Can I craft a wand with <50 Charges?


Rules Questions


Can I intentionally craft a wand with less charges than 50? How would that affect the cost?

Grand Lodge

WombattheDaniel wrote:
Can I intentionally craft a wand with less charges than 50? How would that affect the cost?

By rules you can not.


LazarX wrote:
WombattheDaniel wrote:
Can I intentionally craft a wand with less charges than 50? How would that affect the cost?
By rules you can not.

Yep now if its a home game you can see if your GM will allow it. For instance in my games I will but your setting Max charges when you do so. IE. if you make it with 10 charges that's the max it can ever hold.


I think this is too keep people from crafting 1, 2, 3, etc charge wands of every spell they know......

Otherwise it would be 15 gold to carry around a one shot item of any 1st level spell. Cheaper than a potion, scroll, etc....


^^THIS^^


Yeah I think I either tacked on a premium to it or made scrolls easier I don't know which have to find my notes. Might have also set a min number of charges.

Grand Lodge

At the very least, I would significantly up the per charge cost on wand holding less than 50 charges. Enough so that it does not become the "go-to" option and set a minimum amount of charges, like 25 or so. I would say half the charges at 75 percent the cost.

The reason most wands are done with 50 charges has to be because it's the easiest and most cost-effective way to do so, otherwise it would not be "standard".


Ah. Ninja'd.

I've been on/off typing this for about an hour or so...

Spoiler:
Then what about a set minimum? Something like: "Wands can only come with an amount of charges in multiples of 10, with the minimum being 10 and the maximum being 50"?

As for pricing, IMO, I don't see an issue with "Wand with 10 charges= 1/5 price of Wand with 50 charges", but if that could be too spammable, then I propose something like this:
For 10 charges, and the price of the wand itself, it could be 1/2 the price of the wand with 50 charges + 10% original cost. Then, for every variable above 10, the price would increase by +10% of the original wand, reaching the standard price at 50 charges. So, it would look like this:

Wand of True Strike: 1CL * 1st Level Spell * 750gp= 750gp for fully-charged wand

10 Charges: 450 gp.
20 Charges: 525 gp.
30 Charges: 600 gp.
40 Charges: 675 gp.

I think this way is balanced, and would encourage people to just make regular wands, but still, I don't like the idea that you're paying a lot more for a lot less, cumulatively.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

You could house rule it that way. But I see it leading to buying fully charged wands then selling them when they get down to 10 charges. To be even cheaper per charge than the standard wand.


Less than full wands make for good treasure!


Maezer wrote:
You could house rule it that way. But I see it leading to buying fully charged wands then selling them when they get down to 10 charges. To be even cheaper per charge than the standard wand.

I couldn't agree more. That's one reason why I favor direct scaling of wand charge prices. Yeah, wands cost less than scrolls, but if you have a set minimum of charges, say 20, then things start looking a little better, IMO.


You could have an NPC in your world that sells "Pre-Owned Wands, Half-Price, No Refunds" with 5d6-5 charges in each wand. You might get lucky and get as many as 25 charges, but on average, you'd only get 12-13, and sometimes you'd only get a few.

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