Magical Arrows and Improvised Weapons.


Rules Questions


When does the Magical effect of a Arrow or a Bolt activate?

Are you able to use a Human Bane Arrow as a reusable improvised weapon?

Grand Lodge

No.

Magic Ammunition breaks, when it hits a creature.

All magic is lost.


Jake Sammut wrote:

When does the Magical effect of a Arrow or a Bolt activate?

Are you able to use a Human Bane Arrow as a reusable improvised weapon?

The magical effect of an arrow applies its effect when it hits, unless stated otherwise.

Arrows can be uses as improvised daggers (-4) to hit. Now, the question that is not clearly answered in the rulebooks is whether a magic arrows effects would apply when used as a dagger...and...if arrows break when used as a dagger.

Per RAW, "ammunition" breaks when it hits. But ammunition is defined relative to using a projectile weapon. So technically, an arrow is not ammunition until its fired from a weapon. Halflings can be fired from a catapult, but that doesn't make them subject to ammunition rules while walking around.


I was under the impression that all items when you used as improvised weapons lost the effective use of any magical enhancement on the weapon because you're not using it in the proper way.

If this is the case, then using it as a improvised weapon means it doesn't receive the bonus at all, so it is rather moot if it is reusable or not.


Claxon wrote:
I was under the impression that all items when you used as improvised weapons lost the effective use of any magical enhancement on the weapon because you're not using it in the proper way.

That sounds like something one should expect given that these rules aren't based on any real world logic.

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