
Solos |
Hello,
I am looking for help in building and equipping two characters.
1) Level 9 reach cleric : thinking travel and nobility domain. If not nobility, must take leadership at level 7 or 9
2) Level 7 zen archer monk
Generally any pathfinder material is good to use, no 3.5
Level 9 gets standard amount book suggests for level 9, the cohort gets 20,000.
Skulls and shackles campaign. with a rogue/shadowdancer and a witch
Assume at least 25 point buy minimum.
Thanks for your help.

Varash Ironskull |

just for more details zen archer found this build
Spoiler:
Strength 14, Dexterity 14, Constitution 14, Intelligence 7, Wisdom 20 (22), Charisma 7
Initiative +8
Perception +15
Hit Points 54
Armour Class 20, touch 20, flatfooted 18 (class 7, dex 2, def 1)
CMD 28 (base 16, class 7, dex 2, str 2, def 1)
Fort +9, Ref +8, Will +12
Speed 50
Base Attack +4, Base Flurry +4
CMB +6
Fist +6 (1d8+2, cold iron, magic)
Bow deadly +12 (1d8+11/x3, ignore less than total concealment/cover, -1 attack & damage beyond 30’, magic)
Bow flurry +12/+12/+7 (1d8+11 & ditto)
Bow ki flurry +12/+12/+12/+7 (1d8+11)
Traits: Exile, Resilient
Feats:
1st: Toughness
Human: Improved Initiative
Monk 1st: Improved Unarmed Strike
Monk 1st: Perfect Strike (bow, special)
Monk 1st: Precise Shot
Monk 2nd: Weapon Focus (longbow)
Monk 2nd: Point Blank Shot
Monk 3rd: Point Blank Master
3rd: Deadly Aim
5th: Defensive Combat Training
Monk 6th: Specialisation (longbow)
Monk 6th: Improved Precise Shot
Strength 14, Dexterity 14, Constitution 14, Intelligence 7, Wisdom 20 (22), Charisma 7
Initiative +8
Perception +15
Hit Points 54
Armour Class 20, touch 20, flatfooted 18 (class 7, dex 2, def 1)
CMD 28 (base 16, class 7, dex 2, str 2, def 1)
Fort +9, Ref +8, Will +12
Speed 50
Base Attack +4, Base Flurry +4
CMB +6
Fist +6 (1d8+2, cold iron, magic)
Bow deadly +12 (1d8+11/x3, ignore less than total concealment/cover, -1 attack & damage beyond 30’, magic)
Bow flurry +12/+12/+7 (1d8+11 & ditto)
Bow ki flurry +12/+12/+12/+7 (1d8+11)
Traits: Exile, Resilient
Feats:
1st: Toughness
Human: Improved Initiative
Monk 1st: Improved Unarmed Strike
Monk 1st: Perfect Strike (bow, special)
Monk 1st: Precise Shot
Monk 2nd: Weapon Focus (longbow)
Monk 2nd: Point Blank Shot
Monk 3rd: Point Blank Master
3rd: Deadly Aim
5th: Defensive Combat Training
Monk 6th: Specialisation (longbow)
Monk 6th: Improved Precise Shot