Advice on a Tiefling Character


Advice


Alright so I had a Tiefling and an Aasimar character get created for my upcoming game. We are starting with Crypt of the Everflame and going from there down the line till we finish City of Golden Death at about 5th level. We are going to be then going to a homebrew campaign I have.

Well both the Tiefling and the Aasimar wanted to use the tables for variant abilities. Now I didn't make the Tiefling get the Fiendish Heritage feat because as far as I could tell Aasimar don't have one and I won't be unfair to make one pay a feat tax if the other is not when they are doing the same thing.

Well the Aasimar got +2 dodge against humans.

the Tiefling got a 100 on the dice so got two abilities
On of which is telepathy with any creature he is in contact with. I presume this means physical contact and doesn't just mean generic contact or else this means he can telepathically talk to his pen pal or something silly. Well that part is confusing but fine.

It was his second roll that floored me and is making me ask for help.

Quote:
You are invisible to all unintelligent undead. This is a supernatural ability.

Now for those of you who know the Crypt part, this is a bit of a pain. I have run this before and the Inquisitor cast a Hide from Undead spell and kind of just breezed on through. And I don't really want him to do that. I mean I so totally would if I had that I would go in kill the Undead and then call my buddies in.

The tiefling and Aasimar where fine with their rolls of course and the Aasimar got a second roll, to curse diseases once per day with her tears (tiefling said it was only fair since all he did was get lucky on a 100)

So what can I do to challenge the tiefling for this module without potentially killing him or throwing in something outside of reason.


Why not offer to let him pick out something else on the table, mentioning that invisibility to undead would severely hinder this module?


I considered giving him

Quote:
You are unusually short, granting you all the standard traits of a Small creature.

But I am not sure if I understand it, does it mean he is Small or only gains the benefits of the small size kind of like a reverse Powerful Build.

Grand Lodge

You are just small sized.

None of your ability modifiers change.

So, smaller weapons, size bonus to stealth, and so on.


That is what I thought, I am not sure if he would be happy being stuck with a small weapon sizes. And that is a permanent buff where as to be honest the next two modules the Aasimar has the permanent advantage with that +2 to AC vs humans.

Grand Lodge

Sheppard Book wrote:

Alright so I had a Tiefling and an Aasimar character get created for my upcoming game. We are starting with Crypt of the Everflame and going from there down the line till we finish City of Golden Death at about 5th level. We are going to be then going to a homebrew campaign I have.

Well both the Tiefling and the Aasimar wanted to use the tables for variant abilities. Now I didn't make the Tiefling get the Fiendish Heritage feat because as far as I could tell Aasimar don't have one and I won't be unfair to make one pay a feat tax if the other is not when they are doing the same thing.

Well the Aasimar got +2 dodge against humans.

the Tiefling got a 100 on the dice so got two abilities
On of which is telepathy with any creature he is in contact with. I presume this means physical contact and doesn't just mean generic contact or else this means he can telepathically talk to his pen pal or something silly. Well that part is confusing but fine.

It was his second roll that floored me and is making me ask for help.

Quote:
You are invisible to all unintelligent undead. This is a supernatural ability.

Now for those of you who know the Crypt part, this is a bit of a pain. I have run this before and the Inquisitor cast a Hide from Undead spell and kind of just breezed on through. And I don't really want him to do that. I mean I so totally would if I had that I would go in kill the Undead and then call my buddies in.

The tiefling and Aasimar where fine with their rolls of course and the Aasimar got a second roll, to curse diseases once per day with her tears (tiefling said it was only fair since all he did was get lucky on a 100)

So what can I do to challenge the tiefling for this module without potentially killing him or throwing in something outside of reason.

The Fiendish Heritage feat is from a 3.5 book, whose rules are supplanted by the more recent publication of Blood of Fiends, which allows the selection of the alternative heritages without any feat requirements at character creation.

As for being hidden from unintelligent undead, that's easy, there are plenty of undead at higher levels that don't have the Mindless trait, to say nothing of how you could probably make an entire campaign without ever touching the undead category, there are so many other monsters now split across 4 bestiaries.


Fiendish Heritage
I am aware and the main boss for the module is an undead spirit that is intelligent so I don't need to worry about that but a good chunk of the module deals with skeleton monsters and honestly are Shadows mindless? Do they count as unintelligent undead? Because thats another encounter in this level 1 module that might be too easy with him sitting there invisible to them.

Grand Lodge

Yeah.

Fiendish Heritage was 3.5, and introduced in the 1st of the Council of Thieves Adventure Path books.

Later, those options were made available, without the feat, in Blood of Fiends, which is actual Pathfinder, and not 3.5.

Your link, goes to the 3.5 feat, which is no longer needed.

Grand Lodge

Replace a few skeletons with verminous monsters (giant bugs). Fits thematically, and gets around the undetectability. Alternatively you could ask them to pick one of the other traits on that d100 table if it's going to be really disruptive.

Also, shadows are not mindless, they have an intelligence score of 6.

Also, be careful about throwing shadows at low-level players, incorporeal traits alone make their CR way higher than what Paizo lists them as.


Yeah the Shadow is part of this published module. I always thought it was insane. The room gives one player a magic dagger for a way to combat it.


Sheppard Book wrote:
That is what I thought, I am not sure if he would be happy being stuck with a small weapon sizes. And that is a permanent buff where as to be honest the next two modules the Aasimar has the permanent advantage with that +2 to AC vs humans.

Offer him two changes, and give him the one that lets him use weapons a size larger than normal at no penalty.

Basically, small character, but the only penalty is some maneuver stuff. So mostly a +1 to AC and attack, as well as stealth.

Really, offer him to pick any other ability on the table. Heck, maybe bribe him with 1 major ability (like DR, or see in darkness) and one minor RP ability (like surviving purely on dust and sand instead of food and water). He basically won on the dice rolls, you have to pay up if you want to change that.


Will it be that much of a problem though?

Invisibility makes him harder to see, not ignored. Once combat starts the perception penalty the undead have is pretty much gone (+20 for "standing still" and -20 for combat).
He is invisible, not ignored and penalties still apply both from invisibility and the regular stealth rules.

Sneaking past them will not be to hard but pointless unless the Aasmiar can get past as well.


Sereinái wrote:

Will it be that much of a problem though?

Invisibility makes him harder to see, not ignored. Once combat starts the perception penalty the undead have is pretty much gone (+20 for "standing still" and -20 for combat).
He is invisible, not ignored and penalties still apply both from invisibility and the regular stealth rules.

Sneaking past them will not be to hard but pointless unless the Aasmiar can get past as well.

Virtually every creature in the scenario will have a 50% miss chance on him, all the time. That is a pretty big deal.

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