Halfling Slingstaff Bloodrager


Advice

Liberty's Edge

OK, so I've had this idea floating around ever since I saw bloodrager and thought I'd give it a go. Let me know if I'm missing something obvious here folks?

12 Halfling Bloodrager / Beastrider with Arcane bloodline.

Stats:
13 str + 3 from level ups + 4 when raging + 4 from item = 24 max
16 dex + 4 from item
14 con + 4 when raging
10 int
8 wis
16 cha + 4 from item

"Warslinger" Alternate racial trait makes reloads with all slings free actions instead of move action.
"Ammo Drop" feat at lvl 1 makes reloading a sling not provoke attacks of opportunity and makes it possible with 1 hand, so I can wear a shield. These two should also mean I can attack at my full BAB progression.
Point blank shot at 3 because you gotta have it
Precise Shot at 5
Boon Companion at 7 makes my war wolf mount mo'betta.
Improved Critical at 9 doubles crit range
Charging Hurler at 11 adds +2 damage if I move and end within 30 feet of an enemy

I might do Impact critical instead of charging hurler because then my crits would be bullrushes and knock enemies back.

Bloodline feats: Disruptive + spellbreaker. Makes it harder for enemy casters to cast near me and gives me AoO when they fail to cast defensively.

The war wolf get trip, which also gives me AoO.

Key points:
Bloodrager lets me enchant my ammo, cast abundant ammo, free blur/haste when raging. And of course slings add str to damage so rage boost to str is #win.
Halflings can add +1/4ac per level against larger foes when raging so at 8 no ac penalty to rage and at 12 I actually gain 1ac. With medium armor + dex + heavy shield should give a solid AC.
Beastrider means I get a pet, so I can ride into combat. combined with the 8 foot range on a Slingstaff I'm very maneuverable.
Sling staff threatens as a light flail on adjacent targets so I can make AoO.

At 12 with a +2 holy slingstaff I'm doing

+17/+12/+7 to hit, 1d6+6+2d6 or 1d6+8+2d6 when raging. 80 foot range, no AoO on me for reloading.

A fighter could climb a lot further up the feat tree of course, but I really like the flavor of this little halfling riding in on his war wolf, enchanting his sling, and tearing apart all these bigger guys david and goliath style.

Thoughts?


Unfortunately, the warslinger alternate traits only affects "slings the weapon," not "slings the weapon group." Though if you can get your GM to agree with "slings the weapon group" interpretation (not unreasonable, at least in my opinion), then I think the character could be fun.

Liberty's Edge

Is it official that Warslinger only affects basic slings? I would expect a trait or feat that says it affects bows or crossbows (for instance) to affect all bows or crossbows. Since a sling staff is a type of sling I'd have expected it to be covered...

The character is for PFS so I have to go RAW, unfortunately. :(

Grand Lodge

By raw its no go.

I allow it in my game because a kender with a hoopak is just epic. Tasselhoff burrfoot is always allowed at my table.

I personally like slayer and warpriests for my halfling slingers.

Scarab Sages

If it's for PFS, the slingstaff is neutered by this FAQ.

However, the Sling Flail feat is legal, and is a way of making a melee/range sling user.

Liberty's Edge

Disappointing, but thanks for clarification folks - much better to find out here than at the table. Back to the drawing board!

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