of other people's ideas of Ninja Flavor.


You could do a lot with reverse pickpocketing. Placing various objects, especially embarrassing things into other peoples pockets or bags.

"Noble paladin... why do you have a woman's rather flimsy dress in your bag?"

Tying bootstraps together while people are having a drinking contest. Perhaps painting silly faces, or phrases upon a person's clothing while they're wearing it. Hotfoot (i.e. placing a string of matches in someone's boot while they're wearing it and lighting the first match).

Scarab Sages

Dirty Trick comes to mind.

Dirty Trick:
You can attempt to hinder a foe in melee as a standard action. This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent’s face to blind him for 1 round, pulling down an enemy’s pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action. If you do not have the Improved Dirty Trick feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:

blinded, dazzled, deafened, entangled, shaken, or sickened.

This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action. If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent’s CMD. In addition, removing the condition requires the target to spend a standard action.

Improved Dirty Trick

Greater Dirty Trick

Quick Dirty Trick

Dirty Trick Master

Shadow Lodge

Fuse Grenades.


You know...there are a wide, wide variety of fireworks in the alchemical weapon sections....

And if this is a homegame, I do not think it would be hard to argue that sleight of hand can allow you to plant objects on people just as easily as it allows you to take such objects........


Pathfinder Rulebook Subscriber

SO, going on that, I can choose Craft (Alchemy) as a craft skill because of the Ninja's Craft Class skill, and then I can make fireworks for her to use, at a gold cost? (Which I can then attempt to recoup with perform and sleight of hand)

Grand Lodge

Are you taking Racial Heritage(Goblin)?

If so, the Roll With It feat is awesome.


Pathfinder Rulebook Subscriber

Can you take that from an adoptive family? If so I would definitely consider it for a trait over improved initiative v2


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I'd suggest a Cajun marinade, butter might make it too rich.

Then again, maybe a soy sauce/sriracha blend would work.


LegendOfDragoon wrote:
SO, going on that, I can choose Craft (Alchemy) as a craft skill because of the Ninja's Craft Class skill, and then I can make fireworks for her to use, at a gold cost? (Which I can then attempt to recoup with perform and sleight of hand)

That seems to be the general idea. By crafting rules, it is 1/3 cost of raw materials, and you can make (DCxcraft check) silver worth of fireworks per week. Considering the fact that the cheapest one is 1 gp with a DC of 20....you can have 2xyour craft check worth of these per week.

The DCs for fireworks seem to be between DC 20 and DC 25, for the most part. Of course, until you can reliably make that check, you can always settle for flasks of acid and a lot of other 'nice' little goodies.

Grand Lodge

Racial Heritage is a feat.

Choosing it would give you access to Goblin feats, traits, archetypes, and favored class bonuses.


blackbloodtroll wrote:

Racial Heritage is a feat.

Choosing it would give you access to Goblin feats, traits, archetypes, and favored class bonuses.

...but strictly speaking, the feat calls for a blood relation (it is why you get the same subtype as your ancestor).


Pathfinder Rulebook Subscriber
blackbloodtroll wrote:

Racial Heritage is a feat.

Choosing it would give you access to Goblin feats, traits, archetypes, and favored class bonuses.

Interesting. Ninja is a very feat starved class, but I think I can dip into that because Roll With It does sound like a lot of fun, Although I wouldn't want to leave Melee ever after ten. Hmm

Grand Lodge

It's just a thought.

You could dip into Slayer too.


Pathfinder Rulebook Subscriber

Does a Slayer's studied target count towards the Ninja's Assassinate, should they take it, or does that have to be a full turn no matter what?

This is my first time playing Pathfinder, though I have dabbled in DnD so I'd like to stay class exclusive here, since I tried dipping in DnD and everything went horribly wrong.

Scarab Sages

Yes.

A slayer who studied his target as a move action and then attempted to use the ninja's assassinate talent as a standard against a target they had studied would count towards the condition for assassinate in the same turn.

Seeing as how Slayers also have Assassinate as an advanced talent. Which is worded 90% the same, only difference is the word Ninja is replaced with Slayer and the wording is only slightly different.

Comparison:
Assassinate from Ninja Class wrote:
A ninja with this master trick can kill foes that are unable to defend themselves. To attempt to assassinate a target, the ninja must first study her target for 1 round as a standard action. On the following round, if the ninja makes a sneak attack against the target and the target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the ninja as an enemy. If the sneak attack is successful and the target of this attack fails a Fortitude save, it dies. The DC of this save is equal to 10 + 1/2 the ninja's level + the ninja's Charisma modifier. If the save is successful, the target still takes the sneak attack damage as normal, but it is immune to that ninja's assassinate ability for 1 day.
Assassinate from Slayer Class wrote:
A slayer with this advanced talent can kill foes that are unable to defend themselves. To attempt to assassinate a target, the slayer must first study his target for 1 round as a standard action. On the following round, if the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the slayer as an enemy. If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC equal to 10 + 1/2 the slayer’s level + the slayer’s Intelligence modifier. If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.

Grand Lodge

You may actually want to go full Slayer.

You could choose the Besmara Combat Style.

This will allow you to take Improved Dirty Trick, and Quick Dirty Trick, without even needing to meet the prerequisites.

You will have more hit points, better saves, be better at Dirty Tricks, attacking, damaging, and even being sneaky.

If you take the Stygian Slayer archetype, you can turn invisible, or even become an inky black cloud of mist.

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