| Brokenbane |
| 2 people marked this as a favorite. |
I thought of this as a cool verant to toss a PCs exepcting a typical Balor.
Demon, Shadow Balor
This winged fiend's horned head and fanged visage present the perfection of the demonic form, shadow twisting around its black flesh.
BALOR CR 20
XP 307,200
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +11; Senses darkvision 60 ft., low-light vision, true seeing, See in Darkness; Perception +38
Aura flaming body, unholy aura (DC 26)
DEFENSE
AC 36, touch 20, flat-footed 29 (+4 deflection, +7 Dex, +16 natural, –1 size)
hp 400 (20d10+260)
Fort +29, Ref +19, Will +23
DR 15/cold iron and good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 31
OFFENSE
Speed 40 ft., fly 90 ft. (good)
Melee +1 vorpal Stalking Scimitar +31/+26/+21/+16 (2d6+13/18-20-X2), +1 vorpal frost whip +30/+25/+20 (1d4+7 plus 1d6 cold and entangle) or 2 slams +31 (1d10+12)
Space 10 ft.; Reach 10 ft. (20 ft. with whip)
Spell-Like Abilities (CL 20th)
Constant—true seeing, unholy aura (DC 26)
At will—dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), Greater shadow conjuration (DC 25), Vampiric shadow shield
3/day—quickened Vampiric shadow shield
1/day—blasphemy (DC 25), Polar ray, Shades (DC 27), summon (level 9, any 1 CR 19 or lower demon 100%)
STATISTICS
Str 35, Dex 25, Con 36, Int 24, Wis 24, Cha 27
Base Atk +20; CMB +33; CMD 54
Feats Cleave, Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Lightning reflexes, Power Attack, Quicken Spell-Like Ability (Vampiric shadow shield), Two-Weapon Fighting, Weapon Focus (Scimitar)
Skills Acrobatics +27, Bluff +31, Diplomacy +31, Fly +32, Intimidate +31, Knowledge (history) +27, Knowledge (nobility) +27, Knowledge (planes) +30, Knowledge (religion) +27, Perception +38, Sense Motive +30, Stealth +26 (34 in areas of darkness or dim light), Use Magic Device +31; Racial Modifiers +8 Perception, + 8 in areas of darkness or dim light
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ death throes, vorpal strike, whip mastery
SPECIAL ABILITIES
Death Throes (Su)
When killed, a balor explodes in a blinding flash of fire that deals 100 points of damage (half cold, half unholy damage) to anything within 100 feet (Reflex DC 33 halves). The save DC is Constitution-based.
Entangle (Ex)
If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not.
Shadow Body (Su)
A balor's body is covered in dancing shadows. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of cold damage. A creature that grapples a balor or is grappled by one takes 6d6 points of cold damage each round the grapple persists.
Vorpal Strike (Su)
Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.
Whip Mastery (Ex)
A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe's armor.
ECOLOGY
Environment any (Abyss)
Organization solitary or warband (1 balor and 2–5 shadow demons)
Treasure standard (+1 Stalking Scimitar, +1 frost whip, other treasure)
Shadow Balors appear be to giant man-bat like creatures in the image of their creator of a dead demon lord. Shadow Balors are very rare and focus more using darkness to assonate their foes and focus on ice instead of fire. Those that take class levels then to take levels in in Assassin, Rouge, Shadowdancer, and Slayer.
Shadow Balor lords
Killer: This Balor lords focus more on assignations and out right murder. The Balor gains +5D6 sneak attack (This stacks with sneak attack gained from other sources), the rouge talent bleeding attack, and the assonate ability (DC: 10 + Half HD + Int mod).
| Brokenbane |
| 1 person marked this as a favorite. |
I did a bit of updateing.
Demon, Shadow Balor
This winged fiend's horned head and fanged visage present the perfection of the demonic form, shadow twisting around its black flesh.
BALOR CR 20
XP]/b] 307,200
CE Large outsider (chaotic, demon, evil, extraplanar)
[b]Init +11; Senses darkvision 60 ft., low-light vision, true seeing, see in Darkness; Perception +38
Aura flaming body, unholy aura (DC 26)
DEFENSE
AC 36, touch 20, flat-footed 29 (+4 deflection, +7 Dex, +16 natural, –1 size)
hp 400 (20d10+260)
Fort +29, Ref +19, Will +23
DR 15/cold iron and good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 31
OFFENSE
Speed 40 ft., fly 90 ft. (good)
Melee +1 vorpal stalking steel terbutje +31/+26/+21/+16 (2d6+13/19-20-X2), +1 vorpal frost whip +30/+25/+20 (1d4+7 plus 1d6 cold and entangle) or 2 slams +31 (1d10+12)
Space 10 ft.; [b]Reach 10 ft. (20 ft. with whip)
Spell-Like Abilities (CL 20th)
Constant—true seeing, unholy aura (DC 26)
At will—dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), greater shadow conjuration (DC 25), vampiric shadow shield
3/day—quickened vampiric shadow shield
1/day—blasphemy (DC 25), polar ray, Shades (DC 27), summon (level 9, any 1 CR 19 or lower demon 100%)
STATISTICS
Str 35, Dex 25, Con 36, Int 24, Wis 24, Cha 27
Base Atk +20; CMB +33; CMD 54
Feats Cleave, Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Lightning reflexes, Power Attack, Quicken Spell-Like Ability (Vampiric shadow shield), Two-Weapon Fighting, Weapon Focus (Terbutje)
Skills Acrobatics +27, Bluff +31, Diplomacy +31, Fly +32, Intimidate +31, Knowledge (history) +27, Knowledge (nobility) +27, Knowledge (planes) +30, Knowledge (religion) +27, Perception +38, Sense Motive +30, Stealth +26 (34 in areas of darkness or dim light), Use Magic Device +31; Racial Modifiers +8 Perception, +8 Stealth in areas of darkness or dim light
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ death throes, vorpal strike, whip mastery
SPECIAL ABILITIES
Death Throes (Su)
When killed, a balor explodes in a blinding flash of ice that deals 100 points of damage (half cold, half unholy damage) to anything within 100 feet (Reflex DC 33 halves). The save DC is Constitution-based.
Entangle (Ex)
If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not.
Shadow Body (Su)
A balor's body is covered in dancing shadows. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of cold damage. A creature that grapples a balor or is grappled by one takes 6d6 points of cold damage each round the grapple persists.
Vorpal Strike (Su)
Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.
Whip Mastery (Ex)
A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe's armor.
ECOLOGY
Environment any (Abyss)
Organization solitary or warband (1 balor and 2–5 shadow demons)
Treasure standard (+1 frost whip, 1 stalking steel terbutje, Deathblade poison (2), other treasure)
Shadow Balors appear be to giant man-bat like creatures in the image of their creator a dead demon lord. Shadow Balors are very rare and focus more using darkness to assonate their foes and focus on ice instead of fire. Those that take class levels then to take levels in in Assassin, Rouge, Shadowdancer, and Slayer.
Shadow Balor lords
Killer: This Balor lords focus more on assignations and out right murder. The Balor gains +3D6 sneak attack (This stacks with sneak attack gained from other sources), the rouge talent bleeding attack, and the assonate ability (DC: 10 + Half HD + Int mod).
| Braingamer |
When I first read the thread title, I was wondering if this was a Balor crossed with a Shadow, like a superpowered Shadow Demon. Looks interesting. I don't tend to see much high-level play at my table, but might keep this in mind.
One question: "assonate" = assassinate? You also refer to "assignations" rather than assassinations in the last line.
Eltacolibre
|
There is a shadow balor in wrath of the righteous but I guess mentioning his name would be a spoiler...I guess. But the gist of it, the author made him an unique Nightcrawler+ some mythic ranks, which was a nice touch.
Also something that is actually in Balor fluff, CR 21 to 25 becomes Balor Lord, they get an unique sets of abilities.
Like for example, a balor who considers himself a master of magic:
Master of Magic (Su) The balor lord has additional spell-like abilities (20 spell levels' worth of 1st–4th level spells usable at will and 20 spell levels' worth of 5th–8th level spells usable 3 times a day).