Vicious stomp trigger hex strike?


Advice


So I'm raking my brain about whether this works:

1. I trip an opponent with a maneuver during my attack (using maneuver of blows monk ability). After the maneuver my turn continues as I have another attack.

2. The bad guy falls prone from the successful trip, triggering Vicious stomp: "Benefit: Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike." I kick him when he does with this ability.

3. The unarmed strike allows me to as a free action use Hex Strike: "Benefit: When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen hex to that opponent. Doing so does not provoke attacks of opportunity."

Is this the case?

I've been searching the forums and seen different takes on when a swift action can be used. The official statement is:

"A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items."

In this statement it says "per turn"; my assumption is that it is considered my turn as I have another attack after this AOO and my turn is continued; is this the case?

Also, as it mentions "you can take a swift action anytime you can perform a free action" and many free actions are done out of turn; would it even matter if it were or were not my turn really?

Thanks for your help with this one!


I see nothing wrong in this logic.

Trip maneuver->Opponent falls->Vicious Stomp->successful unarmed strike->Hex Strike.

No problems.


I believe swift actions must be taken during your own turn, as compared to free or immediate actions, which may be taken during enemy or allies turns.


Well, in the case above, it was his turn.

Flurry of Maneuvers is what he said he was using.

Other than it being only on your turn, it works.

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