Overcoming DR with Core pfs fighter archer?


Advice


Hello All

Just about to build a human fighter archer for Core Campaign pfs play.
I'm a bit concerned about dr being a real nemesis so I thought I'd ask the community for tips and tricks on how I might overcome this and if this really is an issue?

Many thanks in advance!


*crickets*

welcome to core

Sovereign Court

Be Hawkeye. I think it's all about being prepared. That may mean spending inordinate amounts of money on various arrow types, and the magically granted types will be difficult until you can achieve some boy enhancement. Those types being Good, Magic, etc.

Past that, I would consider investing in any skills that might offer damage bonuses. I forget if rangers get access to weapon specialization or not.

I don't have any more advice off the top of my head, but there must be other answers.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Magic: Magic Weapon
All alignments: Align Weapon
Evil alignment only: Bless Weapon

Get oil for the bless weapon, convince the cleric of the party to pray for an align weapon and force the wizard to prepare a couple of magic weapon spells :) (Or buy wands of those spells and have people use them on your arrows/bow)

As for material DR, the old fashioned way, having a quiver with cold iron, a quiver with alchemical silver and a quiver with adamantine arrows alongside your normal arrows, until you can get a +3 (cold iron/silver) or +4 (adamantine as well) bow.


one
two (weapon specialization)
three

For DRs based on piercing damage, a sling does bludgeoning damage and as a backup weapon is not too heavy to carry while it is always wise to be able to switch hit, so carry a slashing melee weapon (falchion if you can handle the weight) to cover the 3 damage types. Be prepared to switch hit if needed and carrying a few flasks of acid and such is not a bad idea.

That said, if you keep your UMD skill high and are prepared with a variety of scrolls you shouldn't need to switch-hit that often. Align weapon 150gp, bless weapon 25 gp,flame arrow 375gp, magic weapon 25 gp, variable for greater, are all spells from core which can be put on ammunition and help with DR (although bless weapon doesn't work well with ammo, it does work well with melee weapons).


A core archer almost needs to be a switch hitter. I'm planning on just switching to my big two-handed weapon and power attacking if the DR becomes a problem.


Thanks all. Really useful stuff. I officially name you all dr doctors (or Dr dr for short) :)

So in summary:

1) cover Bludgeoning dr with a sling and bullets
2) slashing dr by switch to melee
3) silver and cold iron dr by stocking up on special material arrows ( same for adamantine when affordable) until +3 or +4 bow available
4) apply spells for alignment or magic based dr ( by oil, scroll, umd or friendly caster)
5) choose sensible feats like weapon spec and deadly aim to boost damage effectively
6) have some splash weapons on hand - acid,holy water, alch Fire etc

I assume oils should be applied to ammunition?

Many thanks :)

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