DM HolyWater's Rappan Athuk Discussion


Play-by-Post Discussion

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Your Narrator

Looks like I should be getting the first gameplay post up tonight after work and we can begin our adventure.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Everything should be in order now.


Your Narrator

The first post is now up. I will add some NPC's to the campaign tab occasionally if they become important enough to the party to remember. For now it is only Master Harren and Commander Gorrsh.

I removed the numbers in the circles on the map as they don't really mean anything to you, but you can know that they are places of interest to possibly be explored. Eventually. Survive the first night first.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Gheris, your PC rocks and you're playing him well. Kudos.


Your Narrator

Lots of fun to read so far guys. Once Freddy posts then I'll start updating.

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

He's not the most mechanically sound character, and he won't top any kill charts, but he will be fun to play, slowly converting the party :) Well, maybe not the cleric, heh.

Thanks for the feedback :)


Male Human Bard 1 | HP 27/27 | AC 16, Touch 12, FF 14 | CMD 16 | Fort +6, Ref +6, Will +3| Per +5 | Init +6

Gah, sorry, there's some life stuff going on right now that's going to keep me pretty inconsistent for the next week or so, and momentum's an important part of getting PBPs going, especially in the beginning, so I think I'm just going to bow out so I don't bog things down. Good luck, guys,


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Because this problem will come up, I would like to get it out of the way.
Two Questions regarding rulings on the Realistic Likeness feat and Change Shape ability:

Realistic Likeness:

When you are in human form, you can take the shape of a specific individual.
Prerequisites: Kitsune.
Benefit: You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation.

Change Shape (Su):

A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

In regards to actual shapechanging
As written, I'm seeing it as such:
Koan changes from Kitsune form to Human form, and from Human form, can shift into any other "Individual" form, whether that be the shape of his sister Koayi or the Ogren Good Thomas, or hell, even perhaps a goblin or dragon encountered, as long as his stats stay the same.

As intended, I am seeing it as:
From Kitsune to Human form, he then can shift to any individual male human form he has encountered.

While one could be more fun than the other, I am perfectly fine with whatever interpretation you would like to take.

Do they stack?
Change Shape grants a +10 Racial bonus to appear human, while Realistic Likeness grants a +10 circumstance bonus to fool others with my impersonation.


Your Narrator

I think they should definitely stack and realistic likeness is limited to male humans.

That's a shame Freddy but thankyou for letting us know. Hoep your life sorts itself out for you.

I will update soon guys.


Your Narrator

Haha I will try to remember Gheris' curse when I roll things that depend on sight in future.

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

Yep, he's definitely not the eagle eye of the bunch. :) Per actual mechanics he can see fine within 30', however I choose to roleplay the limitation a bit more strictly than that. Not blind, but everything in blurry shapes and muted colors. Feel free to roll with it either way you see fit. He will learn which shapes to associate with the party in a short amount of time so he can support them as needed.

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

HAH, that stealth check = pure awesome. Big giant warrior, vanishing from sight in a blink. The luck of the gods right there!


Your Narrator

Thomas, you automatically see things that are pointed out. No need for any extra perception checks.

And I love how he went stealthy and you guys are following him with lights ^_^


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars couldn't stealth to save his life and he's not yet drunk enough to try anyway.


Retired

Well, to be fair, Koayi is convinced that the mysterious figures are members of the caravan, or even better, someone new to meet. No need for stealth.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

*grin* I'm hoping whomever we're investigating focuses on the lights, and allows Good Thomas to move into an advantageous position. He's taking an elliptical path toward their target, while allowing Lars and Koayi to make the direct approach.

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

Personally, I'm just hoping it is someone taking a leak :P


Retired

That would be hilarious.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

If so, it may be the last leak they ever take.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Koayi Aimaina wrote:
That would be hilarious.

If it's just someone taking a leak... I'm going to be pretty embarrassed about all the commotion I've caused.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
DM HolyWater wrote:
Haha I will try to remember Gheris' curse when I roll things that depend on sight in future.

Soreks keen sightedness will help compensate for any short comings in that area. He rolls his perception checks twice when he is in Eyes of the Crane stance which is always and when combat begins he swift actions into his combat stance.

Eyes of the Crane stance :

When makingPerceptionchecks or rolls againstconcealment, roll twice and use the better of the two rolls, and may usedetect evil as a spell-like ability at will


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Sorek wrote:


If it's just someone taking a leak... I'm going to be pretty embarrassed about all the commotion I've caused.

It's even worse than I feared. Sorek was riding in the caravan ALL DAY with that couple. I would have preferred someone taking a leak!!


Retired

Soren's keen-sightedness will mean nothing if he's trying desperately to ignore the two newlyweds all day long! Possibly the best first false encounter possible. Of course, if we hadn't investigated, it'd have been wights.

Edit: Comment may have come across as mean-spirited. I assure you that wasn't the intent.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Koayi Aimaina wrote:

Soren's keen-sightedness will mean nothing if he's trying desperately to ignore the two newlyweds all day long! Possibly the best first false encounter possible. Of course, if we hadn't investigated, it'd have been wights.

Edit: Comment may have come across as mean-spirited. I assure you that wasn't the intent.

@Koayi lol... taken as intended

Maybe Sorek should talk with Gheris about truly learning to see.


Retired

"Just so. Opening your eyes is all this is needing. The heart lies and the head plays tricks with us, but the eyes see true. Look with your eyes."


Your Narrator
Koayi Aimaina wrote:
Of course, if we hadn't investigated, it'd have been wights.

uh oh. They're onto me.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Great thing we're not a bunch of "shoot first, ask questions later" types

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

Brown-chicken brown-cow.

I chucked at the discovery. Poor Gheris, all alone by the fire while everyone goes to make peeping Tom eyes at the happy couple. :)


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Nothing makes an exhausted Good Thomas happier than foolish couples sneaking around in the dark like thieves. That's right up there with find rot grubs in his wheaties.

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

Oh lord, do not mention rot grubs! Bad experiences! Flashbacks! Arrg!

Gheris is just waiting until folks return to the fire, right now he really has no part in the current scene. :)


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Classic horror movie play. Build up the tension, release it with a little humor, then ratchet things right back up again!


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Not a problem, the drunken goof always lives...oh wait a minute...


Retired

Optimal Kill Order: Random Person, Token Black Man, Ditsy Girl, Jock, Loner. The Hero and Heroine survive. Very few movies deviate much, assuming all categories are filled in. Given that the random just died and we have no token, I think I'm next.

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

Hmm, I don't see priest. Does the priest live? Tell me the priest lives! :)

Dammit, now I remember. The priest usually dies right around the time the killer is revealed! In a church, at the altar, surprised that the killer would come there!

Makes a note to avoid all churches and altars going forward.


Retired

Nuh-uh! The priest gets corrupted by the monster, like in

Spoiler:
'Salem's Lot.

You get to live, but also lose all your divine powers and are cursed!

Grand Lodge

Half-Elf Oracle - HP 31/31 | AC 18 | T 10 | FF 18 | CMD 15 | Fort +4 | Ref +2 | Will +7 (+2 vs. Enchantments) | Init +0 | Perc +3 | Sense Motive +5 | Channel: 8/8 @ 3d6

Noooooooooo


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

The ogren traditionally - wait. What's the traditional role of the ogren in these movies? Oh yeah. He's usually the bad guy. I guess that means I'll live right up till the last five minutes of the movie.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

DMHW, would it be too late to take the Loner drawback and pick up the reactionary trait?


Your Narrator

Ok Koan, I will allow that.

I'll throw a moonless night or two at you guys at some point but assume it's dim from moonlight unless I say otherwise.

Taking 20 to follow tracks (which is usually a full round action where you can move at half speed) will slow you down considerably. 20 rounds(or two minutes) to move half your speed? VERY slow.

The track DC is 17. And you have a +6 so a good chance to make it. If you fail you simply lose the trail and have to find it again before you can track any further. Alot faster I think.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

OK, post modified. However, the dice, they are not on my side.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

One more successful assist should do it!


Retired

I tried! Maybe it worked.


Your Narrator

It's funny because Lars has a +7 and could take 10 and track it no worry for any rolls needed.


Retired

Shhhhhh. I helped! Even if it wasn't necessary.

EDIT: The best Aid Another house rule I've seen was "everyone's highest rolls get aided by everyone else's rolls".


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Perhaps we could fudge just a little and say Lars runs point with Good Thomas, and takes the lead on tracking?


Your Narrator

Yea that's fair enough.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Well it is dark out, so the guy with darkvision tracking does make sense to me, but I can certainly cast light all the time instead.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Well, maybe I can get one more assist then. Tracking people at night with lights isn't Thomas' preferred approach if he can help it.


Your Narrator

Anyone with survival can track at night or in dim light. It just increases the DC.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

In that case let's gave Lars do so from the outset?

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