
Glyini |
Feral combat training
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
No where in the feat says the natural attack using feral combat training no longer count as their original attack. So it seems to get all the benefits of being a claw and all the benefits of being an unarmed strike.
This could mean I could double dip on feats. Like weapon focus claws and weapon focus unarmed strike for +2 to hit.
With Martial Versatility do I apply both weapon groups to the feat?
If I selected unarmed strike would it apply to the natural, monk. and natural groups? The second like "While using the selected natural attack" changes to "While using the grouped weapons" right?
So can I apply this and let close weapons use my monk damage and have a fun time doing pummeling charge with shield bashes.
Does shield spikes and amulet of mighty fists stack then?
Lets say I have shield master and a +1 holy frost shield spike on a +4 bashing shield and a +1 acid flaming amulet of mighty fists.
Will my attacks be +4 holy, frost, flaming, acid shield, use my monk unarmed damage to replace the base damage and be counted as 3 size categories larger due to bashing and shield spike applied to my unarmed strike(shield bash). This seems to match how magus, arcane duelists, and magical ammo stack.
I may lose a size catagory on the bash depending on if the shield spikes change the shield bash or the shield spikes replace the shield bash.
Also what would my bashing spiked monk unarmed damage dice be?
Fun paradox if you go the route it only applies to natural attacks.
Monks unarmed strike class ability has a clause in it where unarmed strikes are both natural and manufactured weapons. Which means close weapons and monk weapons now count as natural weapons. Which means they are a natural weapon selected for the feat. The feat makes them qualify to be applied to the feat.