
Lost Lich |

Hello people, I am no min-maxer, but I don't wanna be useless either, which is why I as fairly inexperienced player want you experienced guys to take a look at my character, Ingrid, the dwarf that chugs greatswords. Please help me not, minmax this thing, but make it somewhat efficient and useful.
Ingrid Bladecraf
Dwarf
Hurler (Barbarian Archtype)
Abilities: Lets just assume they cover everything I need, Dex and Str. Will be the highest skills, with dexterity having a slightly higher focus then strenght.
Traits: Iron Hide +1 Ac
Strong Arm, Supply Wrist: +10 feet throwing range after moving 10 feet
Simple, Dwarfen and Martial Weapon Proficiency
Light & Medium Armor Proficiency
Feats:
Class: Skilled Thrower: +10 feet throwing range
This makes me have 20 feet maximal range.
Class: Rage: 4+con times per day, +4str / con, enables rage feats.
Intimidating Prowess: Str. to Cha. for Intimidating checks.
I play a female, 1 meter big dwarven barbarian that can not fight at all, except when throwing stuff at people, my background stories always are tragic, so this girl will have had to learn to seem to be more than just a helpless small dwarf. This is pretty much a feat I need to take, since mostly my charisma is gonna suck, I highly dislike playing the stereotypical retarded warrior, I rather prefer playing the a~*@%+% unsympathic warrior.
Throw Anything: Allows me to not take penalties to rolls with imp. ranged weapons. Takes away the penalty of using imp. weapons during my Hurling, Lesser (if there even is any penalty, i am not sure about this one, if not i wouldn't take this). I only take this in combination of:
^_ Improvised Weapon mastery: increases dmg of weapon by 1 step 1d4-1d6 and so on, and also increases crit range to 19-20.
Raging Hurler: Doubles range of weapons that I throw and allows me to throw two-handed weapons as standard action.
Power Attack: Can be applied to Hurling, Lesser
Two-Handed thrower: does the same as raging hurler, except for the doubled range, but instead makes the str. mod for dmg 1 1/2 instead of just 1. (not sure if worth)
at this point i am clueless, should i take some weapon focus feat? should i take some archer feats like point-blank shoot (do these even count for throwing weapons, and if yes, which skills are good?)
Rage Feats:
(Definietly Taken)
Hurling, Lesser: throw small things two handed up to 10 feet, making them count as improved ranged weapons. Small weapons deal 2d6+str dmg (+ 1d6 for every 1 step in size the thrown weapon has) and enemies can half all dmg with a Reflex Save (10+1/2Barbarian lvl+Str)
Hurling ^ +10 feet or 1 size category larger
Hurling greater ^ another +10 feet (stacks) or a total of 2 size increases
Charging Hurler: ^ while charging
Choices:
Reckless Abandon: -1 Ac +1atk roll, useful to hit I guess, also since I am ranged and have tons of Hp I might as well not need to be a tank.
Renewed Vigor: a one time heal of 1d8+ 1d every 4 levels up to 5d8, not bad to have a quick heal at hand I believe. Definietly wont hurt "badum'tsch"
Quick Reflexes: (i am very fond of this one as its a cheap and useful lvl 4 skill) +1 atk of opportunity
Spirit totem and all following skills: This is my favourite totem skill, pretty much gives me some constant dmg to adjaquant enemies which and a aura made up of spirits around me, at later levels this aura has a great reach and i may dodge attacks with it. I find this cool and unless its 100% useless i wanna take this.
Sprint: Needs swift foot, and overall is a big speed boost, i think this can be greatly useful also the passive speed boot from the former skill is also epic, especially since a dwarf wont have speed restrictions through armor.
(If there are especial good feats i totally have to take pls tell me, although i wont pick anything just because its 'canon' and op.)
Items:
I wanna get a single Greatsword, depending on my Hurling feat level its gonna be medium -> large sized and if shit gets real and i get able to enlarge my character maybe even get a huge one. As for enchantments and the like, I would like some help and oppinions.
If not getting any improved weapon feats, yet needing to avoid the penaltry for throwing the weapon, i would get the THROW weapon ability.
As for enchantments, look at the Dagger of doubling this shows me there are ways to create multiple copies of your weapon. I would like an enchantment that duplicates my weapon after i threw it. You just imagined that, which means you now have a huge smile on your face and find this to be an epic idea, or at least you should (b°-°)b cus it is.
So now .. . please help me to figure out how to make this work.
I would dislike to get the returning feat, there is this magic belt that just instantly teleports my weapon back into the sheath after it has hit its target after being thrown, so thats much better than waste an enchantment.
Also are there any more epic enchantments i should know about which significantly increase my dps ?
Please help me out here guys. Its hard to read through these thousands of feats and remember all or make out which are really good and which really bad