Johnny Miasma
Power Level: 10; Power Points Spent: 165/165
STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +0 (10), WIS: +0 (10), CHA: +0 (10)
Tough: +0/+10, Fort: +6/+10, Ref: +6/+10, Will: +5/+11
Skills: Acrobatics 5 (+5), Bluff 2 (+2/+12), Drive 12 (+12), Intimidate 7 (+7/+15), Investigate 5 (+5), Notice 8 (+8/+15), Stealth 2 (+2/+13)
Feats: Attack Focus (ranged) 2, Equipment 2, Fearless, Improved Initiative, Luck, Move-by Action, Precise Shot
Powers:
Relic Alterations (Container, Passive 10)
. . Enhanced Trait 27 (Traits: Will +6 (+11), Fortitude +4 (+10), Reflex +4 (+10), Stealth +11 (+13), Bluff +10 (+12), Notice +7 (+15), Intimidate +8 (+15), Feats: Attack Focus (ranged) 2, Fearless, Improved Initiative)
. . Mind Shield 4 (Impervious +4 to Will saves vs. Mental effects)
. . Protection 10 (+10 Toughness)
. . Super-Senses 9 (darkvision, detect: Fear 2 (ranged), extended: Detect Fear 1 (-1 per 100 ft), spatial awareness)
Shadow Hop (Teleport 6) (600 ft. as move action; Accurate; Medium (Shadows), Short-Range; Change Direction, Change Velocity, Easy, Turnabout)
Shadow Manipulation (Array 20) (default power: telekinesis; Subtle (subtle))
. . Cosmic Horror (Linked)
. . . . Fearmonger (Emotion Control 10) (Linked; DC 20; Burst Area (50-1250 ft. radius - General), Selective Attack; Distracting, Limited to Emotion (Fear), Side-Effect 2 (always - Bruise); Custom (Feature (Prevents Involuntary Transformation)), Progression, Increase Area 4 (area x25))
. . . . Obscure 10 (Linked; affects: 1 type + visual - hearing, Radius: 5000 ft.; Selective Attack; Tiring)
. . Madness (Confuse 10) (Array; DC 20; Burst Area (50 ft. radius - General), Insidious, Selective Attack)
. . Shadow Choke Cone (Suffocate 10) (Array; DC 20; Cone Area (100 ft. cone - General))
. . Shadow Clone 10 (Array; DC 20, Feats: Quick Command; Action (move); Distracting; Interpose, Mental Link, Progression, # Clones 2 (5 clones), Sacrifice)
. . Shadow Grab (Snare 9) (Array; DC 19; Backlash, Transparent; Obscure Sense (Vision), Tether (900 ft.))
. . Shadow Throw (Telekinesis 10) (Default; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, DC 25, Feats: Improved Disarm 2, Improved Trip; Damaging; Precise, Split Attack 3 (4 targets))
Equipment: Heavy Pistol
Attack Bonus: +8 (Ranged: +10, Melee: +8, Grapple: +8)
Attacks: Fearmonger (Emotion Control 10) (DC Staged/Will 20), Heavy Pistol, +10 (DC 19), Madness (Confuse 10) (DC Will 20), Shadow Choke Cone (Suffocate 10) (DC Fort 20), Shadow Grab (Snare 9), +10 (DC Ref/Staged 19), Shadow Throw (Telekinesis 10), +10 (DC 25), Unarmed Attack, +8 (DC 15)
Defense: 20 (Flat-footed: 15), Knockback: -5
Initiative: +4
Drawbacks: Hunger, moderate, Fear +2, Involuntary Transformation, uncommon, irresistible, Recurring Nightmares, common
Languages: Native Language
Totals: Abilities 0 + Skills 11 (41 ranks) + Feats 5 + Powers 106 + Combat 36 + Saves 17 - Drawbacks 10 = 165