Spell Strike Questions


Rules Questions


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So I'm going to be a gestalt Swashbuckler (Inspired Blade) // Arcanist (Blade Adept), and have a question regarding Spell Strike. It reads:

Spell Strike:
"At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier."

I have two questions:
1) Does channeling a touch spell through my weapon provoke an attack of opportunity like a normal touch spell?

2) Does my arcane spell failure from wearing armor effect channeling a touch spell through my weapon?

Sorry, I've never played before so I apologize if these are dumb questions.

Dark Archive

If you're interested in playing a Magus, you should check out Grick's Guide =)

Sczarni

1) Casting a spell provokes an attack of opportunity, whether you're using Spellstrike or not. You can attempt to cast defensively to mitigate that.

2) Arcane Spell Failure may negate your spell, depending on what type of armor you're wearing. Luckily Magi may cast spells in light armor without worrying about ASF.


Not a magi, Arcanists are affected by spell failure, so yes to number 2.
(To be precise, it affects your casting not your Spellstrike.)


Thanks! I wasn't aware that Touch attacks were a two part process, so that's where most of the confusion was. So for number one, I guess my best bet would be to infuse my weapon with my touch spell, move in, and then use the free touch attack action to hit the opponent.

Hm. That arcane spell failure is going to be a pain. At least it's only 15%. I wonder if taking Still Spell and preparing all of my spells with it would be worth it? Though that means I won't really be able to use level 1 spells until level 4...

Or alternatively since I can hold the charge on touch spells I can just charge up the weapon outside of combat and if I fail then oh well I can just try again.


Alsark wrote:
Thanks! I wasn't aware that Touch attacks were a two part process, so that's where most of the confusion was. So for number one, I guess my best bet would be to infuse my weapon with my touch spell, move in, and then use the free touch attack action to hit the opponent.

Remember, spellstrike gives you one free melee attack in place of the one free touch attack provided by the spell cast.


Alsark wrote:

Thanks! I wasn't aware that Touch attacks were a two part process, so that's where most of the confusion was. So for number one, I guess my best bet would be to infuse my weapon with my touch spell, move in, and then use the free touch attack action to hit the opponent.

Hm. That arcane spell failure is going to be a pain. At least it's only 15%. I wonder if taking Still Spell and preparing all of my spells with it would be worth it? Though that means I won't really be able to use level 1 spells until level 4...

You won't be able to get Spellstrike until 5th level, anyway.

As far as ASF is concerned...

Mage Armor is your best option for dealing with ASF at lower levels. At higher levels you will have options with no ASF like an enchanted Haramaki armor, Bracers of Armor, or the new Wizard's Mail from the Melee Tactics Toolbox.

The Arcane Armor Training feat works with a mithral chain shirt, but it uses up your swift actions.

Still spell works, but it does use up those higher spell slots.

For Blade Adepts, there is another option that I call the Sword and Staff Build.

-Dip a level of Magus (Hexcrafter is a good option for the expanded spell list). You now have the Spell Combat ability, although it can only be used with your Magus spell slots, not your Arcanist spell slots.

-At your 5th level of Arcanist you finally get the Arcanist Exploits class feature so you can get Spellstrike. You can now select Extra Arcanist Exploit as your 5th level feat. Select Wand Wielder. Now you can use Spell Combat to activate a wand or staff while full attacking. These are spell-trigger items so using them does not provoke AoO's and does not incur ASF. Unfortunately, Wand Wielder can't be used with Spellstrike until you...

-Get Close Range as your 7th level Exploit. This lets you deliver Ray spells through Spellstrike and since it lacks the language stating that you have to cast the spell yourself, it works with Wand Wielder. So now you can activate a Ray from a Wand or Staff (or even just cast Ray of Frost) and deliver the free attack through your weapon while still making your full attack. All without provoking or dealing with ASF.


With or without Close Range, Wand Wielder doing anything with Spellstrike is contingent on the GM agreeing that activating a wand and casting a spell are synonymous terms. I've heard that both ways.

Close Range doesn't seem to read like you think it does either, Gisher. What Close Range actually does is turn ranged touch spells into melee touch spells, which opens them up to Spellstrike-- but it does not override Spellstrike's rules in any way. Quite the reverse: it's overriding other spells' rules to work with Spellstrike.

Reading it as you do opens up a lot of queso in Magus 3/Wizard 17s being able to deliver 8th-level or 9th-level spells with Spell Combat, despite not having the arcana that is designed to actually do that.

Frankly, for the Blade Adept//Swashbuckler, Spellstrike is not an early grab. Mathematically it's only a strong play on a cast-move-free touch sequence, which is typically a closing move only. Fighting up close you're going to be better off just full attacking.

Take Spellstrike at your higher levels, when you can reasonably afford to Quicken touch spells. That's when it's worthwhile to the Blade Adept.


kestral287 wrote:
With or without Close Range, Wand Wielder doing anything with Spellstrike is contingent on the GM agreeing that activating a wand and casting a spell are synonymous terms. I've heard that both ways.

Without Close Range, I'm sure that Wand Wielder doesn't work with Spellstrike. But it does work with Spell Combat so you can activate a staff while full attacking (at the usual -2 penalty) without provoking or dealing with ASF.

With Close Range, Wand Wielder does work with Spellstrike. Note that Close Range does not ever refer to "casting a spell."

Ultimate Magic wrote:
Close Range (Ex): The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attack from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature.

How you "cast" the spell isn't something that Close Range addresses. It just lets you change the delivery method.

kestral287 wrote:
Close Range doesn't seem to read like you think it does either, Gisher. What Close Range actually does is turn ranged touch spells into melee touch spells, which opens them up to Spellstrike--

I think you are the one misreading the Arcana. Close Range doesn't turn ranged touch spells into melee touch spells. It only lets you deliver rays with ranged touch attacks as melee touch attacks. Other ranged touch spells, like Acid Arrow would not be affected.

kestral287 wrote:
but it does not override Spellstrike's rules in any way. Quite the reverse: it's overriding other spells' rules to work with Spellstrike.

I have no idea what point you are trying to make. I don't think Close Range alters the rules for Spellstrike, and I can't see where I indicated otherwise.

Edit: I think I see what you mean. Spellstrike says that you have to cast the spell. But Close Range doesn't say you have to cast the spell, and it's last line specifically states that you can use the altered Ray spells with Spellstrike. So I suppose it would override the normal Spellstrike rules.

kestral287 wrote:
Reading it as you do opens up a lot of queso in Magus 3/Wizard 17s being able to deliver 8th-level or 9th-level spells with Spell Combat, despite not having the arcana that is designed to actually do that.
I have no idea where this is coming from. Of course a Magus 3/Wizard 17 can't use Spell Combat to cast high level Wizard Spells. He would have to have the Broad Study Arcana which requires at least 6 levels of Magus. When did I suggest otherwise?


Your core point is this, as I understand it: Close Range allows one to use a ray spell as a touch spell, and in turn with Spellstrike, regardless of where the spell came from-- as you note, you don't think wands work with Spellstrike without that.

This is because Close Range never refers to "casting a spell". In such a case, what's stopping our Magus 3/Wizard 17 from casting Energy Drain (a 9th level Ray spell) with Spellstrike?

This is the relevant text of Spellstrike:

Quote:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack.

Close Range clearly handles "with a range of touch". Your interpretation also has it cover "casts a spell" under dint of "Close Range doesn't mention that you have to cast the spell". It also doesn't mention that the spell has to be on the Magus list, so logically, we can Energy Drain -> Spellstrike if we so desire.

But... why would Close Range end there? Casting and delivery of a ranged spell is the same action, so discussing one is synonymous with the other-- especially under your argument, which is equating the two such that as long as you're delivering the spell it overrides the standard requirement of Spellstrike that it be cast. At the point that our spell no longer has to either be cast or be on the Magus list, what exactly is preventing Spell Combat?

This is a stretch, but a plausible one. Your interpretation creates a really messy rules scenario, and blatantly breaks the intent of Broad Study in at least one area, quite possibly two.

Now, this is the text of Close Range:

Quote:
The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature.

The simple reading that I see is this:

1. We take the first line at face value. The Magus can deliver ranged touch spells (and yes, they also have to be rays, but that's a minor detail at best) as melee touch spells.

2. We take the last line at face value. The spells work with Spellstrike. This does not come at any alteration to Spellstrike in the least: nothing in Close Range alters Spellstrike in any way. Instead, Close Range is altering the ray spells you're using it with to fulfill the "range of "touch"" requirement and no more or less.

3. Because of #2, that Close Range does not alter Spellstrike, Close Range in turn has no result on the ability to use wands with Spellstrike (which you may be sure of but many others are not, given the many discussions that we've had on this board over that).

Your reading ultimately requires Close Range to override a portion of Spellstrike's rules, but so far as I can see Close Range never touches Spellstrike's rules.


I think I see your argument now. Reading other threads on Close Range, I became convinced that Close Range worked with Wand Wielder, but I am willing to reconsider my position. This is a complex issue since Blade Adepts, unlike the wizard in your example, actually get Spellstrike and the Arcana through their own class rather than through multiclassing with Magus, so I want to take my time to work through the details. I suspect that this will require a long post, so I will probably open a new thread rather than derail this one any more.

In the meantime, do you agree that a Blade Adept with the Wand Wielder Arcana and a single dip into Magus would be able to activate a wand or staff (for a spell on the Magus list) during Spell Combat without worrying about ASF or provoking an AoO by casting? That is what I consider the primary advantage of this build.


That one is... probably.

By RAW, yes. By RAI... well, whoever wrote the Blade Adept didn't have any idea what they were doing when they mentioned Wand Wielder. But the whole 'treat Arcanist levels as Magus levels' sours me on the whole thing from a conceptual standpoint, because to me that means that the ability doesn't work across the classes any more than Arcane Accuracy taken as an Exploit should be able to use the Magus' Arcane Pool.

*Shrug* Best answer I have. RAW is a yes on that point at least.


kestral287 wrote:

That one is... probably.

By RAW, yes. By RAI... well, whoever wrote the Blade Adept didn't have any idea what they were doing when they mentioned Wand Wielder. But the whole 'treat Arcanist levels as Magus levels' sours me on the whole thing from a conceptual standpoint, because to me that means that the ability doesn't work across the classes any more than Arcane Accuracy taken as an Exploit should be able to use the Magus' Arcane Pool.

*Shrug* Best answer I have. RAW is a yes on that point at least.

It really is a mess. As a guiding principal for interpreting RAW, I assume that no class ability is intrinsically non-functional. Since Wand Wielder requires Spell Combat, and Spell Combat can only be obtained by dipping Magus, I assume that a Blade Adept who gets Wand Wielder as an Exploit and then dips Magus could combine the two abilities.

But it isn't clear to me whether he would only be able to activate spells that are on the Magus List (because Spell Combat came from the Magus level) or if he could activate any spells that are on the Arcanist list (because Wand Wielder came from the Blade Adept Exploit).

It does seem to me that, even without dipping Magus, an 18th level Blade Adept with the Spellstrike Exploit and the Close Range Exploit could deliver Energy Drain through Spellstrike like your hypothetical magus/wizard.

Maybe I'll just let this one go until they publish the errata for the ACG. I seem to recall that they promised to publish online corrections quickly, but it has been a quite a few months now with hardly an entry on the ACG FAQ. I guess the book needed way more rewriting than they originally thought.


I guess I'd have to ask my GM about that one - but that's a good idea! It seems a little strange to me that a one level magus dip is required for Wand Wielder to work... I'd almost think Blade Adept should allow you to act as though you have Combat Casting for the purposes of using wands if you have wand wielder. I'd rather not level dip in anything unfortunately since that would, in the end, deny me of two level 20 abilities (assuming we even get that far).

I wasn't aware of the Wizard's Mail, so that's a good option to keep in mind. Mage Armor will definitely be a good option a little bit down the road when I have more spells (and its duration is longer) - though as it stands now I can only cast two spells a day and if both of those are going towards Mage Armor, it doesn't do me much good anyway. So for now I think I'll do Studded Leather Armor, then switch to Mage Armor around level 3-4, then eventually switch to Wizard's Mail.

Thanks!


I decided to just go with a Swashbuckler (Inspired Blade) // Bladebound Kensai (Magus), instead. Magus would typically take away ASF (though Kensai re-adds it), but now I'll get to add my intelligence modifier to AC, which is nice. Then I'll add in the Wizard's Mail later on, too.


Swashbuckler//Magus is a really awesome combination. You'll enjoy that one.


Gisher wrote:
kestral287 wrote:

That one is... probably.

By RAW, yes. By RAI... well, whoever wrote the Blade Adept didn't have any idea what they were doing when they mentioned Wand Wielder. But the whole 'treat Arcanist levels as Magus levels' sours me on the whole thing from a conceptual standpoint, because to me that means that the ability doesn't work across the classes any more than Arcane Accuracy taken as an Exploit should be able to use the Magus' Arcane Pool.

*Shrug* Best answer I have. RAW is a yes on that point at least.

It really is a mess. As a guiding principal for interpreting RAW, I assume that no class ability is intrinsically non-functional. Since Wand Wielder requires Spell Combat, and Spell Combat can only be obtained by dipping Magus, I assume that a Blade Adept who gets Wand Wielder as an Exploit and then dips Magus could combine the two abilities.

But it isn't clear to me whether he would only be able to activate spells that are on the Magus List (because Spell Combat came from the Magus level) or if he could activate any spells that are on the Arcanist list (because Wand Wielder came from the Blade Adept Exploit).

It does seem to me that, even without dipping Magus, an 18th level Blade Adept with the Spellstrike Exploit and the Close Range Exploit could deliver Energy Drain through Spellstrike like your hypothetical magus/wizard.

Maybe I'll just let this one go until they publish the errata for the ACG. I seem to recall that they promised to publish online corrections quickly, but it has been a quite a few months now with hardly an entry on the ACG FAQ. I guess the book needed way more rewriting than they originally thought.

Well, the errata came out and Wand Wielder is no longer on the list of Arcanist options. So that build is out. At least it is settled.

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