| Dave Justus |
rough rule of thumb I have seen is that a feat is generally priced at about 5,000k on a stand alone item, or as a +1 bonus on a weapon. This is based solely on example and extrapolation though, and should probably vary a lot depending on the nature of the feat etc.
In the case of vital strike, since it has very limited utility and is generally considered a sub-par feat I might allow a bit of discount.
Going into feat chains would be more complex, and probably is not a good idea.
| mplindustries |
Feats, in magic item terms are worth about 5,000gp. Slotless items (Ioun Stones, weapons, rods, etc.) are twice as expensive.
So, adding Vital Strike to a weapon should probably cost about 10,000 gp. I don't think this is underpriced--Vital Strike is a weak feat for weapon users anyway (only natural attacks with massive base damage, like a T-Rex's bite, really benefit from it). I do think the Ioun stone that gives Alertness, however, is drastically overcosted, as even though it is a feat, it is one of the least useful feats in the game, and I've never seen anyone take it for any reason.
| Dave Justus |
I don't think I would charge more a flat +5000 for vital strike on a weapon (assuming I decided to allow the item to exist in the first place.) Certainly 10,000 or a +1 bonus (and I'd take the 10k if I had a choice as a player first) seems too expensive for what you get. I might even be tempted to go for 4,000 gp.
Obviously, any GM can, and should make their own call, but That is about where I would put the value of this ability. Even then, I suspect few players would find it an attractive investment.
| Oliver McShade |
Vital Strike : +1 bonus enchantment. Weapon does 2 times normal damage.
Improved Vital Strike : +3 bonus enchantment. Weapon does 3 times normal damage.
Greater Vital Strike : +5 bonus enchantment. Weapon does 4 times normal damage.
...............................................
Why so high.
Because the enchantment would let anyone who uses the weapon do the damage without requiring the Prerequisites that the feat requires.
Which is +6 BAB for Vital strike, +11 BAB for Improved Vital Strike, or +16 BAB for Greater Vital Strike.
...............................................
best used on Two-Handed Melee Weapon like: (examples):
Great Axe = normal (M) 1d12 , VS 2d12, IVS 3d12, GVS 4d12.
Scythe (druid yaa) = normal (M) 2d4, VS 4d4, IVS 6d4, GVS 8d4.
Greatsword = normal (M) 2d6, VS 4d6, IVS 6d6, GVS 8d6.
Falchion = normal (M) 2d4, VS 4d4, IVS 6d4, GVS 8d4.
.........................................
Anyway, that how i would price it.
If you keep in the requirement that the user still has to meet the BAB requirement of Vital Strike.... then, ya i do the Weapon Bonus enchantment at +1, +2, +3.... But who want to find a weapon, with an enchantment, that they have to wait till the meet the BAB requirement for, (( and for which some classes will never qualify for every )).
anyway my 2 cents worth.
| Errant Mercenary |
Just make sure it comes with the "usable once a round" clause and "as a standard action". Or just "you get the benefits of Vital Strike". About 5000 would be a good price, considering it isn't a superior feat as pointed above.
Otherwise, as worded above, you are doing probably 1/3-1/2 extra damage on a martial character from just a +1 on a weapon on a full attack. You, do you think you're a wizard? No, then put that down and be sensible, here, fail this will save.