Another OP Eidolon thread?


Rules Questions


I'm building a Lv 10 Summoner and my Eidolon seems OP, tell me what I did wrong or if this is right.

Level 10 Biped Eidolon w/ Half-Elf Summoner

30 Str: 16 + 2(Levels) + 4(level 10 bonus) + 8(Large Ev) = 30
14 Dex: 12 + 4(Level 10 Bonus) - 2(Large Ev) = 14
17 Con: 13 + 4(Large Ev.) = 17
07 Int: 7
10 Wis: 10
11 Cha: 11

25 AC = 10 + 8(Level 10 bonus) + 4(2xImproved Natural Armor) + 2(Large Ev) - 1(Large Size bonus) + 2(Dex Mod)

---
Evolutions
1 Natural Armor 1
2 Bite 1
3 Horns 2
4 Limbs 2
5 Energy Attacks 2
6 Natural Armor 1
7 Slam 1
8 Large 4
9 Improved Damage 1 (Bite)
10 Improved Damage 1 (Gore)
Total 16 Ev points

Offense

Clawsx2 +17 (1d6 + 10 + 1d6)
Bite +17 (2d6 + 10 + 1d6)
Gore +17 (2d6 + 10 + 1d6)
Slam +17 (2d6 + 10 + 1d6)

This means I could theoretically do 8d6(Primary Attacks) + 50(Str) + 5d6 (Energy Attacks) on a full round action. This seems broken, what am I doing wrong?


That's an average of 89 damage before damage reduction (which destroys multi attackers) IF ALL attacks hit.

Seems... ok to meh for 10 lvl. Depends on how much the rest of the group optimizes. Any other optimized dedicated martials will surpass you without effort.

You could improve the build though. It seems all over the place now with so many different natural attack types.


This really depends on the group Robert. For an unoptimized party this setup would likely stand out as pretty good considering you have spells to throw too. How is your party handling combat? Do you feel like you/your eidolon are steamrolling by yourselves?


You have a bite and gore attack both off the one head.

I'm not sure if you can do that, two attacks off one 'limb', I mean.

I know with PCs people have ruled against using a bite and a barbazu beard, or the dwarves spiked helmet and beard and so on..

Instead of the Slam on the second set of arms you could use 2 more claws, and turn the Improved damage (Gore) into Imp Damage (Claws) which would bring all 4 attacks up to 1d8.

What did you do with your Eidolon's feats?

Also, buy your Eidolon an Amulet of Mighty Fists.


Wait you are biped. So no pounce.
Yeah you are not even trying now.

We can improve it if you want. But if you feel like stepping on others shoes already and want to tone it down go for it. The beauty of the eidolon is how customizable it is. Choose more utility instead.


If I'm reading into this right you've put two feats into extra evolution points correct? Meaning you're already investing in turning it better so it doesn't appear too out of the ordinary.

As for the bite and gore, they're both treated as Primary attacks, whether or not that has anything to do with it per rules is another matter but I do suppose Apocryphile has a point. The added claws would help even things out. As for your high amount of attacks; the damage should significantly decrease with appropriate dr at higher levels. That is frankly the dm's job to deal with but may be more of a hindrance than you may expect. That's what aligned attacks are for. Man, makes me wanna play a summoner now


Well damn and here I thought it was crazy, sorry for the slow response. Thanks guys.

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