| Andromalius Warlock |
Hi Masters,
I have 2 dudes with this spell:
- In its description says this "It is therefore mainly used to thwart attacks on your turn, such as attacks of opportunity". That means that can nobody make an Attack of Opportunity to you? Or only it is a form to say the spell's 20% miss chance makes more difficult the Attack of Opportunity?
- "This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement".
I understand this sentence as if you at leats move 10 feet in one turn you have blur effect along all movement. Since your start square to your final square.
But it can be understood otherwise as "you have de blur efect only after you move 10 feet".
What does the sentence between quotes mean exactly?
| chaoseffect |
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1. That's pretty much just summing up the spell but doesn't mean anything mechanically.
2. I read it as you get blur until end of movement, but only after you move 10 feet. So the first 5ft square you move through is blur-less, but upon entering the second 5ft square, you have blur until you stop your movement for the round.
| Blakmane |
Why would it only be after the first 5'?
I don't think it is a acceleration issue, just that you can't take a 5' step and do it.
I think if the first square was not effected, the description would do a better job of pointing that out.
Because otherwise you get into some weird logical situations where you intend to move more than 10' but don't actually.
Let's say you have this active and then try to move away from two opponents. The first AOO misses you due to concealment, but the second succeeds and manages to trip you. You end your turn without having moved the 5' that would qualify you for getting the concealment from the first AOO in the first place.
The idea of intent to move more than 5' at a time causes issues elsewhere in the game too. The game generally assumes you can take your movement in 5' increments and adapt as necessary, with some exceptions (charge).
As written could simply say you intend to move more than 10ft that round and then just not do so for a whole bunch of reasons (including my example or even just you decided to end your movement earlier), forcing a retcon on any AOO that occured. It's actually cleaner to just assume it kicks in after the first 5'.
| Otherwhere |
I don't think it is a acceleration issue, just that you can't take a 5' step and do it.
This.
Since a 5'-step doesn't provoke, you have to move at least 10' in order for the spell to have any meaningful effect, but you're blurred for the entirety of your movement. So any AoE against you has a 20% miss chance.
| Andromalius Warlock |
Because otherwise you get into some weird logical situations where you intend to move more than 10' but don't actually.Let's say you have this active and then try to move away from two opponents. The first AOO misses you due to concealment, but the second succeeds and manages to trip you. You end your turn without having moved the 5' that would qualify you for getting the concealment from the first AOO in the first place.
The idea of intent to move more than 5' at a time causes issues elsewhere in the game too. The game generally assumes you can take your movement in 5' increments and adapt as necessary, with some exceptions (charge).
As written could simply say you intend to move more than 10ft that round and then just not do so for a whole bunch of reasons (including you just decided to end your movement earlier), forcing a retcon on any AOO that occured. It's actually cleaner to just assume it kicks in after the first 5'.
Oh! Well, but in that example, you lose you Movement Action, that isn't a 5' step, because you tried to move more.
I think the problem is to no do munchin with the spell. Then they say you must to move more than 5 feet.
Well, at this point it isn't usefull in either case. I was looking for a maner to leave combat without problems, but this isn't the maner.
;P