Human Barbarian


Advice


So I just made a 3rd lvl Human Barbarian as a back up character for one of my GM's campaigns. For only having 1000 starting gold to purchase all my gear, i think i did well for it, while still capitalizing on all the Barbarian's abilities. Light Armor, a Masterwork Warhammer made with Alchemical Silver, and 2h it. No shield as i intend for it to not super care about getting hit to much. For feats, i gave him WF (Warhammer), Power Attack, and Step Up. Ideally he's designed to just charge up to the squishy enemies and power attack them before they can cause too much trouble. So id like some ideas on how to advance this character, should i get the chance to use him.


The Raging Vitality feat is a pretty safe bet.

Do you have a specific concept in mind, or are you just aiming for the generic 'best Barbarian'?

Multiclassing can do all sorts of interesting things, but it really depends on the concept you're trying to create - like whether you really want to swing a warhammer, or whether that was just for convenience. I mean, you could have a wise Savage Barbarian / Martial Artist that used flurry of blows with a Temple Sword, charging into battle without any armor at all, using Naked Courage and Natural Toughness along with wisdom to protect himself surprisingly well for a naked guy. You could have a Barbarian/ Oracle mystic with extra strong will saves who uses charisma instead of dexterity for things like dodging and initiative. It's all about what you want to do with it.


Well i plan to follow up the Step Up feat with the others that go with it and maybe eventually multi class it with something. But as for the warhammer, yes that'll be his weapon of choice. 2h it primarily, while still being able to 1h it if necessary.


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Don't listen to the heretic! The best barbarian is always more barbarian. For a simple barbarian you want mithral breastplate, a weapon you can two-hand, and that's about it. For feats you want power attack and raging vitality (eventually), other feats are pretty much free. Improved Sunder if you use Spell Sunder. Combat Reflexes if you use Come and Get Me. Extra Rage Power is popular because it's pretty awesome. Personally I also prefer Invulnerable Rager barbarian but it's not required (just awesome).

For Rage Powers you want the Beast Totem line for a scaling Natural Armor bonus and Pounce, the Superstitious line for Spell Sunder (dispel magic with a sunder check), Eater of Magic (reroll on failed save), and Ghost Rager (full damage to incorporeal and bonus to touch AC), and there's a few other nice ones. Reckless Abandon to trade PA's penalty to hit for a penalty to AC, Come and Get Me to full attack opponents on their turn at full BAB, Strength Surge to add your level to a CMB check. There's also the Elemental Blood line that can get you a fly speed while you're raging (Greater version, Air).

You're probably already set in barbarian for now but if you want barbarian lite in the future the Bloodrager (Primalist) gives you 4 arcane spell levels and the ability to trade out bloodline abilities for rage powers. It's very limited in that you get at most 10 rage powers and can never take extra rage power but it also comes with spells and bloodline abilities.

I personally do not recommend the rest of the Step Up line, it's worth at best 1 attack (you need an immediate action to use step up) and you already get most of the benefit (continuing to threaten them, staying in position) with just Step Up. It's also very situational and not likely to come up all the time, which is terrible for something you sunk 3 feats into. If you do go this route then look at the rage power No Escape (allows you to follow people who Withdraw).


I like that No Escape option. Being able to follow an enemy using the withdraw action is BA. Especially if its a ranged combatant. Made me laugh hardcore, sincei was just looking at the rules for withdraw action.


Look at furious focus feat... No penalty on first power attack to hit roll...

For potential dipping I will suggest vivisectionist alchemist... Mutagen for + 4 str, 1d6 sneak attack, a bunch of skills, throw anything feat & a few extracts...


Pretty good idea, especially for lower lvl since you only have the one attack per round anyways

Silver Crusade

In all the Pathfinder games I've played, I don't believe I've ever seen a foe use the Withdraw action to get away from a Barbarian. Step up typically comes up about once per combat, and seems to be tactically important about every third combat.

Usually, foes near a Barbarian attack the Barbarian until they die. I.e. For one round.


The idea for him is to basically rage, charge and power attack (in that order) pesky spellcasters and/or ranged combatants


Bob Bob Bob wrote:
Don't listen to the heretic! The best barbarian is always more barbarian.

Oh, I dunno... there's plenty of fun stuff to be gotten with a single level. Like taking a level of Cleric of Gorum to pick up the Chaos domain, and then picking up Improved Unarmed Strike, Domain Strike: Touch of Chaos, and Dragon Style. Once per round, you punch a brutal debuff into someone with a 1.5xSTR unarmed strike. Cross it with the Greater Brawling rage power, and you can swing a weapon while making a 1.5xSTR dragon punch of chaos with your offhand.


I dont plan to multi-class him till way way way later down the road. Fully utilizing his fast movement to let the rest of the party deal with whatever is closer and not have to worry too much about being hit from a distance.

Silver Crusade

Do remember that his best contribution to the team won't always be to charge and attack. For example, if some allies use reach tactics they'll get annoyed if he automatically charges everything without considering the tactical situation. Sometimes his best tactic will be to stay with the group and clear away nearby foes. Sometimes his best tactic will be to charge and attack.


Its mostly to eliminate casters quickly before they hit the whole party. Any ranged combatantsin the party can do there part against the enemy also, especially if they get the initiative. If it looks like i wouldnt need to charge them, then of course im gonna go after the next closest threat.


Then definitely work on Greater Beast Totem for pounce (full attack at the end of a charge) or Pummeling Charge (ditto, but unarmed strikes only). As Magda points out though, if anyone's trying to guard the party with a reach weapon you're probably going to screw that up. And/or get yourself brutally massacred when you move into the back of the enemy, get surrounded, and get beaten to death while the rest of your party is waaaaaaay back there. Have you considered Invulnerable Rager? Sounds like you might need it.

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