Gestalt in Kingmaker


Advice


Is that too much? Would gestalting a party of 4 players be a little to much for the Kingmaker AP? I was just curious because some of my players do enjoy gestalting, or honestly would just like using the new Variant multiclassing rules from Unchained coming out this month. But would the classic Gestalt rules be too powerful for the adventure path?

None of my party is Optimizers and one is a brand spanking new person never touched DnD before.


If none of them are optimisers then it's easy to make a party where one or more of the characters is obviously and embarrassingly worse than the others - by accident rather than design. That goes double for gestalt.

Kingmaker isn't one of the tougher APs so if you're using it as written gestalt could make it pretty easy. The variant multiclassing rules may be less high powered, but it's hard to give advice on these rules before seeing them.


Fair enough, thanks for the input.

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