| SuperJudge |
So I just joined an ongoing campaign with some friends. They are at level 5 and we roll stats. I got 16,14,13,12,10,10. The party has a ranger(bow), fighter(grappler), cleric, slayer(melee) and warpriest so it's in need of arcane and some knowledge skills. I took the mindchemist alchemist archetype and between stink and smoke bomb, and infusion via the extra discovery feat I could control with the bombs, buff my friends and wade into melee occasionally or stay back and sling things when I am out of bombs.
However when we started my friends informed me that they have been fighting undead, elementals, and constructs almost exclusively. So now stink bomb is useless and I didn't roll good enough stats to be as combat effective as I would have liked. I can drop dex by 2 and increase strength by 2 or vice versa and change my bombs around tho for the next session. But I was thinking maybe a full on caster would just be better for the party.
So what do you guys think? change the alchemist around a bit, or play a sorcerer or wizard? Keep in mind Summoner is banned(it was my first choice). I don't have experience as a full caster(or alchemist for that matter), I tend to play hybrids more often.
| Secret Wizard |
Crypt Breaker is good if you wanna stay alchie.
Otherwise, straight Sorcerer is always fun.
| SuperJudge |
@ Secret Wizard
Thanks, I never noticed that archetype before that just might perfect for what we are fighting.
@tcho Tcho
I am going to chose different discoveries, however the stink bomb was what attracted me to the alchemist in the fist place. I kinda thought him up on the bus ride over to the game.