| Generic Villain |
So I've finished statting a brain ooze with 12 levels of investigator and the spiritualist archetype. Why? Because...
It was the preserved brain of a centuries-dead cultist, brought back to pseudo-life with icky magic. I chose investigator to make it an adviser-type to the big-bad, and spiritualist because that replaced the investigator's alchemy ability (which a brain ooze can't use). Retroactively, I made up some stuff that its long time in suspended animation allows it to be close to the spirit world and blah blah etc.
Really, I just wanted to add non-spellcasting class levels to a brain ooze.
Anyway, any advice on making a spiritualist that can actually do damage? Mostly looking for feat combinations, because equipment-wise floating brains are limited in what they can hold (other than ioun stones I guess). I've already finished its stats, but for a CR 14 creature I'm underwhelmed. Willing to change up any of the following:
Investigator Talents: Amazing Inspiration, Effortless Aid, Eidetic Recollection, Quick Study, Sickening Offensive
Str: 4, Dex: 23, Con: 18, Int: 19, Wis: 16, Cha: 18
Skills: Acrobatics +27, Bluff +23, Diplomacy +20, Fly +34, Knowledge (arcana) +19, Knowledge (religion) +19, Knowledge (history) +19, Knowledge (geography) +19, Perception +23, Sense Motive +22, Spellcraft +25, Stealth +34
Feats: Ability Focus (neural pulse), Combat Casting, Defensive Combat Training, Dodge, Extra Inspiration, Flyby Attack, Improved Initiative, Improved Natural Attack (tentacle), Mobility, Strike Back, Weapon Finesse