| chkflip |
Assuming STR 16 (+3) and DEX 18 (+4)
With the following feats:
01F: Sharp Claw (Ratfolk gains two 1d4 claw attacks)
01F: Weapon Finesse (applies to natural attacks)
02F: Wpn Focus (Claw)
03F: Wpn Focus (Bite)
04F: Wpn Spec (Claw)
05: Imp Nat Attack (Claw)
06F: Imp Nat Attack (Bite)
07R: Rending Claws, Sneak Attack
With the following items:
Deliquescent Gloves (+1d6 acid to claw attacks)
Ring of Swarming Stabs ( 2/d +1d6 if flanking)
Ring of Rat Fangs (gain 1d3 bite attack)
Cloak of Fangs (5/d bite attack increases in size for 1 round)
Can I seriously have (since they're all considered primary attacks):
Bite +12/+6 (1d4+3) [1d6+3 5/d] (+1d6 sneak if flanking)
& 2 Claws +12/+6 (1d6+1d6acid+6) (+1d6 sneak if flanking)
(+1d6 rending claw if two hit) ( +1d6 swarming ring 2/d)
Is that real, or did I fudge the numbers somewhere?
| chkflip |
In a perfect world where one is flanking and can therefore sneak attack, bumps the bite via cloak, use both uses of the stab ring, and connect with both claw attacks, thats:
1d6+1d6sneak+4 bite + 1d6+1d6acid+1d6sneak+1d6stabring+6 first claw
+ 1d6+1d6acid+1d6sneak+1d6stabring+1d6rendfeat+6 second claw
Average, what, 8+18+21, 47 damage in a single round per day.
That being taken down to 41 damage four more times.
And the typical being 40 damage per round if they all hit.
That's not super fantastic, but I imagine its at least a good secondary melee. No?
| chkflip |
Good Lord. That'd be another +5 to hit and damage.
It'd have to wait until next level though, assuming WBL.
I've only got 1700gp left as is, heh.
I didn't really have a point with the build. I just saw something and ran to the moon with it. But when I run the character, I imagine he's going to be the "shoot now, ask questions later" type of character that probably doesn't do much outside of combat.
Being slow (20ft moving distance) probably means I should have throwing daggers or something for first round.
| chkflip |
Herp de derp. +1 to hit, +2 damage (considering the current difference).
I suppose it wouldn't hurt to switch out the ring of swarming stabs for it because duh. Then I could sub in a ring of protection +1 or something. I imagine I could get the gloves masterwork for another +1 to hit.
So that's +14 to hit with the claws and +13 with the bite adding an extra 6 damage total. Assuming they all hit, of course, but at level 7 aren't those to-hit numbers high?
Does the improved unarmed strike upgrade the claw damage by chance?