Bestiary problems


Product Discussion


I noticed that goblins are missing their +1 size modifier to their attack rolls (should be +2 for the short swords and +4 for the short bows). Also, the DC for the quasit's poison seems too high. It should only be 11, not 13. Unless there's a +2 racial modifier that didn't get mentioned in the stats. Are there any other problems? Is there an errata for the bestiary?


There is an errata thread somewhere, and official errata will presumably be published at some point :)

Paizo Employee Creative Director

Yup; we'll eventually have time to compile and post errata for the Bestiary. Likely at about the time we need to send the book back to press for a 2nd printing. Which is looking like it'll be sooner than it will be later.

Contributor

Shad0wdrag0n wrote:
I noticed that goblins are missing their +1 size modifier to their attack rolls (should be +2 for the short swords and +4 for the short bows). Also, the DC for the quasit's poison seems too high. It should only be 11, not 13. Unless there's a +2 racial modifier that didn't get mentioned in the stats. Are there any other problems? Is there an errata for the bestiary?

3.5 quasits have a racial bonus to their poison DC; the Bestiary entry needs to mention that.


Sweet.


Found another problem to add to the errata. It's hard to know if I should post these things here or if they've all already been caught. Anyway, the ghoul no longer has the Multiattack feat, which means it should be taking a -5 penalty to it's secondary natural attacks, which would make the attack bonus of it's claws -2 and not +3. Personally I think ghouls were better with Multiattack instead of Weapon Finesse.

Edit: Oh, and ghoul fever should be DC 13 like the paralysis. Unless there's a -1 penalty coming from somewhere.

I do have one question: how come the Advanced Monster template doesn't increase the monsters HD? It just seems odd that a ghast in Pathfinder is still only 2 HD when in 3.5 it was increased to 4 HD.

Lantern Lodge

Shad0wdrag0n wrote:

Found another problem to add to the errata. It's hard to know if I should post these things here or if they've all already been caught. Anyway, the ghoul no longer has the Multiattack feat, which means it should be taking a -5 penalty to it's secondary natural attacks, which would make the attack bonus of it's claws -2 and not +3. Personally I think ghouls were better with Multiattack instead of Weapon Finesse.

I do have one question: how come the Advanced Monster template doesn't increase the monsters HD? It just seems odd that a ghast in Pathfinder is still only 2 HD when in 3.5 it was increased to 4 HD.

The thing here is that the rules on primary and secondary attacks changed. Certain attacks are always primary and other secondary. Claws are a primary attack now, not secondary, so they take no penalties.


Santiago Mendez wrote:
Shad0wdrag0n wrote:

Found another problem to add to the errata. It's hard to know if I should post these things here or if they've all already been caught. Anyway, the ghoul no longer has the Multiattack feat, which means it should be taking a -5 penalty to it's secondary natural attacks, which would make the attack bonus of it's claws -2 and not +3. Personally I think ghouls were better with Multiattack instead of Weapon Finesse.

I do have one question: how come the Advanced Monster template doesn't increase the monsters HD? It just seems odd that a ghast in Pathfinder is still only 2 HD when in 3.5 it was increased to 4 HD.

The thing here is that the rules on primary and secondary attacks changed. Certain attacks are always primary and other secondary. Claws are a primary attack now, not secondary, so they take no penalties.

Really? So if a creature has a bite and 2 claw attacks they would all be considered primary attacks?

Contributor

Shad0wdrag0n wrote:
Really? So if a creature has a bite and 2 claw attacks they would all be considered primary attacks?

Yes. See my more lengthy explanation here: link.


I've done a bit of a search for this but couldn't find anything so this looked like the best thread. I have a question on applying the advanced simple template to an animal, such as when you construct a heavy horse. The advanced simple template applies +4 to all ability scores, and this is shown in the PRD entry for heavy horse: http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-h/horse/heavy-h orse

However, this is no longer an animal, as it now has a Int of 6.

The solution, I'm assuming, is that advanced animals don't get the Int increase. If this is correct, then perhaps the Bestiary and SRD need a clarification? Or am I missing something?


Shad0wdrag0n wrote:
Found another problem to add to the errata. It's hard to know if I should post these things here or if they've all already been caught.

You can find the other two threads on Bestiary Errata here (despite the name, it does include also errata for the print version) and here.

Paizo Employee Creative Director

Al Rigg wrote:

I've done a bit of a search for this but couldn't find anything so this looked like the best thread. I have a question on applying the advanced simple template to an animal, such as when you construct a heavy horse. The advanced simple template applies +4 to all ability scores, and this is shown in the PRD entry for heavy horse: http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-h/horse/heavy-h orse

However, this is no longer an animal, as it now has a Int of 6.

The solution, I'm assuming, is that advanced animals don't get the Int increase. If this is correct, then perhaps the Bestiary and SRD need a clarification? Or am I missing something?

Simple templates, being new, have a few weirdnesses associated with them that could be cleared up. When you apply the Advanced simple template to an animal and use the quick rules, there's no worries about the intelligence increasing because this application doesn't change the animal's stats. But when you rebuild an animal from scratch, and you increase its ability scores, it does.

My suggestion: When you rebuild (not quick rule) the Advanced Creature template on an animal, simply ignore the +4 bonus to the animal's intelligence score.


James Jacobs wrote:

Simple templates, being new, have a few weirdnesses associated with them that could be cleared up. When you apply the Advanced simple template to an animal and use the quick rules, there's no worries about the intelligence increasing because this application doesn't change the animal's stats. But when you rebuild an animal from scratch, and you increase its ability scores, it does.

My suggestion: When you rebuild (not quick rule) the Advanced Creature template on an animal, simply ignore the +4 bonus to the animal's intelligence score.

Thanks James. I agree that it's better that the templates remain simple, like they're written, but with a few provisos when applied in certain circumstances like you've clarified.

Perhaps a simple universal clarification, however, could be that if a change applied through a simple template would change the creature's type then that change is ignored? It's possible, however, off the top of my head, that this "universal" rule would only affect animals anyway.

Scarab Sages

Cross-posting from here:

The Astral Deva has a bonus to Escape Artist that can't be accounted for. (SKR says it's not even in the Bestiary spreadsheet he has...)


James Jacobs wrote:
Yup; we'll eventually have time to compile and post errata for the Bestiary. Likely at about the time we need to send the book back to press for a 2nd printing. Which is looking like it'll be sooner than it will be later.

Well I'll add my 2 cp.

Note: My source is the Bestiary Preview, but I believe it is the same things I saw when I previewed the book in the store. I haven't been able to afford the book yet.

I compared the Wolf/Dire Wolf entries of the Bestiary and the 3.5 MM. In the Bestiary the Wolf gets Offense: Melee bite +2 (1d6+1 plus trip). The Dire Wolf has a similar entry. In looking for clarification on the trip, I couldn't find one. Comparing to the 3.5 SRD,

3.5 SRD wrote:

Trip (Ex)

A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

I can't find the detailed information on the free trip action/no worries if you fail in the Bestiary. The free part seems to be implied in the Melee ... plus trip entry but there is nothing about if the attempt fails.

This looks like an omission. I hope it's not a rule change.

-Swiftbrook


Re: Int:
How I see it? Animals have a special trait that 'maximum Int is 2.'
So you DO add +4 Int, reaching Int 6... which is then capped at 2...

Ok, so it's a roundabout way of saying 'don't increase Int,' but it's more rulesy! :)

Re: Trip:
Check the Universal Monster Rules? There's a trip entry, which I assume is what applies.


William Timmins wrote:

Re: Int:

How I see it? Animals have a special trait that 'maximum Int is 2.'
So you DO add +4 Int, reaching Int 6... which is then capped at 2...

Ok, so it's a roundabout way of saying 'don't increase Int,' but it's more rulesy! :)

Re: Trip:
Check the Universal Monster Rules? There's a trip entry, which I assume is what applies.

I did check in the preview document. I didn't look in the book as I didn't have a lot of preview time. So someone with the bok will have to look. In preview it goes from Spell Resistance to Undead Trait. No Trip.


Oooor you can look at the PRD:
http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html


William Timmins wrote:

Oooor you can look at the PRD:

http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html

:blush: Thanks. PRD not on my radar.


Eel, Electric isn't listed as aquatic while Eel, Giant Moray, is. Since the electric eel is a fish, shouldn't it also have the aquatic subtype?


Pale wrote:
Eel, Electric isn't listed as aquatic while Eel, Giant Moray, is. Since the electric eel is a fish, shouldn't it also have the aquatic subtype?

This was covered before, it seems in Real life it's not a water breather. The thing is an air breather and can crawl{slowly) on land

So no not a typo

Scarab Sages RPG Superstar 2009 Top 32

Pale wrote:
Eel, Electric isn't listed as aquatic while Eel, Giant Moray, is. Since the electric eel is a fish, shouldn't it also have the aquatic subtype?

This question has already been answered in this Thread.

EDIT: aaaaand ninja'd by seeker 'cause I went looking for the Thread. ;)


Thanks for the linkage, though.

Well short sheet me and call me shirley, I didn't know that one about the eel.

That's what I get for focusing on mammals!


Not sure if these questions have been answered, but:

1. In regards to disease special abilities, does the PC get a save when they are originally infected to avoid the disease entirely, or do they only save to avoid the effects of the disease once the onset time has passed?

2. According to the description on page 146 of the disease ghoul fever, the Onset is 1 day and the Frequency is 1 day. Is the Frequency supposed to be 1/day?

Thanks.

Scarab Sages

Is the Deinonychus companion entry missing?

Also, props on listing killer whales as Dolphin, Orca. Although I'm sure that's been brought up.


Drillboss D wrote:

Is the Deinonychus companion entry missing?

Also, props on listing killer whales as Dolphin, Orca. Although I'm sure that's been brought up.

It is in the druid section in the core rulebook.

Scarab Sages RPG Superstar 2009 Top 32

Pale wrote:
Thanks for the linkage, though.

:D

I do like linkage. ;)


Do stone giants get racial skill bonuses that aren't listed in the bestiary? I figure they're supposed to have 24 ranks, but they seem to have spent 30 ranks for their skills. So, where's the extra 6 ranks coming from? Or have I added up the stone giant's skills incorrectly?


Shad0wdrag0n wrote:
Do stone giants get racial skill bonuses that aren't listed in the bestiary? I figure they're supposed to have 24 ranks, but they seem to have spent 30 ranks for their skills. So, where's the extra 6 ranks coming from? Or have I added up the stone giant's skills incorrectly?

Let's see...

Climb +12 -> +8 Str, +3 Class Skill (supposedly - all Giants have this skill) = 1 rank
Intimidate +12 -> +0 Cha, +3 Class Skill (supposedly - all Giants have this skill) = 9 ranks
Perception +12 -> +1 Wis, +3 Class Skill (supposedly - all Giants have this skill) = 8 ranks
Stealth +4 -> +2 Dex, -4 size, +0 not Class Skill (supposedly - no Giants have this skill, except those with racial modifiers, like the Frost Giant) = 6 ranks

It makes 24 skill ranks.

So, it seems right to me.


Ah, yes, I forgot Intimidate and Perception are class skills for giants, even though they aren't normally class skills for humanoids. I may have to go over all my monster builds to see if I forgot any other subtype class skills.


Mephits are listed having the Dodge feat, but its not included in their AC calculations.


Dire Tigers have the Improved Iron Will feat but don't have Iron Will (the prerequisite feat) and it is one more feat than they should have by their HD (14 HD should be 7 feats Dire Tigers have 8) (unless one Weapon Focus feat covers both bite and claw attacks)


The Ancient Red Dragon has the Critical Mastery feat. It doesn't meet the prereq's for it as far as I can tell, and furthermore it's useless, since it only has one critical feat. I suppose it's supposed to have critical focus instead...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

One of the metallic dragons (Ancient Copper I believe) has Greater Disarm without having Improved Disarm first. His number of feats seem correct, however. So shouldn't Greater Disarm be Improved Disarm instead?


Greater Fire Elemental is listed as having DR 5/- rather than 10/- like all the other Greater Elementals.


Mariliths saves seem too high, considering it should have only two good saves.

Am I missing something?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

TPerception
+2 ranks
+3 class skill
+3 skill focus
-1 Wisdom
EQUALS +8 Perception modifier

Intimidate
+3 rank
+3 class skill
+5 strength
-2 charisma
EQUALS +9 Intimidate modifier

Troll actually seems shorted one rank.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Never mind about the trolls. I did the math wrong.

...How come it wouldn't let me edit the above post?


You have about 60 minutes(?) to edit posts then they become permanent.

-- david
Papa.DRB

(excepting Vic, etc. can still edit).

Ravingdork wrote:

Never mind about the trolls. I did the math wrong.

...How come it wouldn't let me edit the above post?

Dark Archive

Not sure if this has been mentioned anywhere else (I found nothing with a thread search) but the entry for Ghouls in the bestiary is missing the "Defensive Abilities; Immune undead traits" bit.

Cheers


Lord oKOyA wrote:

Not sure if this has been mentioned anywhere else (I found nothing with a thread search) but the entry for Ghouls in the bestiary is missing the "Defensive Abilities; Immune undead traits" bit.

Cheers

I noticed this in the Spectre entry as well.

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