"The Friz"
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I've gotten myself into quite a debacle. Well, it's not nearly that bad. I went back to my old stomping grounds of last year (an old school) to get some service hours primarily via playing Pathfinder. I knew this guy there I think my influence rubbed off on (I was a GM of questionable merit, a long and partially unrelated story) who is now a GM. But before I get to that, it's on to...
Anyway, I came back today to look around, and he started mock-worshipping me over my comparatively-optimized characters, and I couldn't even tell if it was sarcastic or not. That was strange.
He then challenged he to this wager: My team, two fifth-level and one second-level Good characters versus his new party (four or five fifth-level unoptimized Evil characters). I only know two of his, a hunter and an antipaladin. My party will most likely consist of a fifth-level summoner, a rogue (unless I can convince my teammate otherwise), and a second-level Lunar Oracle or possibly barbarian. I'm not looking for optimization, I'm more concerned about tactics. My current idea is to lie in wait, pop off a Summon Monster, summon my eidolon (possibly via the spell if time is of the essence), and pop a boosted Servitor II that I got from Experimental Wordcaster, at which point I attack. I'm actually thinking we have good odds here.
Thoughts? And, before you lose interest, another anecdote:
"The Friz"
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No classes from the Core Rulebook, or races from the Core Rulebook besides human. All third party stuff is probably out of the question.
Terrain is most likely unimaginative, flat terrain, like if someone took the Beginner Box blank map without drawing on it. Or possibly an arena. These are merely the most likely options, though. Will probably go in invisibly.
Yes, quite so. However, the pre-battle summons should turn the tide rather quickly if uninterrupted. It wouldn't be too bad if I had to cast them during the battle, but that is obviously less preferable.
"The Friz"
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Oh, yeah, I forgot to mention that our team gets one free Holy enchantment apiece (without needing a +1, because this GM STILL doesn't know you need a +1 first). I asked him if that could be applied to an Amulet of Mighty Fists, and he said yes. Needless to say, my eidolon now packs an extra 2d6 against all of those Evil schmucks. My hopes are now even higher than before, especially after the Scroll of Servitor IV I purchased. If anyone wants to know our builds, I'll put them up.
Bump, I guess.
| Tacticslion |
Sorry this is so late.
Uh, if you're a summoner v. an antipaladin, you're pretty good to go - you just need to watch out for archery from the hunter/anti-p, and a decent tank can help with that.
If this is a "v." fight, you also probably don't care about healing at all - you want annihilation quick and easy.
And if this is to display the difference between good and evil, you'll want to watch for "cheatery" style moves on the party of the evil group (not cheating, but "cheatery" - the kind of jerk moves that cause a paladin code to trip like klutz on icy banana peels, but technically follow the game rules).
The holy enchantment will help you a lot, but expect that the GM at least somewhat knows what he's doing: I wouldn't be shocked if you end up with five Unholy weapons all aimed right at your heads.
My recommendation is, if you can before-hand, to buff up with various wards - mage armor, shield, protection from evil, that sort of stuff - and to lead off with a set of either brutal dispels (if they have buff-time, too) or a brutal physical assault (if they don't).
While action economy is king, you're a summoner - action economy is your bread and butter, and it's your job to make it sing for you. Know the creatures you can summon very, very well, and spam that puppy until they're out.
Unfortunately, without terrain or more information, there's little specific advice I can give (other than "don't play a rogue" to the other guy).
| Errant Mercenary |
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On the core class ban, he does not want to face any Paladins. Understandable as an evil party.
If you had access to Forced Repentance that would be a very funny way of bring a character to his knees.
On tactics, as mentioned above mounts are very powerful. Specially for your 2nd level character, he's going to need all the help he can get.
I suggest Pit spells and/or Obscuring Mist. The latter will give you extra time to summon monsters if they cant see you.
A mounted cavalier to share a teamwork feat with all your summons. Or a bard Aasimar (=+2 on song with the Aasimar bard favoured bonus).
Summoner is probably the best bet there for one of your fiths.
For your other roguish character, take Ninja and take one level of Waves Oracle. That gives you vision through fog. Cast Obscuring Mist. Use a reach weapon if possible. You have concealment, total, from them at 10ft+ and you can see them no problem. Sneak Attack guaranteed. Battlefield control. Add Skulking Slayer for d8s and Steal maneuvre instead of sneak (Holy Symbol? Mine. Spell book? Mine too. Through the mist.)
This guy can also cast bless to benefit all your monster.
r1: Ninja Obscuring Mist
Summoner summon
Cavalier...whatever..tactician.
r2: Ninja Bless or Position+attack if others moved
summoner keep on summoning
cavalier position/tactician/get ready to charge lance anyone outside of Obscuring Mist when most of the enemy party is inside already. Probably their caster stays outside. This guy ready actions to interrupt casting.
r3: Summons and Ninja make mince meat of whatever is in the cloud. If they dont come in, throw another Obscuring Mist at them directly. No targetted spells are working on you since no line of vision.
| Tacticslion |
What's you're starting gold and access to specially-crafted items?
If you can get specially-crafted items, I might recommend a constant mage armor, constant protection from evil, and similar effects (generally 2,000 gold apiece, though, due to the duration multiplier, protection from evil costs 4k instead); if he absolutely okay with you crafting things by formula, you could even get true strike for 2k, which, at fifth, would mean everything you attack with hits (except for natural 1s).