| Bran Towerfall |
You would just have to kill it unless you have a spell such as banishment or dismissal that can send it away. However both require will saves, and scrolls use the lowest will save possible. If your cleric was one level higher he could prepare dismissal.
ty wraith..
trying to figure out scroll caster level of banishment spell at sixth level.scrolls of 6th level have a caster level of 11
min attribute to cast/scribe 6th level spell is wisdom 16 (+3 attribute score)
caster dc of scroll is 10 + level 6 spell + min wisdom +3----19
This spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC = spell’s save DC - creature’s HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.
sooo. 19 minus cr 11 badguy + scroll creator's caster level 11=19 will save to banish
does this sound right?
i know that our 6th level cleric will also need to make a caster check to cast this spell since it's a higher level than he can cast
| wraithstrike |
Yeah the save is 19, and for a CR 11 monster it might easily make it. The monster might also get a spell resistance check the scroll might fail before it even gets to the save, and SR check will be determined by the caster level applied to the scroll.
I just checked. SR will be an issue.
A CR 11 monster will likely have an SR of 22 so if the scroll is set at caster level 11 then an 11 will need to be rolled on the dice, which means 55% chance the scroll fails before a save is even called for.
A CR 11 monster is tough for 6th level characters. It is TPK level tough. I don't know which scrolls you have access to, but if you can get a planar ally spell, that might even the odds for you. If you can do some research and get the deity to bring in an outsider that would not demand payment this would be a lot easier.
They payment can also be "some other action on your part that matches the creature's alignment and goals."
| Bran Towerfall |
RETRIEVER CR 11
XP 12,800
CE Huge construct (extraplanar)
Init +7; Senses darkvision 60 ft., low-light vision, Perception +15
DEFENSE
AC 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size)
hp 137 (15d10+55); fast healing 5
Fort +7, Ref +10, Will +5
Defensive Abilities construct traits
OFFENSE
Speed 50 ft.
Melee bite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks eye rays (+16 ranged touch)
Spell-Like Abilities (CL 20th)
At will—discern location
STATISTICS
Str 22, Dex 16, Con —, Int 3, Wis 11, Cha 1
Base Atk +15; CMB +23 (+27 grapple); CMD 36 (40 vs. trip)
Feats Cleave, Improved Bull Rush, Great Fortitude, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Power Attack, Toughness
Skills Perception +15
Languages Abyssal (cannot speak)
SQ relentless
this is the big bad summons....no spell resistance thank god
Elder Basilisk
|
Banishment is probably the best bet for a scroll to directly oppose the enemy since you can pump the SR roll and DC with additional material focuses and then let your mind go wild. Against an evil outsider, you can usually score a holy symbol (sometimes bonus points if it is the appropriate metal or has some reliquary significance), holy water, a holy and/or cold iron weapon, and possibly an arrow of slaying if you have a little cash to burn. Angel feather, bell, candle, etc could potentially be appropriate if you know something about the particular outsider in question. (The light source would be good for a shadow demon for example or the angel feather for a particular demon who had fought against or particularly opposes angels).
With enough effort and research, you can get a pretty hefty spell penetration roll and a good save DC.
Other than that, planar ally is probably your best bet.
| Bran Towerfall |
the retriever is going to be used to attack us in a mass combat situation. during combat rounds, we will need our cleric to cast off a higher level scroll than his own level. we will get the banishment/dismissal scroll from local good aligned clerics, so we dont know the caster level yet.
minimum caster level for dismissal is 7th with a +2 wisdom mod
minimum caster level for banishment is 11th with a +3 wisdom mod
just realized that its the target creatures hit dice not cr when calculating the special will save dc
banishment dc off minimum level scroll is 19
minus the hit dice of the retriever (15) =4 then add caster level 11
will save 15 to banish retriever without any boosts to save dc
| wraithstrike |
the retriever is going to be used to attack us in a mass combat situation. during combat rounds, we will need our cleric to cast off a higher level scroll than his own level. we will get the banishment/dismissal scroll from local good aligned clerics, so we dont know the caster level yet.
minimum caster level for dismissal is 7th with a +2 wisdom mod
minimum caster level for banishment is 11th with a +3 wisdom modjust realized that its the target creatures hit dice not cr when calculating the special will save dc
banishment dc off minimum level scroll is 19
minus the hit dice of the retriever (15) =4 then add caster level 11will save 15 to banish retriever without any boosts to save dc
The DC of this scroll is 19, assuming the cleric can make the caster check.
The retriever will need a 14 on the dice.
That is all that matters. The creatures hit do do not come into play at all. CR also is not a factor.
| Bran Towerfall |
his spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC = spell’s save DC - creature’s HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.
i keep getting 15
scroll is dc 19 minus hit dice of retriever 15 = 4
add caster level of scroll creator 11
15 total will save?
am i doing it wrong?
| wraithstrike |
You are over complicating it. You only need to know the DC of the spell which is 19 and the creature's bonus to the save which is +5.
The creature has +5 listed in the stat block for its will save.
So the GM will roll a d20 and then add 5. If the creature gets a 19 or better it gets to stay around. If not it is sent away.
Edit: Yes a 15 will be need on the die roll.