Any good natural attack paladins?


Advice


I've seen a lot of excellent natural attack builds around, but I was wondering, are there any good ways to build a natural attack paladin? The closest I've seen so far is the monk/paladin champion of iori stuff, but that seems like a lot of work. There has to be a relatively simple way to claw faces off for righteousness. Maybe a tiefling with two claw attacks? I would really like to stay single class, though a level or two of dips is tolerable as necessary. 20 point buy, all paizo hardbacks available.


Tengu with the alternate racial for claws. As far as archetypes are concerned, the only particularly relevant one is Holy Guide from ACG, but it's just as reasonable to go with the core Paladin.


See if your GM will allow you to play an awakened animal. Then play something like an intelligent bear. Good natural attacks and stats. And there is an example of an awakened squirrel paladin in monstrous characters.

No harm in asking.


The Tengu with a Helm of the Mammoth Lords gets to 4 natural attacks. White Haired Witch dip gives you a fifth. Since you're a paladin you miiiight be able to swing not having a Cloak of Resistance so you could take the Tentacle Cloak instead for another 2.


No real good ways with pure paladin, natural attack builds all require a fair number of feats to make work, and the one thing a paladin is sorely lacking is feats.

A single level of monk (any archetype which has FoB and IUS) or maybe brawler is worth 3 feats (IUS and FoB gives the effect of double slice and two weapon fighting*).

* this might cause problems. the effects of ITWF and GTWF are tied to monk/brawler level now instead of BAB. according to the last time I read the FAQs on feat pre-reqs it was possible to take ITWF and GTWF with FoB standing in for the two weapon fighting pre-req, but I haven't checked the FAQ about feats for 2 years so the FAQ now might be different or it might change part-way through the character's career, or your GM might houserule that FoB doesn't fill the TWF pre-req for ITWF & GTWF.


Aasimar paladin/sorcerer/dragon disciple with the feats that give you a wing buffet?

Grand Lodge

Paladin 3/Bard 2/DD X gives you 3 natural attacks, only misses 1 BaB, and allows you to use Perform Dance for Fly and Acrobatics.

Helm of the Mammoth Lord will snag you a 4th attack.

Cloak of the manta will give you a sting while in water, if this is an aquatic ish campaign


I don't think it's what you're looking for since you said that an archetype was already too much work, but a Tiefling Oradin build with the wolfscarred curse can have three natural attacks and therefore qualifies for Multiattack.

If you take the Iroran Paladin archetype you get monk-like unarmed attack; meaning you don't have to use your hands for them. So you can have your full iterative attack with unarmed strikes, then follow that up with a claw/claw/bite routine. Feral Combat Training (claws) will boost your claw damage to match your unarmed strikes, and make your brawling armour apply to them as well.


How about a Samsaran Paladin with mystic past life. With the spells vermin shape 1 and vermin shape 2. This will get you useful abilities and multiple attacks. My favorite is the jellyfish with reach 20 and 4 awesome poison attacks


toothy half-orc with 2 levels of beastmorph alchemist?

toothy half orc paladin could take the eldritch heritage feat (draconic or abysmal, wait an abysmal heritage pally) and get claws on top of the half-orc bite.


I have been thinking of a kobold.

Silver Crusade

KenderKin wrote:
I have been thinking of a kobold.

Especially with the Redeemed Kobold feat and the wings option. You can have a little Dragon Knight going quite easily.

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