| Oddman80 |
I am a Master of Many Styles Monk 2 / Druid 8. I have NOT taken heavy armor proficiency, yet I am wearing a suit of +1 Wild Stoneplate. I spend the ENTIRE adventuring day in Wild Shape form.
1) While wild shaped in this manner, do I suffer encumbrance, reduced movement speed and Armor Check Penalties to skills?
2) Do I take penalties to Attack, equal to the armor's Armor Check Penalty?
3) Do I receive Wisdom to AC?
4) Can I benefit from Evasion?
| The Bald Man |
Great question. There has been a little bit of informal discussion at my table.
It all hinges on whether you think when Wild Shaped with Wild armor - do you feel the armor at all?
Good luck getting an official answer...
To me Wild Armor, in essence, a glorified Bracers of Armor. It gives you an armor bonus (and potentially other mods too). I don't think it encumbers the Druid in any way (once Wild Shaped). Since there is no physical restriction one wouldn't take Armor Check penalties and would be entitled to the various Monk Class Features.
LazarX
|
I am a Master of Many Styles Monk 2 / Druid 8. I have NOT taken heavy armor proficiency, yet I am wearing a suit of +1 Wild Stoneplate. I spend the ENTIRE adventuring day in Wild Shape form.
1) While wild shaped in this manner, do I suffer encumbrance, reduced movement speed and Armor Check Penalties to skills?
2) Do I take penalties to Attack, equal to the armor's Armor Check Penalty?
3) Do I receive Wisdom to AC?
4) Can I benefit from Evasion?
1, Yes.
2. Yes3. No.
4. Not if Evasion is precluded by heavy armor, especially with lack of proficency.
| Oliver McShade |
Wildling enchantment is great if your going Full druid, take the heavy armor proficiency. As it lets you get really nice AC.
The trade off, is that you can not get this till you can afford +4 enchantments, so your waiting till level 10-12 before having the 25% wealth by level to afford the armor and shield. Even then you are now -3 ac behind your fellow adventures when not wildshaped. ( although this is made up by the wildshaped + natural armor bonus.)... which kind of assume your going to be wildshaped.
Wildling enchantment does not work well with Monk ability. As they work against each other. It would qualify you as wearing armor... which then negates the monk ability your asking about.
................
Monk dipping, better ac at low to mid levels. minor bump to saves and you can fight unarmed for low levels :). Lower over all BAB, lower casting level, longer till you get wildshape, and you lose out on armor/sheild enchantment at very high level :-(
It is a trade off. Like both option for druid, as different build ideas, in opposite directions.
| Oddman80 |
Monk dipping, better ac at low to mid levels. minor bump to saves and you can fight unarmed for low levels :). Lower over all BAB, lower casting level, longer till you get wildshape, and you lose out on armor/sheild enchantment at very high level :-(
To be fair - this is for a Gestalt campaign. We will be level 8. I will be full Druid on one side, and was planning MOMS Monk 2 / Scout Ninja 6 on the other side.
DinosaursOnIce
|
I am a Master of Many Styles Monk 2 / Druid 8. I have NOT taken heavy armor proficiency, yet I am wearing a suit of +1 Wild Stoneplate. I spend the ENTIRE adventuring day in Wild Shape form.
1) While wild shaped in this manner, do I suffer encumbrance, reduced movement speed and Armor Check Penalties to skills?
2) Do I take penalties to Attack, equal to the armor's Armor Check Penalty?
3) Do I receive Wisdom to AC?
4) Can I benefit from Evasion?
So first things first, I wanted to discuss the polymorph rules and the wild armor. Polymorph basically says anything you are wearing gets melded into your body, thus to me that would mean you are no longer wearing armor. It also says that you don't retain any armor bonus you would get.
The wild armor specifically calls out being able to retain yor armor bonus while wildshaped, note you are still not wearing your armor. It merely is allowing armor to follow the standard polymorph rules of allowing you to retain constant bonuses you are equipped with.
Following this, here are my answers:
1) no
2)no
3) yes
4) yes
It's definitely not an explicit issue but I'm a firm believer that you are no longer wearingn your armor. James Jacobs weighed in once about suffering the armor penalties while wildshaped and basically made the argument that the Wild Armor costs +3 for a reason (for a total of +4 armor with the +1 enhancement). Now JJ isn't a rules guy as anyone who would counter my argument will make, but I still think it helps to see some thoughts from developers.
| Gauss |
While not the "rules guy" here is what James Jacobs has to say on it:
link1 link2
Link1 is what DinosaursOnIce is referencing. However, in link2 James Jacobs states that the non-proficiency penalty should still apply. So, if you are going to use his logic in link1 you should still use that logic in link2.
DinosaursOnIce
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While not the "rules guy" here is what James Jacobs has to say on it:
link1 link2Link1 is what DinosaursOnIce is referencing. However, in link2 James Jacobs states that the non-proficiency penalty should still apply. So, if you are going to use his logic in link1 you should still use that logic in link2.
Nice, I wasn't aware of second quote.
Admittedly that confuses me, I don't see how you can mechanically separate different aspects of the armor. On second thought I don't really like using his quote because it seems to contradict itself, if ACP doesn't apply then non-proficiency shouldn't matter, it's no different than an Animal Companion wearing Mithral Breastplate with comfort enchantment at that point.
-sigh-
In retrospect, I don't like his logic.
To be safe I just would use medium armor, your GM might be a little more receptive to you getting your monk bonuses that way.
Weirdo
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It's quite clearly meta reasoning. Wild enchantment is expensive, therefore it should be powerful, but using Wild armor to break the normal armour proficiency limits is too powerful.
Personally I think it would make more sense for Wild armour to be less expensive (probably +2, maybe +1) but still encumber you normally. Used a homebrew armour with that property in my first pathfinder game and it worked well.
| Gauss |
I agree with the idea of Wild armor encumbering you normally for a reduced price but if I did that I would limit it to armor only.
The rationale is that most creatures you change into CAN wear armor. But most cannot use a shield. Thus, Wild on armor should be cheaper than +3 (maybe even a flat cost rather than a +cost) while Wild on a shield should be at least +3 (or a very expensive flat cost).
But alas that would be a house rule.