| pennywit |
According to the feature, the exploiter wizard has a maximum pool equal to 3 + his level, but starts the day with 3 pool points + 1/2 his level. So ... how does he get to full? The text says that an arcanist uses consume spells to fill up, but the exploiter wizard does not appear to get the consume spells feature. So what does the wizard do to fill up the pool? Does he such the magic from other spellcasters? Does he kill and eat the halfling summoner's butterfly eidolon?
| Ckorik |
According to the feature, the exploiter wizard has a maximum pool equal to 3 + his level, but starts the day with 3 pool points + 1/2 his level. So ... how does he get to full? The text says that an arcanist uses consume spells to fill up, but the exploiter wizard does not appear to get the consume spells feature. So what does the wizard do to fill up the pool? Does he such the magic from other spellcasters? Does he kill and eat the halfling summoner's butterfly eidolon?
combine:
Exploiter Exploit: At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit. The exploiter wizard uses his wizard level as his arcanist level for determining the effects and DCs of his arcanist exploits. This ability replaces arcane school.
with this
Consume Magic Items (Su): The arcanist can consume the power of potions, scrolls, staves, and wands, using them to fill her arcane reservoir. Using this ability is a move action that provokes an attack of opportunity. When using this exploit, the arcanist adds a number of points to her arcane reservoir equal to 1/2 the level of the spell contained in the item (o-level and 1st-level spells do not recharge the arcanist's arcane reservoir). If used on a potion or scroll, the item is destroyed. If used on a wand, the wand loses 5 charges; if it has fewer than 5 charges, the wand is destroyed and the arcanist gains no benefit. If used on a staff, it loses 1 charge and the arcanist gains a number of points to his arcane reservoir equal to the level of the highest-level spell the staff can cast using only 1 charge; if the staff has no spells that require only 1 charge, the arcanist cannot consume that staff's magic. No more than 1 charge can be drawn from a staff each day in this way. Points gained in excess of the arcanist's reservoir's maximum are lost. This exploit has no effect on magic armor, weapons, rings, rods, wondrous items, or other magic items besides those noted above.
Then you can use magic items to fuel the pool. I think the cheapest in terms of cost would be to pick up craft wand and make level 2 wands to fuel the forge so to speak. You could take the 'consume spell' exploit but playing an exploiter wizard you don't have the extra spells that an arcanist would have so I doubt you want to give up spell slots.