| darker_phoenix |
Hey all,
I'm going to be playing a single player campaign during lunch breaks with a coworker of mine, who will be the GM. We'll be playing in a setting that has almost no magic, and it'll feel a lot like a gritty spaghetti western.
My character is going to be a bounty hunter with a strong personal code by which he conducts himself.
I've ok'd a couple of things with the GM to allow him to dual wield repeating hand crossbows, attaching weapon straps from his chest armor to the cocking lever so he can pump to re-arm his weapons. He's also said that the Bolt Ace archetype - in this instance - can begin play proficient with all exotic crossbow weapons as well, so I don't need to burn any feats on those. Looks like right now it'll be a 15 point buy starting at 5th level, and I'll probably be going human.
As far as setting goes, it'll probably play a lot like an Assassin's Creed game. Lots of sneaking, information gathering, and then the eventual take down of the target.
I've played a few campaigns and GM'd some, but solo games are foreign to me. Any build advice you'd lend considering I'll be all by my lonesome?
My character will be a fairly close range fighter, since sneak attack and hand crossbows only work (or work optimally) out to 30 feet. He'll need two-weapon fighting off the bat, and point-blank shot would probably be helpful since he'll be up close a lot. At level 6, he'll probably pick up Crossbow Mastery from the 'Ranger Combat Style' Slayer talent. At level 7 he'll be able to spend a point of grit to intentionally miss a shot, causing his foe to lose his Dex bonus to AC for the round.
That's my framework. I'm sure I'll need other feats to flesh out his defenses. Any suggestions on what I should take? Thanks!