Ratfolk Fighter VI Rogue I; does this work? (items / feats query)


Advice


Assuming STR 16 (+3) and DEX 18 (+4)

With the following feats:
01F: Sharp Claw (Ratfolk gains two 1d4 claw attacks)
01F: Weapon Finesse (applies to natural attacks)
02F: Wpn Focus (Claw)
03F: Wpn Focus (Bite)
04F: Wpn Spec (Claw)
05: Imp Nat Attack (Claw)
06F: Imp Nat Attack (Bite)
07R: Rending Claws, Sneak Attack

With the following items:
Deliquescent Gloves (+1d6 acid to claw attacks)
Ring of Swarming Stabs ( 2/d +1d6 if flanking)
Ring of Rat Fangs (gain 1d3 bite attack)
Cloak of Fangs (5/d bite attack increases in size for 1 round)

Can I seriously have (since they're all considered primary attacks):
Bite +12/+6 (1d4+3) [1d6+3 5/d] (+1d6 sneak if flanking)
& 2 Claws +12/+6 (1d6+1d6acid+6) (+1d6 sneak if flanking)
(+1d6 rending claw if two hit) ( +1d6 swarming ring 2/d)

Is that real, or did I fudge the numbers somewhere?

Shadow Lodge

Natural attacks are not iterative. You only get three attacks total as listed.


There should also be an +1 to hit/dmg for natural attacks from combat training as a Fighter (which is calculated into the to hit and dmg numbers above already).


You don't get iterative attacks with natural weapons. On the plus side, they're all primary attacks, so you take no penalty to your attack rolls.


Serum wrote:
Natural attacks are not iterative. You only get three attacks total as listed.

Aha! So I'd get a bite and two claw attacks at the highest BAB?

That's still pretty intense, isn't it?

Pedit: Thanks, Sniggevert!

Grand Lodge

What is Rogue adding to this build? If you want some sneak attack dice and get to keep your full BAB you could take a level of Brawler (Snakebite Striker archetype).


In a perfect world where one is flanking and can therefore sneak attack, bumps the bite via cloak, use both uses of the stab ring, and connect with both claw attacks, thats:

1d6+1d6sneak+4 bite + 1d6+1d6acid+1d6sneak+1d6stabring+6 first claw
+ 1d6+1d6acid+1d6sneak+1d6stabring+1d6rendfeat+6 second claw

Average, what, 8+18+21, 47 damage in a single round per day.

That being taken down to 41 damage four more times.

And the typical being 40 damage per round if they all hit.

That's not super fantastic, but I imagine its at least a good secondary melee. No?


Oncoming_Storm wrote:
What is Rogue adding to this build? If you want some sneak attack dice and get to keep your full BAB you could take a level of Brawler (Snakebite Striker archetype).

Sweet! I'm not extremely familiar with all the archetypes in this game. Thanks for the tip!

Grand Lodge

Also, a Agile Amulet of Mighty Fists will make you totally dependent on DEX rather than DEX and STR.

What are your goals for this character?


Good Lord. That'd be another +5 to hit and damage.

It'd have to wait until next level though, assuming WBL.

I've only got 1700gp left as is, heh.

I didn't really have a point with the build. I just saw something and ran to the moon with it. But when I run the character, I imagine he's going to be the "shoot now, ask questions later" type of character that probably doesn't do much outside of combat.

Being slow (20ft moving distance) probably means I should have throwing daggers or something for first round.


Herp de derp. +1 to hit, +2 damage (considering the current difference).

I suppose it wouldn't hurt to switch out the ring of swarming stabs for it because duh. Then I could sub in a ring of protection +1 or something. I imagine I could get the gloves masterwork for another +1 to hit.

So that's +14 to hit with the claws and +13 with the bite adding an extra 6 damage total. Assuming they all hit, of course, but at level 7 aren't those to-hit numbers high?

Does the improved unarmed strike upgrade the claw damage by chance?


Wait, the amulet also means finesse at level one is redundant.

There's also the bonus brawler combat feat 4/d I can get.

Potential in Combat Reflexes, Dodge, Imp Initiative, and there's always Iron Will to supplement the builds only weak save. Hmm.

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