| 2 Coppers Worth |
So here is where my line of thinking started. Let’s face it some CORE classes are just awesome like the Paladin. Barbarians rock as well, even if going down without a healer will pretty much mean instant death if they don't have max con. Clerics are pretty much standards even without the ability to selective channel. Fighters are always a good classic choice. However I have always had a hard time enjoying coloring between the lines. So I want something different.
I was talking to a GM friend who has been running a lot of CORE since it came out and told him that I was thinking about build a skill build. I decided rogue.
His response was that would be great because I am so tired of these characters that don't even have the skill to find a hole to defecate in.
My next thought was I want to be knowledgeable so my Tertiary stat will be Intelligence. Then I thought even that it would be hard to have skill trained knowledges where I want them. I thought I could dip into wizard. That led me to think why not just go with Secondary Intelligence do Arcane Trickster.
Of course Core rogues in pathfinder are not going to be a top damage dealer. Yes I could play a brute (Str) style but that would tie up a lot of things that would be counterproductive to a skill build.
My final idea with this character is to start it as a Human Ranged (Archery) rogue since I am focusing so much on Intelligence and Dex so I am thinking
Str 12
Dex 16
Con 12
Int 16
Wis 12
Cha 8
Or
Str 12
Dex 16
Con 14
Int 16
Wis 10
Cha 8
Why 12 strength Composite bow with Str 1. This is not a set in stone idea as I will talk about in in a minute.
Advantage of the first the Wisdom will help me in Perception and Sense motives roles. As well as my beginning lousy will saves. Disadvantage is I am really uncomfortable starting any character with less than a 14 con. -12 hit points is so easy to come by. The advantages and disadvantages of the second are obviously the opposite of the first.
I could also min/max it just a bit more
Maybe
Str 8
Dex 17
Con 14
Int 16
Wis 12
Cha 8
That even outs my Advantages and Disadvantages but I also hate negative str scores about as much as I hate less than 14 con score. However could make for some interesting role play. Maybe he is that nerdy little trickster with pimples and always has his nose stuck in a book. That may hit to close to the player personally.
So Feats I am thinking
1 Starting Point Blank Shot/ Human Precise shot
2 Combat Trick: Improved Init
3 Weapon Focus (Short Bow)
5 Deadly Aim
(That is as far as I got there but I would probably start thinking about magic feats at that point.)
Advancement
Rogue
Rogue
Wizard
Rogue
Wizard
Wizard
AT
AT
AT
AT
AT
or since I am thinking of doing this for the skill reasons
Rogue
Rogue
Wizard
Rogue
Rogue - Pick up trap spotter since I am supposed to be a skill monkey.
Wizard
Wizard
AT
AT
AT
With 11th level either being Rogue for Skill points or AT for Spell casting level.
I am looking for advice and CONSTRUCTIVE criticism on how this concept might be improved. I have little experience with Pathfinder rogues and have never played a Wizard in my life.
What I am not looking for is a naysayer who just thinks this is the stupidest thing ever because it will never be effective. (especially if the naysayer is complaining only about combat effectiveness.)