DM HolyWater's Rappan Athuk Discussion


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Male Human Rogue6/Clr1 Current Map

I have not updated HL for it yet, and it would mean buying the add on for HL also to use it properly.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Yes, HL is an evil, evil thing the way it sucks money out of my wallet for updates to keep current.


it appears that there are 2 3pp companies that have put out archetype support for Monk Unchained.

Go to Everyman Gaming..

Go to Purple Duck Games.

@brvheart I will be purchasing one of these. Both cost $3. Do you have any opinion on Purple Duck Games vs Everyman Gaming

disclaimer: in no way by you providing an opinion on this am I construing this to be implicit explicit or anyplicit approval to use these sources in this campaign. I testify that I am purchasing one of these products under my own free will without any outside coercion or influence.


Male Human Rogue6/Clr1 Current Map

I have at least heard of Purple Duck, but have not really used material from either 3P source, sorry. The Unchained book is pretty new so the more established ones have not done anything for it yet.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Well, I'll wait for Good Thomas to chip in, if he intends to pursue the arcane path or not.

But in the meantime I am toning down Aggrammar - the previous creation rules offered bonus feats and whatnot :P

Also brvheart, is the Heroism/Glory domain is available in the FGG pantheon?


Male Human Rogue6/Clr1 Current Map

Hmmm, will have to forward that to Greg Vaughan. I am sure it is there somewhere as it is a core domain.


Male Human Rogue6/Clr1 Current Map

Part of the upcoming patheon:

Common Gods of Akados
Submitted by Greg A Vaughan on Sun, 03/08/2015 - 23:33
I told folks over on the Paizo boards the other day that I would not be willing to reveal my secret spreadsheet of 264 Lost Lands gods. It’s just too much of a work in progress. However, one portion of it is fairly well nailed down, though certainly with a few tweaks here and there to be made, so I thought I’d give a sneak peak of it here. That would be the “Common Gods of Akados”. Those guys whose names you’ve seen again and again throughout Necromancer Games and Frog God Games adventures.
These 47 deities are more or less set, and you can mostly bank on them (subject to necessary adjustments that may have to be made for the final version in the campaign setting). I’ll go ahead and list them out for you (in no particular order), tell you their pantheon, and their original source(s), as well as any pertinent notes I might want to share. As I said, most of them have appeared (sometimes repeatedly) in prior products, but a few are voids that needed to be filled and so are more or less original to this list. So without further ado, here we go.
Telophus - Lord of Crops and the Seasons (Hyperborean); Bard’s Gate and Slumbering Tsar
Muir - Goddess of Virtue and Paladins (Hyperborean); duh, everywhere, the most undeclined goddess in decline that I’ve ever heard of. But, yes, she is in decline. She’s just a favorite of writers it seems.
Quell - The Sea King; Lord of the Blue (Foerdewaith); Razor Coast
Belon the Wise - God of Travel; Wanderer in White (Foerdewaith); Bard’s Gate, Razor Coast; a god of arcane knowledge, Belon is beginning to overtake worship of Jamboor among arcane casters.
Bowbe - God of War and Slaughter, Bowbe the Bloody, Bowbe the Baleful, Bowbe the Bearskin, Bowbe the Beserker (Erskaelosi); Bard’s Gate, Razor Coast; a fan favorite, this barbarian god came out of nowhere and remains amazingly popular among the more vulgar crowd
Pekko - God of Ale and Spirits, God of Grains (Halfling, Dwarvish, Gnomish, Foerdewaith); Bard’s Gate, Razor Coast; everybody claims a little piece of this guy
Vanitthu - God of the Steadfast Guard, The Gatekeeper (Hyperborean); Bard’s Gate, Razor Coast
Narrah - The Lady of the Moon, the Pale Sister (Ancient Folk, possibly Neolithic); Stoneheart Valley; still somewhat under development this old, old deity represents the primary moon of the world. Still trying to decide just how far back she goes, so she’s still in progress.
Orcus - Demon Prince of the Undead, King of the Dead/Thanatos the Fallen, Deliverer of the Dead (Demon Lord, Hyperborean); Bard’s Gate, et. al.; yep, that guy, interestingly he went by a less-known aspect called Thanatos back in Hyperborean per Vampires and Liches (and now in Quests of Doom as well).
Thyr - God of Law and Justice; The Lawgiver; Tiwaz, Tyr (Hyperborean, Aesir); Bard’s Gate, Slumbering Tsar, Northlands Saga; Another god in decline that keeps appearing everywhere. Thyr also transcends into the Heldring and Northlander pantheons as Tyr and Tiwaz respectively, though the Thyr identity was by far his largest church historically.
Jamboor - God of Knowledge and Magic (and death) (Hyperborean); Barakus; still trying to work out some of the kinks in this guy. He seems to have had some authority as a death deity as well, though magic was his main area. Belon the Wise is beginning to move in on his old territory as a deity of magic.
Dame Torren - Goddess of the Four Winds (Hyperborean); Bard’s Gate, Sword of Air; Handmaiden of Oghma; One of Reme's three patron deities for her influence over the shipping trade (the lifeblood of Reme throughout its history).
Moccavallo - God of Disguise and Treachery, Trickster God of Chaos and Disorder (Hyperborean); Bard’s Gate; Possibly related to Loptr/Loki but I don’t think so. I’m still pondering the possibility though.
Yenomesh - God of Glyphs and Writing (Hyperborean, Anunnaki); Bard’s Gate; A long-ago transplant from the faiths of ancient Libynos, he is credited with introducing writing to the mortal races.
Bacchus-Dionysus – God of Wine and Madness (Hyperborean); Bard’s Gate; Popular among the truly debauched, Pekko has begun a serious rivalry with him for converts in recent centuries.
Dre’uain the Lame - God of Craft and Smiths, God of Industry and Hardwork (Hyperborean, Gnomish); Bard’s Gate; A rarity – a gnomish deity that has found his way into widespread acceptance among humans. Not the leader of the gnomish pantheon, but likely the most powerful due to his vast body of worshipers.
Gromm the Thunderer - The Barbarian God (Gohtra); Bard’s Gate: An import from distant Far Jaati, Gromm in another of the barbarian gods that has found widespread acceptance on the fringes of society in Akados. He is known for his evil aspect as much as his more neutral aspect. He is the great enemy of the barbarian god known as the White Wolf.
Hecate - Goddess of Evil Magic, The Arcane Mother (Hyperborean); Bard’s Gate; Formerly Jamboor’s chief rival in matters arcane, her church is not yet sure what to make of this upstart faith of Belon the Wise.
Kamien - Goddess of Rivers, Streams, and Springs (Hyperborean); Bard’s Gate; I may try to work her more towards a primordial Achelous-type analogy. Haven’t done much with her yet.
Mirkeer - Goddess of Shadows and the Night (Hyperborean); Bard’s Gate; Daughter of Hecate, look for her to get some love in Cults of the Sundered Kingdoms.
Note – Demigod of the Harp (Hyperborean); Bard’s Gate; Servant of Oghma
Oghma - God of Song and Bards, The First Song (Ancient Folk); Bard’s Gate; Credited with lots of stuff: discovered music while dreaming, created demigod Note, used song to create all wonders of the world; Patron and Protector of Bard's Gate.
Sefagreth - God of Commerce, Trade, and Cities (Hyperborean); Bard’s Gate; Very widespread and influential across Akados.
Thursis - God of Battle (Hyperborean); Bard’s Gate, Vault of Larin Karr; Evil deity of battle and war, and a rival of the god Mithras.
Tykee - Goddess of Luck and Good Fortune (Hyperborean); Bard’s Gate
Zadastha – Goddess of Love (Gohtra); Bard’s Gate; A long-ago import from Far Jaati, she has enjoyed immense popularity for centuries
Darach-Albith - High God of Elves, Firstborn; Father of the Elves (Elven); Bard’s Gate; Not a human deity but on the common gods list by virtue of being the primary god of the elven race
Dwerfater/Dwurfater - Father of Dwarves (Dwarven); Bard’s Gate, Chaos Rising, Slumbering Tsar; Ditto for Dwerfater and dwarves.
Grotaag - God of Orcs (Orcish); Bard’s Gate; Same for orcs.
Snuurge - Father of Goblins (Goblinoids); Bard’s Gate; and for goblins.
Fraz-Urb'luu – Demon Prince of Deception (Demon Lord); Tome of Horrors Complete, Cults of the Sundered Kingdoms; Remarkably popular in secret cults among human aristocracy.
Mitra - God of Law, Justice, and the Sun; Sun Father (Gohtra); Rappan Athuk; Another Gohtra transplant that caught on, Mitra has largely supplanted worship of Solanus and Thyr in the sun and justice departments.
Mithras - God of War (Hyperborean, Gohtra); Sword of Air; Long ago adopted by the Hypreborean Legions, a rival of Thursis and one of Reme's three patron deities as a city originally founded by the first Hyperborean Legion (under Polemarch Oerson) to travel through Akados.
Kudrak - Lesser God of Guardians (Foerdewaith); Morrick Mansion, Cults of the Sundered Kingdoms; a little like a lesser version of Vanitthu
Stryme/Strym - Stryme the Mighty, God of Strength (Foerdewaith, Dwarven); Aberrations, Cults of the Sundered Kingdoms; A dwarven god that was able to make the jump to human worship as well.
The Green Father - The Huntsman, God of the Wilds, the Horned God, Herne the Hunter, Cerunnos (Ancient Folk, Foerdewaith); Crystal Skull, Cults of the Sundered Kingdoms; A primordial nature deity that found his way into Foerdewaith folklore and tradition and remains hanging around after millennia.
???? - God of Gnomes (Gnomish); Vindication; A Garl Glittergold-ish type guy, he was unnamed in the source material, and I haven’t come up with a suitable name to call him yet. He makes the list by virtue of being the primary deity of gnomes.
Mick O’Delving - God of Halflings, The Little Miner (Halfling); Vindication; Like gnome guy above, he had not been named, but I had one for him (because I like classical fantasy literature and minor word play). Husband of Hester; widower of Sotheryn; favored drinking companion of Dwarven god of miners.
Hester - Goddess of the Hearthfire, Hester Full of Blessings, Mother Hubbard (Halfling); Book of Taverns; Included because she remains a staple in many human tales and nursery rhymes and her close association with The Revered Mother. Second wife of the halfling god, Mick O’Delving; Fell in love with a mortal halfling - Malachia the Effusive; Handmaiden of the Revered Mother; has affinity with dogs.
Freya - Goddess of Love and Fertility; Freyja (Vanir, Foerdewaith); Bard’s Gate and everywhere; Probably the single-most popular deity used in NG/FGG books next to Orcus. She is a transplant from the Aesir/Vanir pantheon of the Heldring/Northlanders and has found immense popularity in Akados. She is single-handedly slowly but surely replacing the Hyperborean goddess Zadastha as the goddess of love.
Hel - Goddess of Death; Lady of Pestilence (Ginnvaettir, Hyperborean); Bard’s Gate, Northlands Saga; Another pantheon jumper, she was for a long time the patroness deity of the Heldring (and for whom they are named).
Demogorgon - Primal God of the Earth, The Dark Creator, Demon Lord of Fate (Demon Lord, Hyperborean); Crystal Skull, Chaos Rising; Not your two-headed, tentacle-armed TSR/WotC version, we’re pulling this guy straight from Milton for our imagining of him (though he is still two-headed). Supreme enemy of Mithras; every 5 years the Fates and genii must appear before his mountain temple to give an account of their actions; often seen as two-headed with his aspects Demos (Spirit) and Gorgos (Grim).
Ades - Hades, King of the Underworld, The Darkness Visible (Hyperborean); Crystal Skull; Once again, this is the Milton envisioning of the classic lord of the underworld. How he fit in with Thanatos/Orcus, Jamboor, and Da-Jin (a less well-known Hyperborean death god) still has to be worked out.
Ceres - The Revered Mother, Goddess of the Home and Midwives, Goddess of Healing, Mercy, and Patience, Goddess of the Millstone (Hyperborean); Diamond Fortress (mentioned vaguely in Bard’s Gate); A big-time goddess among the human populace of Akados, the halfling goddess Hester is her handmaiden, her symbol is a millstone.
Archeillus - God of Rightful Rule; Protector of the Nobility (Foerdewaith); Doom of Listonshire; a favored god of the old gentry.
Pan - God of the Wild, Lord of the Flocks and the Hunt, minor aspects in music and fertility (Hyperborean); Bard’s Gate (one brief mention on page 86)
The Oinodaemon - Lord of Disease; Supreme among Daemons (Hyperborean, Ginnvaettir); Bonegarden, Doom of Listonshire, Tome of Horrors


Male Human Rogue6/Clr1 Current Map

So your players wake up from sleep and realize there are now two moons! You are not in Kansas (Golarion) any more!


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Well that can't be good. Did my wine go bad? "


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Sorry, my threads for this campaign aren't updating when new posts are made. I hid the campaign from my dashboard back when it died in an attempt to clean up. Any idea how to undo that?

Either way, I'll be presenting a 3rd level wizard tomorrow.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek wakes up and streches his mind "what! " it doesn't stretch he can't touch his psionic reserves he has no Reserves he looks around. its like the world has lost its color. And then he sees it... His reflection in a small pool "I'm I'm... human I'm no longer special... Sorek looks at Lars "I'm like Lars " Wailing "what level of hell are we in? . " . . oh the humanity

Soreks alias has been updated to reflect the tragic loss of his psionic abilities and even worse stripped him of his Elanity..

-Posted with Wayfinder


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorry Thomas.. I have no idea how to change that

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

What play rate were you guys running at? I am flexible.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

we were shooting for at least one post a day, but averaged probably around 2 or 3


Male Human Rogue6/Clr1 Current Map

That works for me. I am disabled so most of the time I can handle the 2-3 easy for multiple games. I am looking for accumulated XP. Did you guys have any? If so you can transfer them to the new characters. I know you just got started. For reference for those used to Golarion. Take a ship due west as far as you can go. That would be Adakos. The continent golarion is on is know as Lybonos. I do use the Shackles and that area in my campaign so I am a little bit of a hybrid. Will post up a map.

This will replace the old map of RA with a new color one. When I locate the world map I have I will post it.


Male Human Rogue6/Clr1 Current Map

Ok this is a fan made map that will work good enough!


Here's Artyom. Trap Breaker, Explorer, and all around good guy.
Hope I've got it all down proper.


Male Human Rogue6/Clr1 Current Map

Area maps

Sinnar Coast
Adokos

When I have full control I will post all of this up top.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

brvheart, I poured through the list - I can find a couple of Gods that could easily fit the Glory/Heroism domain, but no specific reference to to them. Are we a go, or a no go.

I intend to stick with Aggrammar, though I will swap his stats around some. I am intent on making him less melee, and more casting oriented.

Also, I read the part about 'WBL, what is that?' :D So wanted to ask what we can assume as starting wealth, if any.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Wbl wealth by level

-Posted with Wayfinder


@brvheart

Can we assume average wealth for lvl3 which is 3000?

I would like to get started on purchasing my equipment.

Our xp is 1850 above 3rd lvl


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Hopefully everyone can get their characters submitted for brvhearts review today

It seems consensus is to add a 6th.
Which brings us to the question of what we want in a 6th character.

Any thoughts?


Male Human Rogue6/Clr1 Current Map

That is what I think we are waiting on, a consensus on a 6th player. Aggrammar, I am fine with you picking one for the domain. WBL to start, after that RA does not pay attention to WBL. Sometimes you will be poor, sometimes you will be very rich! Deeper you go, the more the challenge and the greater the reward. My players have usually whined for a few levels about the treasure then have problems carrying it all out!

That XP is fine. I think your former GM was intending on sending you through the front door and wanted you close to 4th as possible. Not sure if he was aware they added a whole bunch of levels for levels 1-3. I guess we skip those! Unless you want some warmup levels.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Yep, my character should be ready soon. I'm thinking of making him more casting and less melee oriented, hopefully a strong support/buffer. Struggling to decide on the initial Wis stat. 16 looks like a bare minimum if I ever decide to use an offensive spell.

But he will be an Evangelist with the Glory domain (thanks for that brvheart), so that should make him a decent buffer from the get go, I hope ;)

You guys interested in chipping in for a Wand of CLW, if brvheart allows it?

As for the 6th, perhaps a solid ranged damage dealer? If Bard, I can drop the Evangelist archetype and go straight cleric - might be our best option?


I was just about to check the interaction overlap between evangelist cleric and a buffer bard.

With a large party a buffer bard seems like a good idea


Male Human Rogue6/Clr1 Current Map

You are level 3 so a CLW wand is not out of the question at all. Had some parties get one at level 1!


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

The archeologist isn't really a buffer bard, so the evangelist covers that angle. Both will have good buff spells.

Wouldn't mind a ranged attacked I suppose.

No problem pitching in on a wand.


I'm fine with chipping in on the clw wand. . I am planning on purchasing a wand of mage armor for good Thomas to use on me. My ac 15 as a frontliner is going to make me a little fragile.


@lars
Archeologist? Koan is going to be an alchemist trap breaker .

Or is the possible 6th player brvheart was talking about an Archeologist?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

See, I'm just not keeping up.

Though a bard would overlap with an evangelist a lot.


Male Human Rogue6/Clr1 Current Map

I have a player in my other RA game that can't handle the posting rate for that game and was planning on bring in a bard (a land pirate). Can look at him if you like.
Jar'k He would need to level up.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

I will take a look at him, since I think he may be a great addition to the group if both a bard and a ranged character. I would drop the Evangelist archetype (since the Inspire Courage would be covered), and be stronger as a Cleric.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

So glad to see Sorek, Aggrammar and Lars will be remaining as characters.
While I like the Trap Breaker Alchemist part, I'm not getting hit with too much in the way of personality and character. From what I've read though, I probably shouldn't stress it too much, no?

Question: regarding my bombs, should I use them as control (smoke bomb, stink bomb), or focus more on damage output (precise bombs, explosive missile)? Not quite sure which role I should take in combat quite yet.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

I am not a fan at all of the buccaneer archetype for a bard in Rappan. .

It's abilities are for capturing people without hurting them not something I see as very valuable in Rappan

-Posted with Wayfinder


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Koan, if you want to go in the 'Divine' direction, I would be more than happy to play a wizard/rogue going Arcane Trickster (if allowed by brvheart) :D

Let me know if such a change of pace would suit your fancy ;)


Male Human Rogue6/Clr1 Current Map

NOT killing everything you see may sometimes be of an advantage even in RA. Captives are useful for information if nothing else. Someone actually role play in this 'roll play' dungeon, unheard of! But not as unuseful as one might think:) But hey, it is your game guys. He is at least interested.


I always like the option of capturing with non lethal force.. It's great to be able to administer a non lethal knockout with unarmed strikes. . So yes I appreciate having it as an option.

Particularly if one of us misses a will save and starts attacking a fellow party member


I'm completely unfamiliar with alchemist. . I'll take a look later when I get a chance. . It will be good to get an idea of how those crazy bombs are going to affect our tactics


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

I depends on how AOE focused the wizard is. If he's about controls, then you might as well be about BOOOM!


Elven Archaeologist Bard HP 33/33 | AC 20/ FF 16/ T 16 | Per +13 | F: 3/ R: 10/ W: 6 | Init +4 | Luck: 1/6 | Extend: 2/3 | Active Conditions: Expeditious Retreat, Vanish (2/12)

This is Good Thomas. Here's my Evoker. DM, how much of a background are you looking for?


Male Human Rogue6/Clr1 Current Map

He is more than willing to change his archetype if that is what the party prefers. Those bombs can get a bit crazy. I had an alchemist in my last RA party. Watch out for splash!


Male Human Rogue6/Clr1 Current Map
Illirio Melek wrote:
This is Good Thomas. Here's my Evoker. DM, how much of a background are you looking for?

You have a 5th 1st level spell. Would suggest magic missile as it gets 1/2 your level added to it. Also don't forget as an evoker you get a bunch of force missiles! Real handy at low levels. Just enough of a background so that you can role play it. You can develop it as you go along if you wish. I want this to not be all 'hack and slash'.


Elven Archaeologist Bard HP 33/33 | AC 20/ FF 16/ T 16 | Per +13 | F: 3/ R: 10/ W: 6 | Init +4 | Luck: 1/6 | Extend: 2/3 | Active Conditions: Expeditious Retreat, Vanish (2/12)
brvheart wrote:
You have a 5th 1st level spell. Would suggest magic missile as it gets 1/2 your level added to it. Also don't forget as an evoker you get a bunch of force missiles! Real handy at low levels. Just enough of a background so that you can role play it. You can develop it as you go along if you wish. I want this to not be all 'hack and slash'.

Yeah, I'm leaving that 5th slot blank since I can call any spell up from my list via my Arcane Bond. Background incoming!


Male Human Rogue6/Clr1 Current Map

Unless I am reading that wrong, that is an additional spell.

"A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school)."


Elven Archaeologist Bard HP 33/33 | AC 20/ FF 16/ T 16 | Per +13 | F: 3/ R: 10/ W: 6 | Init +4 | Luck: 1/6 | Extend: 2/3 | Active Conditions: Expeditious Retreat, Vanish (2/12)

Ah wait. I see what I did. It's corrected now, with an open floating additional spell reserved for use through my Arcane Bond.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Aggrammar,
I'm not sure how well I'd pull off a cleric, and I really don't want to deal with the animal companions or summoning that is expected with playing a druid. I'll stick to the alchemist, just need to find an angle that I can enjoy. Right now, I see him as fodder and I wouldn't be upset if he died.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

That's not a very satisfying angle :P

Koan, why don't you play whatever you like? I'm sure we can adapt, no worries man.


Male Human Rogue6/Clr1 Current Map

I just spent a little time working through all of the game play posts to get a feel of where you were at, what has happened and get a feel for the group. I think it is a good group and have decided that anyone that wishes can keep their existing character, just need to have a FGG deity. Although yes an arcane caster would be very useful with that evoker! I even liked Good Thomas. Perhaps those changing characters can keep their old ones as a backup?


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Whoa! Thanks a lot brvheart, that is a BIG boon - do you mean bonus feats and all? :D

And yep, Good Thomas is a cool character.


Elven Archaeologist Bard HP 33/33 | AC 20/ FF 16/ T 16 | Per +13 | F: 3/ R: 10/ W: 6 | Init +4 | Luck: 1/6 | Extend: 2/3 | Active Conditions: Expeditious Retreat, Vanish (2/12)

Thanks, brvheart! Mighty generous of you. Though now I'm torn as to whether to run with Illirio or bring Good Thomas back.

Actually, here's a question: how lethal is Rappan Athuk? Should we be planning to make a new PC every few levels?

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