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Soooo. I like sharing and giving/getting advice on character builds. So many of us do, it seems.
Here is my Half-Elf Bloodrager 1 / Warpriest 10 build. I dare you to find any flaws!
PFS build rules, but home game. 20 point buy
STATS = 16 (14) / 13 / 14 / 10 / 14 / 12
Worshiper of Kurgess
1st - Bloodrager 1
Abilities: Blood Rage(4+CON rnds 6)
Feats: Extra Rage (+6 Rounds,12 total)
Bloodline: (Draconic; 1D6+3 claws while raging, 2 attacks, full BAB)
Traits: Society Rager (+3 rage rounds 15 total) , Ancestral Arms(Falcata)
2nd - Warpriest 1
Abilities: Aura, blessings (minor, STR,Travel), free focus weapon (Falcata), orisons, sacred weapon-chosen Alignement(good)
Option: Change Society Rager to Magical Knack?
3rd - WP 3
Abilities: Fervor 1/2 lvl+Wis (3), Good Healing 1D6, swift cast self only buff
Feat: Mad Magic (cast while raging)
4th - WP 3
Feat(bonus): Power Attack
5th - WP 4
Abilities: Channel Energy, Sacred Weapon +1, Fervor up to 5
Feat: Weapon Versatility
6th - WP 5
Abilities: Ferver 2D6
7th - WP 6
Abilities: Fervor 2D6, Fervor up to 7
Feats: Bonus-Amateur Swashbuckler, Parry & Riposte (start w/ 1 panache, can up to 2), Level-Extra Panache (Start w/ 3 panache, can go up to total of 4)
8th - WP 7
Abilities: Sacred Armor +1
9th - WP 8
Abilities: Fervor 3D6, Sacred Weapon +2, Fervor up to 6
Feat: Undecided; Raging Vitality?
10th - WP 9
Abilities:
Feat: Bonus-Undecided
11th - WP 10
Abilities: Blessings (Major), Sacred Armor +2, Fervor up to 8
Feat: Undecided
Noteworthy Details:
-Falcata is a 1 handed weapon, I will normally use it 2 handed. I purchased a Light steel quickdraw shield allowing me to walk around with the extra shield AC and put it away as a swift when I need to go 2 handed. also put it back on as a swift.
If I take quick draw in the late levels, mounting and putting it away is a free action (i'm sure you can see the cheese in that w/ a sufficiently enhanced magic shield).
-Obviously, straight barbarian type early, good HP, though slightly lower than true barbarian b/c of stat need for Warpriest.
-Falcata is exotic, 1D8 - 19-20 x3. 1st level raging power attack damage is 1D8+10, Crit minimum is 33. I have crit 5 times in 2 sessions now for over 40 each. =) I killed that Wood Golumn in 1 hit, charging, raging and jumping through the air. He hit me with his AoO, but I still had 3 HP left...
-5th level I can start adding Imp. Crit to the Falcata, 17-20, though its expensive (1 Fervor / round)
-Raging Power Attack damage at 7th level is 1D8+19, +20 if +2 weapon. 17-20x3 with Imp Crit (from Fervor), min crit damage is 60
-Weapon Versatility allows me to qualify for Amateur Swashbuckler with the Falcata.
-The advantage of Parry & Riposte for the build is significant.
*I gain/recover panache with kills or crits, which I should get a decent amount of, allowing me to use, on average, 6 parry's per day(?) I suspect including the 1 free AoO per round.
*This helps overcome the normal, very low AC of the barbarian builds and adds more offense.
*Additionally for the P&R build, a high to-hit number is good to have, which I should. It stays pretty much at the levels of front line fighter. For instance, I start at +6 at first level while raging, +15 with a +2 weapon at 7th level.
-Extra rage is mandatory since I wont take but the one level of Bloodrager.
*Should Society Rager get changed out at 2nd level for Magical Knack (+2 caster level, so would be full CL. would drop rage rounds to 12). Mainly effects buff duration...
-Should I take Combat Reflexes at the higher levels filling in one of those 3 undecided feats...
-WIS is low, save DC's for my spells are low, so mostly those will focus on healing and self buff, since, obviously this is more front line fighter than spell slinger.
-CHA is not dumped b/c Amateur Swashbuckler.

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Only thing I see that I wouldn't like is that while raging you can't use your fervor charges to buff yourself with your WP spells (because you're raging). Which completely negates a lot of the WP is really good at.
Weapon versatility uses your swift action (though probably only once per combat) so that'll mess with your quickdraw shield for that one round if you don't have Quickdraw.
My favorite thing to do with a warpriest is to go up the Great Weapon of the Chosen feat chain and also get Vital Strike. The flavor of that doesn't work with your build as much, but I like it.
About magical knack, most combat won't last long enough for 1 round or 1 minute of a buff spell to matter. Low wis doesn't matter for a warpriest (as long as it's high enough to cast your spells, obviously), you'll be wanting your spells for yourself anyways.

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Only thing I see that I wouldn't like is that while raging you can't use your fervor charges to buff yourself with your WP spells (because you're raging). Which completely negates a lot of the WP is really good at.
Mad Magic allows you to cast while raging. Its really very awesome and something I have been trying to do effectively for a long time. Finally! =)
PFS Legal Mad Magic (Combat)
Source Advanced Class Origins pg. 27
Magic is in your blood, allowing you to cast spells no matter how furious you become.
Prerequisites: Bloodrage class feature or perfect clarity rage power.
Benefit: You can cast spells from any class that grants you spells while in a bloodrage, and you keep your rage benef its when using moment of clarity during a rage. If you have the greater bloodrage class feature, you also gain a +1 bonus to the save DCs of spells you cast while in a bloodrage.